Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
AoE spells: Do you play by RAW or RAI?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8233346" data-attributes="member: 7006"><p>It does occasionally feel a little counter-intuitive when a spell effect doesn't occur at the time of casting, but rather on the creature's turn who had been affected. Even something like Turn Undead doesn't do any noticeable effect when the cleric uses it... it's not until the creature's turn that it uses its actions to move away. With D&D spellcasting I think we kind of feel like the undead creature <em>should</em> run away right as soon as the cleric uses Turn Undead on it, but they don't. Which gives us this weird occurrence where the cleric uses Turn Undead successfully... but the undead creature doesn't do anything and just stands there, possibly taking several more hits from other members of the party in the interim... <em>and then</em> finally runs away when its turn comes up. That just seems weird.</p><p></p><p>And that is mirrored by the persistent AoE effects. Where there's this limbo of time when the spell cast been cast but nothing really happens... <em>until</em> the creature's turn comes up when they are affected. While it definitely is how the rules work and I think we all are able to play those rules with a minimum of issue (they really aren't hard to understand after all)... we just feel like something's wrong. Because narratively it seems like there's this gap.</p><p></p><p>One thing I think we've never really come to grips with in D&D is the conception of simultaneous action. Because the game uses initiative and one-person-at-a-time action... we visualize the game as "YOU go, then YOU go, then YOU go, then YOU go" and so forth. But in truth... with each round taking six seconds, that's EVERYONE on the field actually acting in those EXACT SAME six seconds. So there really <em>isn't</em> any narrative gap between a caster loosing a Moonbeam and then a creature becoming affected by it on their turn-- the spell goes off and the creature is affected immediately. But because between those two things we have to spend several minutes experiencing the other two-- three-- six-- eight-- players and monsters taking their simultaneous actions too... it makes the narrative feel like a gap and feel weird.</p><p></p><p>But it's really just us as players needing to realign our experiences to what is actually happening, rather than needing to change the rules in any way.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8233346, member: 7006"] It does occasionally feel a little counter-intuitive when a spell effect doesn't occur at the time of casting, but rather on the creature's turn who had been affected. Even something like Turn Undead doesn't do any noticeable effect when the cleric uses it... it's not until the creature's turn that it uses its actions to move away. With D&D spellcasting I think we kind of feel like the undead creature [I]should[/I] run away right as soon as the cleric uses Turn Undead on it, but they don't. Which gives us this weird occurrence where the cleric uses Turn Undead successfully... but the undead creature doesn't do anything and just stands there, possibly taking several more hits from other members of the party in the interim... [I]and then[/I] finally runs away when its turn comes up. That just seems weird. And that is mirrored by the persistent AoE effects. Where there's this limbo of time when the spell cast been cast but nothing really happens... [I]until[/I] the creature's turn comes up when they are affected. While it definitely is how the rules work and I think we all are able to play those rules with a minimum of issue (they really aren't hard to understand after all)... we just feel like something's wrong. Because narratively it seems like there's this gap. One thing I think we've never really come to grips with in D&D is the conception of simultaneous action. Because the game uses initiative and one-person-at-a-time action... we visualize the game as "YOU go, then YOU go, then YOU go, then YOU go" and so forth. But in truth... with each round taking six seconds, that's EVERYONE on the field actually acting in those EXACT SAME six seconds. So there really [I]isn't[/I] any narrative gap between a caster loosing a Moonbeam and then a creature becoming affected by it on their turn-- the spell goes off and the creature is affected immediately. But because between those two things we have to spend several minutes experiencing the other two-- three-- six-- eight-- players and monsters taking their simultaneous actions too... it makes the narrative feel like a gap and feel weird. But it's really just us as players needing to realign our experiences to what is actually happening, rather than needing to change the rules in any way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
AoE spells: Do you play by RAW or RAI?
Top