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<blockquote data-quote="Gothmog" data-source="post: 1302915" data-attributes="member: 317"><p>D&D does a good job of portraying a high fantasy setting. However, it doesn't do a very good job of representing other types of settings, simply due to the assumptions and requirements that go along with other genres. If you do decide to branch out and try some different genres, some of the following games are very good.</p><p></p><p>Darwin's World- Ok, its D20, but its a really solid post-apocalyptic world, based on the d20 Modern ruleset. MUCH better than the new Gamma World. While firearms probably aren't deadly enough, this is without a doubt one of the three best d20 books released this last year.</p><p></p><p>Call of Cthulhu- if you have any interest in HP Lovecraft's mythos, you owe it to yourself to play this game. I personally MUCH prefer the BRP version of the game to the d20 version. The d20 version feels too much like an action movie rather than the brooding cosmic horror CoC requires. The system is a simple % based system, that actually plays pretty dang well with minimal rule references during play.</p><p></p><p>Deadlands- I know this game is cheesy, but I love it! If you like the Old West mixed with a bit of fantasy and horror, this is your game. The use of poker cards for initiative and spellcasting are brilliant, and poker chips are used as something similar to fate points. The dice mechanics are a bit different than d20, but are very playable- I've run a Deadlands game once a month for the last two years without any of my d20 players getting confused about the mechanics after the first session. Also check out Savage Worlds by Pinnacle (same people who make Deadlands)- its a simplified version of the Deadlands system, and is specifically made to accomodate ANY genre (fantasy, sci-fi, pulp, horror, etc).</p><p></p><p>Ars Magica- Hands down the best magic system in any RPG, and this game is a work of art that is sorely underrepresented in the gaming community. In fact, a lot of the 3E mechanics and conventions were lifted right out of Ars Magics because Jonathan Tweet was also a designer for Ars Magica. Its a bit lower-powered than D&D, but definitely worthwhile to play.</p><p></p><p>GURPS- for all its number-crunching and complexity, GURPS is a really solid system that is more realistic than D&D/d20. I played in a GURPS fantasy game for years, and its a much grittier feel than D&D. While the system is daunting at first, its really no more complex than d20, it just uses a different set of conventions.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1302915, member: 317"] D&D does a good job of portraying a high fantasy setting. However, it doesn't do a very good job of representing other types of settings, simply due to the assumptions and requirements that go along with other genres. If you do decide to branch out and try some different genres, some of the following games are very good. Darwin's World- Ok, its D20, but its a really solid post-apocalyptic world, based on the d20 Modern ruleset. MUCH better than the new Gamma World. While firearms probably aren't deadly enough, this is without a doubt one of the three best d20 books released this last year. Call of Cthulhu- if you have any interest in HP Lovecraft's mythos, you owe it to yourself to play this game. I personally MUCH prefer the BRP version of the game to the d20 version. The d20 version feels too much like an action movie rather than the brooding cosmic horror CoC requires. The system is a simple % based system, that actually plays pretty dang well with minimal rule references during play. Deadlands- I know this game is cheesy, but I love it! If you like the Old West mixed with a bit of fantasy and horror, this is your game. The use of poker cards for initiative and spellcasting are brilliant, and poker chips are used as something similar to fate points. The dice mechanics are a bit different than d20, but are very playable- I've run a Deadlands game once a month for the last two years without any of my d20 players getting confused about the mechanics after the first session. Also check out Savage Worlds by Pinnacle (same people who make Deadlands)- its a simplified version of the Deadlands system, and is specifically made to accomodate ANY genre (fantasy, sci-fi, pulp, horror, etc). Ars Magica- Hands down the best magic system in any RPG, and this game is a work of art that is sorely underrepresented in the gaming community. In fact, a lot of the 3E mechanics and conventions were lifted right out of Ars Magics because Jonathan Tweet was also a designer for Ars Magica. Its a bit lower-powered than D&D, but definitely worthwhile to play. GURPS- for all its number-crunching and complexity, GURPS is a really solid system that is more realistic than D&D/d20. I played in a GURPS fantasy game for years, and its a much grittier feel than D&D. While the system is daunting at first, its really no more complex than d20, it just uses a different set of conventions. [/QUOTE]
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