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*Pathfinder & Starfinder
AoO and "circling"
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 5950259" data-attributes="member: 86279"><p>This is one area where they can take a page from Fantasy Craft.</p><p></p><p>It does not have Attack of Opportunity in it's base rule. However, once you move adjacent to an enemy, you stop moving, unless you make a Tumble skill check equal to 20 + 5 per enemy square you are tumbling through or 10 + 5 per adjacent enemy adjacent to or in the path that's along the path... or if the enemy is flat footed then you can move by him freely.</p><p></p><p>It's really genius. It cuts down on all the crappy circling maneuvers that people make that do not logically make a lot of sense, it shows that if you are adjacent to an attentive target you stop moving, or you make to tumble your way past and the DC is dependant on how many enemies you wish to move by. It's easier to move by one than three, for example.</p><p></p><p>However, Fantasy Craft being the tactical game it has, has a slew of options, mainly through Feats, that could allow someone a Free Attack depending on the situation.</p><p></p><p>An example is Polearm Mastery, a feat that allows you to gain a free attack once per round against an opponent when it enters a square adjacent to you, while you wield a polearm. This attack does half damage. This feat also gives a Trick, which allows you to do extra damage when wielding a Polearm. </p><p></p><p>Another is Flail Basics, which allows a flail wielder, once per round to gain a free attack against an adjacent flat footed character, with a -4 penalty.</p><p></p><p>Just examples of a game with No Attacks of Opportunities yet keeping all the tactical advantages we love, plus many more. </p><p></p><p>all Attacks of Opportunities have been, to me, is a headache. It causes people to think, then rethink, then reposition their mini till they FINALLY found the best spot that would incur the least amount of AoO's and it makes for very boring combats.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 5950259, member: 86279"] This is one area where they can take a page from Fantasy Craft. It does not have Attack of Opportunity in it's base rule. However, once you move adjacent to an enemy, you stop moving, unless you make a Tumble skill check equal to 20 + 5 per enemy square you are tumbling through or 10 + 5 per adjacent enemy adjacent to or in the path that's along the path... or if the enemy is flat footed then you can move by him freely. It's really genius. It cuts down on all the crappy circling maneuvers that people make that do not logically make a lot of sense, it shows that if you are adjacent to an attentive target you stop moving, or you make to tumble your way past and the DC is dependant on how many enemies you wish to move by. It's easier to move by one than three, for example. However, Fantasy Craft being the tactical game it has, has a slew of options, mainly through Feats, that could allow someone a Free Attack depending on the situation. An example is Polearm Mastery, a feat that allows you to gain a free attack once per round against an opponent when it enters a square adjacent to you, while you wield a polearm. This attack does half damage. This feat also gives a Trick, which allows you to do extra damage when wielding a Polearm. Another is Flail Basics, which allows a flail wielder, once per round to gain a free attack against an adjacent flat footed character, with a -4 penalty. Just examples of a game with No Attacks of Opportunities yet keeping all the tactical advantages we love, plus many more. all Attacks of Opportunities have been, to me, is a headache. It causes people to think, then rethink, then reposition their mini till they FINALLY found the best spot that would incur the least amount of AoO's and it makes for very boring combats. [/QUOTE]
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