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Character Builds & Optimization
Anything wrong with this build (other than the DM said no)
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<blockquote data-quote="italianranma" data-source="post: 1869446" data-attributes="member: 15788"><p>I AM CALM!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>You're perfectly right in your own opinion. Same to the person who wrote about this not fitting in the FR setting. But really it depends on why you come to the table to have fun, we can all agree on that right? Different strokes for different folks. Some people are all about a story, or about how their character's action affect a larger scale. And then some people enjoy combat. That would be me. I read the wheel of time for a story, and character progression to me means making it to level 20. I am a powergamer. Is there something wrong with that? I know powergamers get a lot of flak on this forum, but isn't powergaming a resonable way to play D&D. I would say that the answer to that is does the group get along with that? I know I can't really say why everyone else is at the table, but we all are having fun and enjoying ourselves. We (the group) have had a problem with the DM's latest adventure, interestingly enough it's a published one. The DM recognized this and is correcting it. End of story. Where was I going with this...Oh yeah! If as a GM you don't like a feat combo or something it's your call as to whether or not you'll let it fly at your table. My pet peeve is Tasha's Hideous Laughter, so I've nurfed it at my table. Yes a core spell that is clearly spelled out in the PHB is house-ruled at my table.</p><p></p><p>As far as Power level goes in FR, there are plenty of other powerhouse combos. Ever look at the iconic heroes? They do some pretty wild stuff in those novels. And wielding a giant sword isn't something that's limited to Manga. My suspision is that the DM said no because of personally reasons, but that's only my guess. He could've because of story/other reasons too, and I wouldn't put him passed it. My intention when posting this build was to see if it was valid enough that I could play it in other settings, possibly RPGA (I need to look a little more about their rules though) If there was an intrinsic problem with the combo that would be it, end of story.</p><p></p><p></p><p>It's good logic, I could also see it this way. But on the flip side the rules aren't always based on logic are they? My contention with the "logic ruling" is when do you apply it? How far does logic go? My single biggest problem with the DM is when and how he makes logic calls. For example we were fighting on a steep slope against large beasts. The DM gave me a penalty for shooting a bow on a steep slope. His logic was "you need to plant your feet to draw a bow and use it effectively" my logic back was "It's a short bow; I can fire it sitting down." He wanted a penelty because he thought it would make combat more interesting (instead of looking up the rules on climbing, which would've meant that I couldn't use anything two handed, but neither of us knew, and he didn't want to slow up game time with argueing). On the same hand he had an NPC character fire out at us from a magically speed enhanced wagon over rough terrian, and assessed no penelty to the shooter. So where does this get us with the oversized sword? When do you apply logic, and when do you sit back and let the rules take care of it for you?</p></blockquote><p></p>
[QUOTE="italianranma, post: 1869446, member: 15788"] I AM CALM!!! :) You're perfectly right in your own opinion. Same to the person who wrote about this not fitting in the FR setting. But really it depends on why you come to the table to have fun, we can all agree on that right? Different strokes for different folks. Some people are all about a story, or about how their character's action affect a larger scale. And then some people enjoy combat. That would be me. I read the wheel of time for a story, and character progression to me means making it to level 20. I am a powergamer. Is there something wrong with that? I know powergamers get a lot of flak on this forum, but isn't powergaming a resonable way to play D&D. I would say that the answer to that is does the group get along with that? I know I can't really say why everyone else is at the table, but we all are having fun and enjoying ourselves. We (the group) have had a problem with the DM's latest adventure, interestingly enough it's a published one. The DM recognized this and is correcting it. End of story. Where was I going with this...Oh yeah! If as a GM you don't like a feat combo or something it's your call as to whether or not you'll let it fly at your table. My pet peeve is Tasha's Hideous Laughter, so I've nurfed it at my table. Yes a core spell that is clearly spelled out in the PHB is house-ruled at my table. As far as Power level goes in FR, there are plenty of other powerhouse combos. Ever look at the iconic heroes? They do some pretty wild stuff in those novels. And wielding a giant sword isn't something that's limited to Manga. My suspision is that the DM said no because of personally reasons, but that's only my guess. He could've because of story/other reasons too, and I wouldn't put him passed it. My intention when posting this build was to see if it was valid enough that I could play it in other settings, possibly RPGA (I need to look a little more about their rules though) If there was an intrinsic problem with the combo that would be it, end of story. It's good logic, I could also see it this way. But on the flip side the rules aren't always based on logic are they? My contention with the "logic ruling" is when do you apply it? How far does logic go? My single biggest problem with the DM is when and how he makes logic calls. For example we were fighting on a steep slope against large beasts. The DM gave me a penalty for shooting a bow on a steep slope. His logic was "you need to plant your feet to draw a bow and use it effectively" my logic back was "It's a short bow; I can fire it sitting down." He wanted a penelty because he thought it would make combat more interesting (instead of looking up the rules on climbing, which would've meant that I couldn't use anything two handed, but neither of us knew, and he didn't want to slow up game time with argueing). On the same hand he had an NPC character fire out at us from a magically speed enhanced wagon over rough terrian, and assessed no penelty to the shooter. So where does this get us with the oversized sword? When do you apply logic, and when do you sit back and let the rules take care of it for you? [/QUOTE]
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