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Anything wrong with the Astral Constructs?
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<blockquote data-quote="frankthedm" data-source="post: 2706361" data-attributes="member: 1164"><p>Any chance the normal summons are weak and pathetic? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>So do the 3.5 'construct bonus HP" push them over the top? That just got tacked on in the upgrade without balance concern 'because they are constructs'</p><p></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">Astral Construct Menu A</span></p><p><span style="color: Cyan">A manifester creating a 1st-level, 2nd-level, or 3rd-level astral construct can choose one special ability from this menu.</span></p><p><span style="color: Cyan">Buff (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct gains an extra 5 hit points.</span></p><p><span style="color: Cyan">Celerity (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct’s land speed is increased by 10 feet.</span></p><p><span style="color: Cyan">Cleave (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct gains the Cleave feat.</span></p><p><span style="color: Cyan">Deflection (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct gains a +1 deflection bonus to Armor Class.</span></p><p><span style="color: Cyan">Fly (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct has physical wings and a fly speed of 20 feet (average).</span></p><p><span style="color: Cyan">Improved Bull Rush (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct gains the Improved Bull Rush feat.</span></p><p><span style="color: Cyan">Improved Slam Attack (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct gains the Improved Natural Attack feat.</span></p><p><span style="color: Cyan">Mobility (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct gains the Mobility feat.</span></p><p><span style="color: Cyan">Power Attack (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct gains the Power Attack feat.</span></p><p><span style="color: Cyan">Resistance (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">Choose one of the following energy types: fire, cold, acid, electricity, or sonic. The astral construct gains resistance 5 against that energy type.</span></p><p><span style="color: Cyan">Swim (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The astral construct is streamlined and sharklike, and gains a swim speed of 30 feet.</span></p><p><span style="color: Cyan">Trip (Ex)</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">If the astral construct hits with a slam attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the astral construct. </span></p><p><span style="color: Cyan"> 1st-Level Astral Construct</span></p><p><span style="color: Cyan">Size/Type: Small Construct</span></p><p><span style="color: Cyan">Hit Dice: 1d10+10 (15 hp)</span></p><p><span style="color: Cyan">Initiative: +2</span></p><p><span style="color: Cyan">Speed: 30 ft. (6 squares)</span></p><p><span style="color: Cyan">Armor Class: 18 (+2 Dex, +5 natural, +1 size), touch 13, flatfooted 16</span></p><p><span style="color: Cyan">Base Attack/Grapple: +2/-1</span></p><p><span style="color: Cyan">Attack: Slam +3 melee (1d4+3)</span></p><p><span style="color: Cyan">Full Attack: Slam +3 melee (1d4+3)</span></p><p><span style="color: Cyan">Space/Reach: 5 ft./5 ft.</span></p><p><span style="color: Cyan">Special Attacks: —</span></p><p><span style="color: Cyan">Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision</span></p><p><span style="color: Cyan">Saves: Fort +0, Ref +2, Will +0</span></p><p><span style="color: Cyan">Abilities: Str 15, Dex 15, Con Ø, Int Ø, Wis 11, Cha 10</span></p><p><span style="color: Cyan">Skills: —</span></p><p><span style="color: Cyan">Feats: —</span></p><p><span style="color: Cyan">Environment: Any</span></p><p><span style="color: Cyan">Organization: Solitary</span></p><p><span style="color: Cyan">Challenge Rating: 1/2</span></p><p><span style="color: Cyan">Treasure: None</span></p><p><span style="color: Cyan">Alignment: Always neutral</span></p><p><span style="color: Cyan">Advancement: —</span></p><p><span style="color: Cyan">Level Adjustment: —</span></p><p><span style="color: Cyan"> 2nd-Level Astral Construct</span></p><p><span style="color: Cyan">Size/Type: Medium Construct</span></p><p><span style="color: Cyan">Hit Dice: 2d10+20 (31 hp)</span></p><p><span style="color: Cyan">Initiative: +2</span></p><p><span style="color: Cyan">Speed: 40 ft. (8 squares)</span></p><p><span style="color: Cyan">Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16</span></p><p><span style="color: Cyan">Base Attack/Grapple: +3/+4</span></p><p><span style="color: Cyan">Attack: Slam +4 melee (1d6+4)</span></p><p><span style="color: Cyan">Full Attack: Slam +4 melee (1d6+4)</span></p><p><span style="color: Cyan">Space/Reach: 5 ft./5 ft.</span></p><p><span style="color: Cyan">Special Attacks: —</span></p><p><span style="color: Cyan">Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision</span></p><p><span style="color: Cyan">Saves: Fort +0, Ref +2, Will +0</span></p><p><span style="color: Cyan">Abilities: Str 17, Dex 15, Con Ø, Int Ø, Wis 11, Cha 10</span></p><p><span style="color: Cyan">Skills: —</span></p><p><span style="color: Cyan">Feats: —</span></p><p><span style="color: Cyan">Environment: Any</span></p><p><span style="color: Cyan">Organization: Solitary</span></p><p><span style="color: Cyan">Challenge Rating: 1</span></p><p><span style="color: Cyan">Treasure: None</span></p><p><span style="color: Cyan">Alignment: Always neutral</span></p><p><span style="color: Cyan">Advancement: —</span></p><p><span style="color: Cyan">Level Adjustment: —</span></p><p><span style="color: Cyan"> 3rd-Level Astral Construct</span></p><p><span style="color: Cyan">Size/Type: Medium Construct</span></p><p><span style="color: Cyan">Hit Dice: 3d10+20 (36 hp)</span></p><p><span style="color: Cyan">Initiative: +2</span></p><p><span style="color: Cyan">Speed: 40 ft. (8 squares)</span></p><p><span style="color: Cyan">Armor Class: 20 (+2 Dex, +8 natural), touch 12, flatfooted 18</span></p><p><span style="color: Cyan">Base Attack/Grapple: +4/+7</span></p><p><span style="color: Cyan">Attack: Slam +7 melee (1d6+7)</span></p><p><span style="color: Cyan">Full Attack: Slam +7 melee (1d6+7)</span></p><p><span style="color: Cyan">Space/Reach: 5 ft./5 ft.</span></p><p><span style="color: Cyan">Special Attacks: —</span></p><p><span style="color: Cyan">Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision</span></p><p><span style="color: Cyan">Saves: Fort +1, Ref +3, Will +1</span></p><p><span style="color: Cyan">Abilities: Str 21, Dex 15, Con Ø, Int Ø, Wis 11, Cha 10</span></p><p><span style="color: Cyan">Skills: —</span></p><p><span style="color: Cyan">Feats: —</span></p><p><span style="color: Cyan">Environment: Any</span></p><p><span style="color: Cyan">Organization: Solitary</span></p><p><span style="color: Cyan">Challenge Rating: 2</span></p><p><span style="color: Cyan">Treasure: None</span></p><p><span style="color: Cyan">Alignment: Always neutral</span></p><p><span style="color: Cyan">Advancement: —</span></p><p><span style="color: Cyan">Level Adjustment: —</span></p><p><span style="color: Cyan"></span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2706361, member: 1164"] Any chance the normal summons are weak and pathetic? :p So do the 3.5 'construct bonus HP" push them over the top? That just got tacked on in the upgrade without balance concern 'because they are constructs' [COLOR=Cyan] Astral Construct Menu A A manifester creating a 1st-level, 2nd-level, or 3rd-level astral construct can choose one special ability from this menu. Buff (Ex) The astral construct gains an extra 5 hit points. Celerity (Ex) The astral construct’s land speed is increased by 10 feet. Cleave (Ex) The astral construct gains the Cleave feat. Deflection (Ex) The astral construct gains a +1 deflection bonus to Armor Class. Fly (Ex) The astral construct has physical wings and a fly speed of 20 feet (average). Improved Bull Rush (Ex) The astral construct gains the Improved Bull Rush feat. Improved Slam Attack (Ex) The astral construct gains the Improved Natural Attack feat. Mobility (Ex) The astral construct gains the Mobility feat. Power Attack (Ex) The astral construct gains the Power Attack feat. Resistance (Ex) Choose one of the following energy types: fire, cold, acid, electricity, or sonic. The astral construct gains resistance 5 against that energy type. Swim (Ex) The astral construct is streamlined and sharklike, and gains a swim speed of 30 feet. Trip (Ex) If the astral construct hits with a slam attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the astral construct. 1st-Level Astral Construct Size/Type: Small Construct Hit Dice: 1d10+10 (15 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 18 (+2 Dex, +5 natural, +1 size), touch 13, flatfooted 16 Base Attack/Grapple: +2/-1 Attack: Slam +3 melee (1d4+3) Full Attack: Slam +3 melee (1d4+3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision Saves: Fort +0, Ref +2, Will +0 Abilities: Str 15, Dex 15, Con Ø, Int Ø, Wis 11, Cha 10 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 1/2 Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — 2nd-Level Astral Construct Size/Type: Medium Construct Hit Dice: 2d10+20 (31 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 Base Attack/Grapple: +3/+4 Attack: Slam +4 melee (1d6+4) Full Attack: Slam +4 melee (1d6+4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision Saves: Fort +0, Ref +2, Will +0 Abilities: Str 17, Dex 15, Con Ø, Int Ø, Wis 11, Cha 10 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — 3rd-Level Astral Construct Size/Type: Medium Construct Hit Dice: 3d10+20 (36 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 20 (+2 Dex, +8 natural), touch 12, flatfooted 18 Base Attack/Grapple: +4/+7 Attack: Slam +7 melee (1d6+7) Full Attack: Slam +7 melee (1d6+7) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision Saves: Fort +1, Ref +3, Will +1 Abilities: Str 21, Dex 15, Con Ø, Int Ø, Wis 11, Cha 10 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — [/COLOR] [/QUOTE]
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