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AoO Cleave
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<blockquote data-quote="Baron Von StarBlade" data-source="post: 703469" data-attributes="member: 1522"><p>Actually if anyone is trolling it sounds like you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p> How is this any different if someone is just standing next to you and they're killed during the normal attack iteration, thus putting your life in jeopardy because there is a Cleaver in front of you.</p><p></p><p> Let's take a look at your logic for a second. You are basically stating that you have two attacks that are exactly alike (same attack bonus, same weapon, everything), except in one instance if you happen to kill the foe you're hitting you can attack someone next to you for free, however with the other you can't. Not very logical to me. You are too hung up on what causes the attack, not the attack itself. What causes the attack has nothing to do with the attack.</p><p> </p><p>Let's say I'm the fighter and for what ever reason I can't damage one creature (DR, High AC, whatever). Now I'm really concerned with killing creature two, so I'd ready my action to say that when monster one dies, I charge monster two. Simple example of when monster one dies, monster two gets attacked. Now according to your logic I can't do this, because the only reason monster two was attacked is because monster one died. What makes people have to <em>suspend belief</em> is when you have one situation where <strong>x</strong> occurs, but in the exact same situation <strong>y</strong> occurs. Unless magic is involved that is when my bs alarm starts to act up. </p><p></p><p></p><p></p><p>You aren't getting an AoO against that person. You're getting an attack. But wait I see what you're getting at, during the normal attack action <strong>ALL</strong> the defenders around me drop there guard so I can take swings at them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Otherwise they wouldn't have there guard down when I killed there buddy next to them making me unable to cleave them. Again who's trying to suspend belief here?</p><p></p><p></p><p></p><p> And how often does this come up in game play? It sounds like this would only come into play when you are moving a large number of opponents at once. It also sounds like there could be alot of upkeep for this as well. Case in point. You have your 8 orcs surrounding a fighter similar to the last situation:</p><p></p><p> Orc 1: Runs away (AoO) and is killed</p><p> Orc 2: Attacks Target</p><p> Orc 3: Attacks Target</p><p> Orc 4: Attacks Target</p><p> Orc 5: Attacks Target</p><p> Orc 6: Attacks Target</p><p> Orc 7: Attacks Target</p><p> Orc 8: Realized that Fighter is in trouble so he draws his bow and shoots at the Wizard (AoO). So now the Fighter gets his cleave attempt. </p><p></p><p> Definitely a lot of house keeping for this to work.</p><p></p><p></p><p> Nope, you sound like you're ranting.</p></blockquote><p></p>
[QUOTE="Baron Von StarBlade, post: 703469, member: 1522"] Actually if anyone is trolling it sounds like you. :cool: How is this any different if someone is just standing next to you and they're killed during the normal attack iteration, thus putting your life in jeopardy because there is a Cleaver in front of you. Let's take a look at your logic for a second. You are basically stating that you have two attacks that are exactly alike (same attack bonus, same weapon, everything), except in one instance if you happen to kill the foe you're hitting you can attack someone next to you for free, however with the other you can't. Not very logical to me. You are too hung up on what causes the attack, not the attack itself. What causes the attack has nothing to do with the attack. Let's say I'm the fighter and for what ever reason I can't damage one creature (DR, High AC, whatever). Now I'm really concerned with killing creature two, so I'd ready my action to say that when monster one dies, I charge monster two. Simple example of when monster one dies, monster two gets attacked. Now according to your logic I can't do this, because the only reason monster two was attacked is because monster one died. What makes people have to [i]suspend belief[/i] is when you have one situation where [b]x[/b] occurs, but in the exact same situation [b]y[/b] occurs. Unless magic is involved that is when my bs alarm starts to act up. You aren't getting an AoO against that person. You're getting an attack. But wait I see what you're getting at, during the normal attack action [B]ALL[/B] the defenders around me drop there guard so I can take swings at them. :rolleyes: Otherwise they wouldn't have there guard down when I killed there buddy next to them making me unable to cleave them. Again who's trying to suspend belief here? And how often does this come up in game play? It sounds like this would only come into play when you are moving a large number of opponents at once. It also sounds like there could be alot of upkeep for this as well. Case in point. You have your 8 orcs surrounding a fighter similar to the last situation: Orc 1: Runs away (AoO) and is killed Orc 2: Attacks Target Orc 3: Attacks Target Orc 4: Attacks Target Orc 5: Attacks Target Orc 6: Attacks Target Orc 7: Attacks Target Orc 8: Realized that Fighter is in trouble so he draws his bow and shoots at the Wizard (AoO). So now the Fighter gets his cleave attempt. Definitely a lot of house keeping for this to work. Nope, you sound like you're ranting. [/QUOTE]
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