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General Tabletop Discussion
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Anything You Miss From Past Editions vs 5E?
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<blockquote data-quote="Li Shenron" data-source="post: 6378969" data-attributes="member: 1465"><p>Things I'm missing (a bit):</p><p></p><p>1- <strong>simpler classes</strong></p><p></p><p>My impression is that 5e classes are still too complex for beginners, but I want to make this CLEAR. I totally like playing characters with this level of complexity, and I would <em>not</em> like 5e if it didn't have an option for classes of this high level of complexity. OTOH, there is no almost option for low-complexity. Or more precisely, there is mostly just one option: the Fighter's Champion subclass. The designers have talked extensively about the idea of 5e offering both low-complexity and high-complexity options through subclasses, but IMHO they stopped at the Champion, and didn't continue the work with the rest of the classes. Maybe they will do it later, releasing more low-complexity subclasses, but the class skeletons are already a bit too complex as a baseline for beginners, some of them even at 1st level already.</p><p></p><p>2- <strong>vancian magic</strong></p><p></p><p>No, 5e default spellcasting mechanics are not vancian. They are actually very nice, so I'm not complaining about that. Still, "filling slots with prepared spells" has always been an integral part of playing a game of D&D in the past, so even if the new system is better, it's a severance from the past. I really wish they had included traditional vancian as an alternative option to the new default (and I believe it wouldn't be hard to do so).</p><p></p><p>3- <strong>a few traditional spells</strong></p><p></p><p>I don't actually know the PHB spells list, but already I have heard that some traditional spells of D&D are missing, for instance <em>Summon Monster</em>, or at least they are replaced with new spells of similar purpose but significantly different feel. My guess is that this was done because design was too difficult, but it's still sad when someone decides to give up for such reason.</p><p></p><p>BTW I am surprised about how much I disagree about the stuff the other posters are missing... some of those mentioned in this thread were interesting ideas that can still be added to the game, but generally IMHO removing them <em>from the basic game</em> is a positive thing.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6378969, member: 1465"] Things I'm missing (a bit): 1- [B]simpler classes[/B] My impression is that 5e classes are still too complex for beginners, but I want to make this CLEAR. I totally like playing characters with this level of complexity, and I would [I]not[/I] like 5e if it didn't have an option for classes of this high level of complexity. OTOH, there is no almost option for low-complexity. Or more precisely, there is mostly just one option: the Fighter's Champion subclass. The designers have talked extensively about the idea of 5e offering both low-complexity and high-complexity options through subclasses, but IMHO they stopped at the Champion, and didn't continue the work with the rest of the classes. Maybe they will do it later, releasing more low-complexity subclasses, but the class skeletons are already a bit too complex as a baseline for beginners, some of them even at 1st level already. 2- [B]vancian magic[/B] No, 5e default spellcasting mechanics are not vancian. They are actually very nice, so I'm not complaining about that. Still, "filling slots with prepared spells" has always been an integral part of playing a game of D&D in the past, so even if the new system is better, it's a severance from the past. I really wish they had included traditional vancian as an alternative option to the new default (and I believe it wouldn't be hard to do so). 3- [B]a few traditional spells[/B] I don't actually know the PHB spells list, but already I have heard that some traditional spells of D&D are missing, for instance [I]Summon Monster[/I], or at least they are replaced with new spells of similar purpose but significantly different feel. My guess is that this was done because design was too difficult, but it's still sad when someone decides to give up for such reason. BTW I am surprised about how much I disagree about the stuff the other posters are missing... some of those mentioned in this thread were interesting ideas that can still be added to the game, but generally IMHO removing them [I]from the basic game[/I] is a positive thing. [/QUOTE]
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