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Community
General Tabletop Discussion
*Pathfinder & Starfinder
AOE Spells - 1 attack roll vs. All Targets?
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<blockquote data-quote="drjones" data-source="post: 4191951" data-attributes="member: 62944"><p>I think this came up somewhere else but doesn't the prerelease info we have suggest rolling once for damage on multiple targets? If you do that and you roll once for attack then you get REALLY swingy fast, remember that rolling 5 attacks and 5 damages is going to give you a bell curve so on average you will do middling damage to a middling umber of targets. With 1 roll you turn that bell curve into a straight line.</p><p></p><p>If you are willing to fudge dice a lot I suppose it is fine but when your wizard rolls a 20 in the climactic battle ending it before it gets started that might kinda suck. The alternative, that aoe spells do not critical is kinda lame for the player.</p><p></p><p>I personally would be more comfortable with the 1 damage many attack situation as it seems less swingy. Also from a RP perspective it is easier (for me) to imagine the wizzies fireball going awry and only hitting half the goblins than that he hit all of them perfectly or he missed every one of them.</p><p></p><p>One question I would have is why are there so many targets in the first place in the encounter? If you have so many that rolling would bog down (10? 20?) then are they not likely to be minions and likely to be killed automatically (assuming the base damage of the attack is high enough)? For me I would be more interested in that situation to have each attack rolled and ignore the damage except for non-minions.</p><p></p><p>Anyway this is mostly my taste, if you want to roll once I don't see why you can't. You just have to be aware that the math balance of the game will be effected and be ready to fudge rolls/hps/damage if one spectacular roll is going to TPK or mess with your story.</p></blockquote><p></p>
[QUOTE="drjones, post: 4191951, member: 62944"] I think this came up somewhere else but doesn't the prerelease info we have suggest rolling once for damage on multiple targets? If you do that and you roll once for attack then you get REALLY swingy fast, remember that rolling 5 attacks and 5 damages is going to give you a bell curve so on average you will do middling damage to a middling umber of targets. With 1 roll you turn that bell curve into a straight line. If you are willing to fudge dice a lot I suppose it is fine but when your wizard rolls a 20 in the climactic battle ending it before it gets started that might kinda suck. The alternative, that aoe spells do not critical is kinda lame for the player. I personally would be more comfortable with the 1 damage many attack situation as it seems less swingy. Also from a RP perspective it is easier (for me) to imagine the wizzies fireball going awry and only hitting half the goblins than that he hit all of them perfectly or he missed every one of them. One question I would have is why are there so many targets in the first place in the encounter? If you have so many that rolling would bog down (10? 20?) then are they not likely to be minions and likely to be killed automatically (assuming the base damage of the attack is high enough)? For me I would be more interested in that situation to have each attack rolled and ignore the damage except for non-minions. Anyway this is mostly my taste, if you want to roll once I don't see why you can't. You just have to be aware that the math balance of the game will be effected and be ready to fudge rolls/hps/damage if one spectacular roll is going to TPK or mess with your story. [/QUOTE]
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AOE Spells - 1 attack roll vs. All Targets?
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