Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
AoO and Cleave
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 2747765" data-attributes="member: 3424"><p>The second guy (A) is not more vulnerable to an attack. He is only just as vulnerable to an attack as if the first guy (B) was not there. If B was not there, C could have attacked A anyway. The way I see it, Cleave allows C to dispatch B with ease, so easily that his efforts against A are not hampered at all. This is represented by the fact that he gets an attack roll against A (representing his efforts at attacking A in the round) even though he has already made an attack roll against B.</p><p></p><p>Again, as in the previous example, C's Great Cleave feat makes the additional opponents irrelevant, but he doesn't get any more attacks against A than he would have got in a round. Had he ignored the dire weasels, he could still have made the same attacks against A. His Great Cleave feat just makes him so efficient at dispatching weak opponents like the dire weasels (C must be awfully high level if he can regularly drop a dire weasel with one blow) that his effectiveness against A is not hampered at all.</p><p></p><p>Yes it is, and this is why. The fundamental premise I'm working on is this: an AOO happens when you lower your defenses (barring special abilities that allow you to take AOOs even when your opponent normally wouldn't provoke them, such as a rogue's Opportunist ability, and the Hold the Line feat). If you don't lower your defenses, you shouldn't be hit with what effectively is an AOO.</p><p></p><p>If A and C are fighting each other, C's damage potential against A is approximated by the attack rolls that C gets by virtue of his BAB. If A does something that causes him to lower his defences, e.g. A attempts to disarm C or sunder his weapon without the appropriate feat, or moves through C's threatened area, this lapse in A's defences is represented by C being able to take an AOO against A, thus increasing C's damage potential against A.</p><p></p><p>If you allow Cleaving off an AOO, C's damage potential against can A increase not because A has lowered his defences, but because someone else (B) did. Take a numerical example. Assume A and C are both 4th-level fighters. In a normal round, C gets just one attack roll against A. Now, three dire rats run behind C. With Combat Reflexes and a Dexterity of 14, C gets AOOs on all three of the dire rats, and with a bit of luck, drops them all (assuming a Strength of 18 and a <em>+1 greatsword</em>, C only needs 6 or better to hit a normal dire rat's AC of 15, and automatically deals enough damage to drop each one on a hit). If C then uses Great Cleave, he then gets three extra attack rolls in that round against A.</p><p></p><p>What I don't particularly like is how C's damage potential against A can quadruple in one round, not because A did anything to lower his defences, but because three weak opponents happened to provoke AOOs from C. This is why I don't think it's fair.</p><p></p><p>Just to clarify: I've no problems with Cleaving off invisible opponents, just Cleaving off AOOs. And I agree that you can explain Cleaving off an AOO in this manner. I just don't like it that's all. There's no accounting for taste, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="FireLance, post: 2747765, member: 3424"] The second guy (A) is not more vulnerable to an attack. He is only just as vulnerable to an attack as if the first guy (B) was not there. If B was not there, C could have attacked A anyway. The way I see it, Cleave allows C to dispatch B with ease, so easily that his efforts against A are not hampered at all. This is represented by the fact that he gets an attack roll against A (representing his efforts at attacking A in the round) even though he has already made an attack roll against B. Again, as in the previous example, C's Great Cleave feat makes the additional opponents irrelevant, but he doesn't get any more attacks against A than he would have got in a round. Had he ignored the dire weasels, he could still have made the same attacks against A. His Great Cleave feat just makes him so efficient at dispatching weak opponents like the dire weasels (C must be awfully high level if he can regularly drop a dire weasel with one blow) that his effectiveness against A is not hampered at all. Yes it is, and this is why. The fundamental premise I'm working on is this: an AOO happens when you lower your defenses (barring special abilities that allow you to take AOOs even when your opponent normally wouldn't provoke them, such as a rogue's Opportunist ability, and the Hold the Line feat). If you don't lower your defenses, you shouldn't be hit with what effectively is an AOO. If A and C are fighting each other, C's damage potential against A is approximated by the attack rolls that C gets by virtue of his BAB. If A does something that causes him to lower his defences, e.g. A attempts to disarm C or sunder his weapon without the appropriate feat, or moves through C's threatened area, this lapse in A's defences is represented by C being able to take an AOO against A, thus increasing C's damage potential against A. If you allow Cleaving off an AOO, C's damage potential against can A increase not because A has lowered his defences, but because someone else (B) did. Take a numerical example. Assume A and C are both 4th-level fighters. In a normal round, C gets just one attack roll against A. Now, three dire rats run behind C. With Combat Reflexes and a Dexterity of 14, C gets AOOs on all three of the dire rats, and with a bit of luck, drops them all (assuming a Strength of 18 and a [I]+1 greatsword[/I], C only needs 6 or better to hit a normal dire rat's AC of 15, and automatically deals enough damage to drop each one on a hit). If C then uses Great Cleave, he then gets three extra attack rolls in that round against A. What I don't particularly like is how C's damage potential against A can quadruple in one round, not because A did anything to lower his defences, but because three weak opponents happened to provoke AOOs from C. This is why I don't think it's fair. Just to clarify: I've no problems with Cleaving off invisible opponents, just Cleaving off AOOs. And I agree that you can explain Cleaving off an AOO in this manner. I just don't like it that's all. There's no accounting for taste, right? :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
AoO and Cleave
Top