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Anything wrong with the Astral Constructs?
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<blockquote data-quote="solates" data-source="post: 2710720" data-attributes="member: 38046"><p>Well in my small experience with astral constructs they are quite versatile but not really broken per se.</p><p></p><p>A dire animal of the same cr is going to have more hps and more ab, and damage bonus.</p><p></p><p>But the one aspect of them thats dangerous is the fact the shaper can choose what he wants each time he summons one. </p><p></p><p>But lets not forget the basics.</p><p></p><p>1. each construct gets a set of abilities from the menus ONCE when its summoned-you cannot change those choices each round.</p><p>2. Constructs are not thinking creatures, which in its own right is either the worst curse or the best boon. </p><p>3. Constructs are not "alive" per se so the issues some classes have with summoning creatures to fight(and die most likely) are not there. Any druid at some point starts to feel bad because his summons keep dying, a psion does not have this issue.</p><p>4. It takes an action on the part of the psion to change the constructs current target(just like having a construct to order around) which can cause some issues, each round in combat is valuable time, having to spend a standard action to order a construct to do something can cause some issues.</p><p></p><p>And my clause about psionics comes into effect once again.</p><p></p><p>Originally(2e) psionics originated really from the darksun campaign world, and while brutal the world actually warranted the power level of psionics as it was there.</p><p>Alot of that "flavor" bled into 3e and 3.5e, while 3.5e is the most streamlined and one of the best systems i have seen for psionics, it still has some powers or abilities that seem over the top. The dm of a psionic based campaign pretty much has to understand it fully and know how brutal he has to be to make it fun for everyone.</p><p></p><p>Astral constructs, while a new power, has some of the flavor of that origin. They can be brutal, and with a smart player behind them, they are so adaptable its almost unfair. But overall if a psion spends 19 power points to summon a construct im almost happy, in comparison to some of the other things he could have done with 19 power points.</p><p></p><p>Solates</p></blockquote><p></p>
[QUOTE="solates, post: 2710720, member: 38046"] Well in my small experience with astral constructs they are quite versatile but not really broken per se. A dire animal of the same cr is going to have more hps and more ab, and damage bonus. But the one aspect of them thats dangerous is the fact the shaper can choose what he wants each time he summons one. But lets not forget the basics. 1. each construct gets a set of abilities from the menus ONCE when its summoned-you cannot change those choices each round. 2. Constructs are not thinking creatures, which in its own right is either the worst curse or the best boon. 3. Constructs are not "alive" per se so the issues some classes have with summoning creatures to fight(and die most likely) are not there. Any druid at some point starts to feel bad because his summons keep dying, a psion does not have this issue. 4. It takes an action on the part of the psion to change the constructs current target(just like having a construct to order around) which can cause some issues, each round in combat is valuable time, having to spend a standard action to order a construct to do something can cause some issues. And my clause about psionics comes into effect once again. Originally(2e) psionics originated really from the darksun campaign world, and while brutal the world actually warranted the power level of psionics as it was there. Alot of that "flavor" bled into 3e and 3.5e, while 3.5e is the most streamlined and one of the best systems i have seen for psionics, it still has some powers or abilities that seem over the top. The dm of a psionic based campaign pretty much has to understand it fully and know how brutal he has to be to make it fun for everyone. Astral constructs, while a new power, has some of the flavor of that origin. They can be brutal, and with a smart player behind them, they are so adaptable its almost unfair. But overall if a psion spends 19 power points to summon a construct im almost happy, in comparison to some of the other things he could have done with 19 power points. Solates [/QUOTE]
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