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Anything You Miss From Past Editions vs 5E?
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<blockquote data-quote="Lanefan" data-source="post: 6378805" data-attributes="member: 29398"><p>Very. In a 1e or 2e style independent-class system, if you go, say, 90% fighter 10% MU you'll start at 1-1 but your F side will be up to 4th or so before the MU bumps to 2nd. But most of your xp are still going to the F side, you don't have to use 5th-level xp numbers just to tack on a MU level; it's being dragged along as your F advances. Doesn't work worth crap in 3e, I know because I tried it.</p><p></p><p>I've seen two good character concepts use exactly this breakdown (90%F/10%MU): one was a noble who as part of her lofty position was forced to take and maintain training in magic use; she wanted to be a fighter instead, so 90-10 was the best she could do. The other was a full-on warrior who just wanted to have the MU side available to cast Identify on the cool stuff he found, along with an occasional other spell e.g. Alarm.</p><p></p><p>I usually handwave it too, but I still chalk off the time it takes; and a double-class with caster on both sides can easily delay the adventuring day's start until well after lunchtime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"having sais all this I'd better go on record as saying I'm not usually much of a fan of multiclassing in any form"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6378805, member: 29398"] Very. In a 1e or 2e style independent-class system, if you go, say, 90% fighter 10% MU you'll start at 1-1 but your F side will be up to 4th or so before the MU bumps to 2nd. But most of your xp are still going to the F side, you don't have to use 5th-level xp numbers just to tack on a MU level; it's being dragged along as your F advances. Doesn't work worth crap in 3e, I know because I tried it. I've seen two good character concepts use exactly this breakdown (90%F/10%MU): one was a noble who as part of her lofty position was forced to take and maintain training in magic use; she wanted to be a fighter instead, so 90-10 was the best she could do. The other was a full-on warrior who just wanted to have the MU side available to cast Identify on the cool stuff he found, along with an occasional other spell e.g. Alarm. I usually handwave it too, but I still chalk off the time it takes; and a double-class with caster on both sides can easily delay the adventuring day's start until well after lunchtime. :) Lan-"having sais all this I'd better go on record as saying I'm not usually much of a fan of multiclassing in any form"-efan [/QUOTE]
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Anything You Miss From Past Editions vs 5E?
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