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AOO's have to go, or be changed
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<blockquote data-quote="SoldierBlue" data-source="post: 3946531" data-attributes="member: 57440"><p>All this debate hints at how much the whole AoO system bogs down combat. Veteran players understand AoOs, but even amongst them, it generates the sort of complex debate articulated here. And novices don't understand them because they are not intuitive. Anything that requires such complicated examples in the PHB suggest to me that perhaps it's time to drop them entirely...</p><p></p><p>These are the sort of rules that scare the eight year-olds we all once were away from the hobby. Can you imagine trying to learn D&D now as a child? </p><p></p><p>Over on the house rules thread, another player (name escapes me) suggested that AoOs in his campaign only applied when spell casters attempted to cast a spell in a threatened square. Seem reasonable...</p></blockquote><p></p>
[QUOTE="SoldierBlue, post: 3946531, member: 57440"] All this debate hints at how much the whole AoO system bogs down combat. Veteran players understand AoOs, but even amongst them, it generates the sort of complex debate articulated here. And novices don't understand them because they are not intuitive. Anything that requires such complicated examples in the PHB suggest to me that perhaps it's time to drop them entirely... These are the sort of rules that scare the eight year-olds we all once were away from the hobby. Can you imagine trying to learn D&D now as a child? Over on the house rules thread, another player (name escapes me) suggested that AoOs in his campaign only applied when spell casters attempted to cast a spell in a threatened square. Seem reasonable... [/QUOTE]
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