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AoO and "circling"
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<blockquote data-quote="Texicles" data-source="post: 5950651" data-attributes="member: 6694608"><p>I actually like this idea, and find it reasonable to use some sort of Ad/Disad rule in conjunction with more than 5 feet of movement. Something simple like, <em>you do not provoke AoO as long as you do not move out of your opponent's reach, but your opponent has Advantage on his next turn if he targets you with an attack.</em></p><p></p><p></p><p></p><p>I agree that shift is compelling, and I like the concept for leaving the range of an opponent's reach. I just find the concept of <strong>only</strong> being able to <strong>safely</strong> move 5 feet around an opponent a little too limiting.</p><p></p><p></p><p></p><p>I also agree with this. I find it far more probable that an angry, axe-wielding orc trying to move past a deadly, but decidedly frail, Wizard, would be far more likely to cause the Wizard to move away than stand his ground and try to slap/poke the orc with all his (nigh negligible) might.</p></blockquote><p></p>
[QUOTE="Texicles, post: 5950651, member: 6694608"] I actually like this idea, and find it reasonable to use some sort of Ad/Disad rule in conjunction with more than 5 feet of movement. Something simple like, [I]you do not provoke AoO as long as you do not move out of your opponent's reach, but your opponent has Advantage on his next turn if he targets you with an attack.[/I] I agree that shift is compelling, and I like the concept for leaving the range of an opponent's reach. I just find the concept of [B]only[/B] being able to [B]safely[/B] move 5 feet around an opponent a little too limiting. I also agree with this. I find it far more probable that an angry, axe-wielding orc trying to move past a deadly, but decidedly frail, Wizard, would be far more likely to cause the Wizard to move away than stand his ground and try to slap/poke the orc with all his (nigh negligible) might. [/QUOTE]
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AoO and "circling"
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