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AoO with handguns in Modern vs Star Wars
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<blockquote data-quote="ledded" data-source="post: 1277072" data-attributes="member: 12744"><p>You can fire *some* rifles/shotguns from the hip almost as effectively as *some* pistols at close range, IMO (especially a shotgun). You still have to aim that pistol if you want to reasonably be sure to hit someone, even if it's just a quick point and fire, because remember that your combatant is not just standing there still waiting for your initiative count to come up... he's ducking, weaving, and trying to hit you with a big stick or whatnot, making a 'hip shot' with a pistol pretty darn difficult, or extending the pistol for an aimed shot pretty much an open invitation for a disarm. Remember that video of the guy trying to kill that lawyer who was ducking around the tree not long ago? Shooting someone at close range who doesnt want to be shot isnt necessarily a given (though it's obvious that neither of the guys involved there had very much in the way of combat training or experience). Granted, it's easier IMO than whacking him with a stick (bullets move pretty fast) but it still takes some of your attention away from trying not to get brained to use the pistol effectively for most everyone but the intensely trained pistol jockeys (Gunslinger).</p><p> </p><p>Which is why most folks prefer to get a little space (at least a 5' step) before firing off a shot... take a step back and aim outside of their reach (pretty much works most of time in our games). If you are having a problem with pistol guys getting brained by melee guys more often than not then they might want to try fighting with a pistol a bit smarter. </p><p> </p><p>And I agree, the longarm guy is a bit more vulnerable in melee, which is why he gets a -4 to hit against adjacent opponents when using one (to justify the additional difficulty of bringing the weapon to bear).</p><p> </p><p>My point is if you want to be able to escape the AoO in modern then just train for it... take a level of Gunslinger (or make some kind of feat tree where you could eventually get it) but I dont think just letting anyone with a gun get away from the AoO is a good idea. Just my opinion.</p><p> </p><p>Well, the lightsaber does give an advantage, but the 'massacre for the blaster guys' is pretty much exactly what you see in most of the movies where it's guns vs. jedi, and the game mechanics reflect that because it's pretty much part of the whole genre. Of course, I've fought jedi in my SW games with gun-guys pretty successfully just by being a little smarter, i.e., not letting him get very close to me without paying for it, and making sure I had a pretty good stun weapon handy. Really irritated by Jedi players when the NPC's did that kind of stuff.</p><p> </p><p>Tellerve -- I'll try to get that info for you soon and post it up.</p></blockquote><p></p>
[QUOTE="ledded, post: 1277072, member: 12744"] You can fire *some* rifles/shotguns from the hip almost as effectively as *some* pistols at close range, IMO (especially a shotgun). You still have to aim that pistol if you want to reasonably be sure to hit someone, even if it's just a quick point and fire, because remember that your combatant is not just standing there still waiting for your initiative count to come up... he's ducking, weaving, and trying to hit you with a big stick or whatnot, making a 'hip shot' with a pistol pretty darn difficult, or extending the pistol for an aimed shot pretty much an open invitation for a disarm. Remember that video of the guy trying to kill that lawyer who was ducking around the tree not long ago? Shooting someone at close range who doesnt want to be shot isnt necessarily a given (though it's obvious that neither of the guys involved there had very much in the way of combat training or experience). Granted, it's easier IMO than whacking him with a stick (bullets move pretty fast) but it still takes some of your attention away from trying not to get brained to use the pistol effectively for most everyone but the intensely trained pistol jockeys (Gunslinger). Which is why most folks prefer to get a little space (at least a 5' step) before firing off a shot... take a step back and aim outside of their reach (pretty much works most of time in our games). If you are having a problem with pistol guys getting brained by melee guys more often than not then they might want to try fighting with a pistol a bit smarter. And I agree, the longarm guy is a bit more vulnerable in melee, which is why he gets a -4 to hit against adjacent opponents when using one (to justify the additional difficulty of bringing the weapon to bear). My point is if you want to be able to escape the AoO in modern then just train for it... take a level of Gunslinger (or make some kind of feat tree where you could eventually get it) but I dont think just letting anyone with a gun get away from the AoO is a good idea. Just my opinion. Well, the lightsaber does give an advantage, but the 'massacre for the blaster guys' is pretty much exactly what you see in most of the movies where it's guns vs. jedi, and the game mechanics reflect that because it's pretty much part of the whole genre. Of course, I've fought jedi in my SW games with gun-guys pretty successfully just by being a little smarter, i.e., not letting him get very close to me without paying for it, and making sure I had a pretty good stun weapon handy. Really irritated by Jedi players when the NPC's did that kind of stuff. Tellerve -- I'll try to get that info for you soon and post it up. [/QUOTE]
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