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AoO for standing up, any way around it?
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<blockquote data-quote="sithramir" data-source="post: 1020202" data-attributes="member: 12183"><p>I'd just like to note that it states in the 3.5 PHB that you can only crawl away 5' max movement and that this still incurs an AoO from the guy. Theres no way to flee from prone without it anymore. I am at work so I can't tell you a page. You also incur an AoO for rolling into the characters square to try to grapple or avoid a reach weapon. Basically trip is overpowered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Note that there are still 5' steps that incur AoO's. This is one of them.</p><p></p><p>And maybe it was the same in 3.0 but was withdrawing (moving form an opponent without incurring an AoO) always a full round action? It is now which is rough.</p></blockquote><p></p>
[QUOTE="sithramir, post: 1020202, member: 12183"] I'd just like to note that it states in the 3.5 PHB that you can only crawl away 5' max movement and that this still incurs an AoO from the guy. Theres no way to flee from prone without it anymore. I am at work so I can't tell you a page. You also incur an AoO for rolling into the characters square to try to grapple or avoid a reach weapon. Basically trip is overpowered :) Note that there are still 5' steps that incur AoO's. This is one of them. And maybe it was the same in 3.0 but was withdrawing (moving form an opponent without incurring an AoO) always a full round action? It is now which is rough. [/QUOTE]
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AoO for standing up, any way around it?
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