Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
AoO Cleave
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Madriver" data-source="post: 698998" data-attributes="member: 9540"><p>I understand what you're saying, but I don't agree with the logic and conclusion. I don't understand why it is a bad thing for a character to get a cleave off of a foolish act by another character, that is one of the points of the feat, to provide an extra attack when the opponent drops. To me it doesn't matter from where the point of view comes from, a cleave is a cleave. At least with some of the other nerfing rules you can justify and explain the action, but with this house rule you can't. What is the justification that allows you to not cleave on certain attacks? How do you suspend disbelief? On an AoO I can perform every other special attack in the book (disarm, trip, etc.), but for some reason I can't cleave into another foe. Is my attack any less powerful? Is it supposed to be some sort of finesse attack, taking advantage of an opponents weakness? If the later, then how do you explain a reach fighter waiting to be rushed and getting AoO's against his attackers? That obviously is not finessing.</p><p></p><p>When you nerf an ability it helps to have a reason and logical justification for it, not just an arbitrary "seems keystone coppish" (which I don't believe anyway, I love the visual for cleaving). One type of fighter build is a reach weapon fighter (not necessarily spiked chain) who relies on Spring Attack, Combat Reflexes, and Cleave, try explaining this rule to them, who rely more heavily on AoO's then on their regular attacks. </p><p></p><p></p><p></p><p>How is it dumb luck? It is an acknowledged part of the game (cleave) and the PC's or creatures know all about AoO's and how they affect characters. If you're so worried about the monster taking an AoO and killing two PC's, then don't let him take the AoO, justify it by saying he sees the retreating PC as not being a threat anymore and is saving a possible AoO for the remaining PC's (the creature doesn't know if he will hit the retreating PC and may end up wasting an attack on someone who is unimportant to him at the moment). Just an example. You keep coming back to one scenario where the cleave off of an AoO would penalize the party, how about other scenarios. How do you explain not having cleave available when a creature passes through your threatened area? How about if a spellcaster starts casting in your threatened area, why no cleave there? The guy is standing still and it is just like a regular attack. There are many ways to help the PC's if they are in a jam, it is up to the ingenuity of the DM, but shouldn't require the elimination of abilities.</p><p></p><p>Don't forget, at least for lower level PC's and creatures without Great Cleave, if they use their cleave on the AoO then they can't use it on their regular attack round.</p><p></p><p>We seem to be going in circles. You don't like it, I do...I can live with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Madriver, post: 698998, member: 9540"] I understand what you're saying, but I don't agree with the logic and conclusion. I don't understand why it is a bad thing for a character to get a cleave off of a foolish act by another character, that is one of the points of the feat, to provide an extra attack when the opponent drops. To me it doesn't matter from where the point of view comes from, a cleave is a cleave. At least with some of the other nerfing rules you can justify and explain the action, but with this house rule you can't. What is the justification that allows you to not cleave on certain attacks? How do you suspend disbelief? On an AoO I can perform every other special attack in the book (disarm, trip, etc.), but for some reason I can't cleave into another foe. Is my attack any less powerful? Is it supposed to be some sort of finesse attack, taking advantage of an opponents weakness? If the later, then how do you explain a reach fighter waiting to be rushed and getting AoO's against his attackers? That obviously is not finessing. When you nerf an ability it helps to have a reason and logical justification for it, not just an arbitrary "seems keystone coppish" (which I don't believe anyway, I love the visual for cleaving). One type of fighter build is a reach weapon fighter (not necessarily spiked chain) who relies on Spring Attack, Combat Reflexes, and Cleave, try explaining this rule to them, who rely more heavily on AoO's then on their regular attacks. [b][/B] How is it dumb luck? It is an acknowledged part of the game (cleave) and the PC's or creatures know all about AoO's and how they affect characters. If you're so worried about the monster taking an AoO and killing two PC's, then don't let him take the AoO, justify it by saying he sees the retreating PC as not being a threat anymore and is saving a possible AoO for the remaining PC's (the creature doesn't know if he will hit the retreating PC and may end up wasting an attack on someone who is unimportant to him at the moment). Just an example. You keep coming back to one scenario where the cleave off of an AoO would penalize the party, how about other scenarios. How do you explain not having cleave available when a creature passes through your threatened area? How about if a spellcaster starts casting in your threatened area, why no cleave there? The guy is standing still and it is just like a regular attack. There are many ways to help the PC's if they are in a jam, it is up to the ingenuity of the DM, but shouldn't require the elimination of abilities. Don't forget, at least for lower level PC's and creatures without Great Cleave, if they use their cleave on the AoO then they can't use it on their regular attack round. We seem to be going in circles. You don't like it, I do...I can live with that. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
AoO Cleave
Top