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Anything wrong with just playing D&D?
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<blockquote data-quote="Desdichado" data-source="post: 1303125" data-attributes="member: 2205"><p>Of course there's nothing wrong with only playing D&D. Just like there's nothing wrong with only watching Star Trek re-runs, or only watching classic Star Wars movies to the exclusion of any others. I wouldn't recommend any of those three options, though -- there's a lot to be missed out there.</p><p></p><p>However, in regards to roleplaying, I've come firmly in the last few years to the conclusion that I don't want any other system besides d20 anymore. I've read and played plenty of other systems over the years, and am now little impressed with new systems simply for the same of being new. d20 works well for anything I can imagine. Call of Cthulhu was the acid test for me; if that game could be done right, and get the right feel (which is so anti-D&D) with the d20 rules, then the system was golden. And <em>voila!</em>, IMO the d20 version of the rules are much better than the original (I still wonder why in the world BRP CoC is held up as some kind of model of beautiful game design; I've never been a fan of the system). I would run another system if it came packaged with a setting I really wanted to play, but since I prefer homebrewing, I can use whatever rules I want, and I find d20 to be good enough and varied enough to do the job.</p><p></p><p>Right now, the game I want to run, and will hopefully get started before we get too far into the New Year, is a fantasy d20 game that uses very little of D&D per se. I'll steal some stuff from Call of Cthulhu d20, Wheel of Time d20, Midnight and Arcana Unearthed to make a fantasy swashbuckling game in a high fantasy world that has airship pirates flying through a shattered world environment. It's so easy to cobble together a fairly unique ruleset using d20 components that accurately models the feel I want here that it's not funny.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1303125, member: 2205"] Of course there's nothing wrong with only playing D&D. Just like there's nothing wrong with only watching Star Trek re-runs, or only watching classic Star Wars movies to the exclusion of any others. I wouldn't recommend any of those three options, though -- there's a lot to be missed out there. However, in regards to roleplaying, I've come firmly in the last few years to the conclusion that I don't want any other system besides d20 anymore. I've read and played plenty of other systems over the years, and am now little impressed with new systems simply for the same of being new. d20 works well for anything I can imagine. Call of Cthulhu was the acid test for me; if that game could be done right, and get the right feel (which is so anti-D&D) with the d20 rules, then the system was golden. And [i]voila![/i], IMO the d20 version of the rules are much better than the original (I still wonder why in the world BRP CoC is held up as some kind of model of beautiful game design; I've never been a fan of the system). I would run another system if it came packaged with a setting I really wanted to play, but since I prefer homebrewing, I can use whatever rules I want, and I find d20 to be good enough and varied enough to do the job. Right now, the game I want to run, and will hopefully get started before we get too far into the New Year, is a fantasy d20 game that uses very little of D&D per se. I'll steal some stuff from Call of Cthulhu d20, Wheel of Time d20, Midnight and Arcana Unearthed to make a fantasy swashbuckling game in a high fantasy world that has airship pirates flying through a shattered world environment. It's so easy to cobble together a fairly unique ruleset using d20 components that accurately models the feel I want here that it's not funny. [/QUOTE]
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