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<blockquote data-quote="Baron Von StarBlade" data-source="post: 705614" data-attributes="member: 1522"><p>Really so you can attack the guy with full cover during your normal attack? Or you can attack the guy that you don't know about, or (using melee since those are what we are talking about) you can attack the guy out of your reach? All you have proven is that what causes the attacks are different. Do the attacks use a different mechanic? IE you don't add Cover modifiers for AoO's like you do a normal attack, or you don't add penalties from Power Attack/Expertise for AoO's? No. Again the mechanic is exactly the same the <strong>circumstances</strong> for them occuring are different. </p><p></p><p></p><p>I agree this definitely is a personal view. I look at it from the standpoint that a melee attacks are equal. It doesn't matter how or when it occurs, when it does occur they are all treated equally. </p><p></p><p></p><p></p><p>AoO's are in the game to provide a mechanism to penalize the targets for doing something that isn't wise during a combat encounter. It is also a system which helps balance out certain gameplay factors (archery, spellcasting, etc) to make melee fighters better in combat encounters.</p></blockquote><p></p>
[QUOTE="Baron Von StarBlade, post: 705614, member: 1522"] Really so you can attack the guy with full cover during your normal attack? Or you can attack the guy that you don't know about, or (using melee since those are what we are talking about) you can attack the guy out of your reach? All you have proven is that what causes the attacks are different. Do the attacks use a different mechanic? IE you don't add Cover modifiers for AoO's like you do a normal attack, or you don't add penalties from Power Attack/Expertise for AoO's? No. Again the mechanic is exactly the same the [b]circumstances[/b] for them occuring are different. I agree this definitely is a personal view. I look at it from the standpoint that a melee attacks are equal. It doesn't matter how or when it occurs, when it does occur they are all treated equally. AoO's are in the game to provide a mechanism to penalize the targets for doing something that isn't wise during a combat encounter. It is also a system which helps balance out certain gameplay factors (archery, spellcasting, etc) to make melee fighters better in combat encounters. [/QUOTE]
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