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<blockquote data-quote="HeinorNY" data-source="post: 3947296" data-attributes="member: 16178"><p>Then you don't have a problem with AoO's, but with some specific situations that don't make sense for you.</p><p></p><p>Just make a house rule: a spellcaster that casts a spell with no somatic, material, focus and verbal components while paralysed does not provoke AoO's.</p><p></p><p>Does that make sense? Yes.</p><p>Is that balanced? I think so.</p><p>Does the PHB need to waste its space with such a specific ruling? No. That's up for the DM's to adjust their games.</p><p></p><p>AoO is a very metagame and abstract rule, and rules like that such as AC and HP don't make any sense in some very specific situations with we try to deeply rationalize them. You can create mini house rules to address all these little inconsistencies in order to fell better about them, but the way they are doesn't break the game, it just looks odd.</p><p></p><p>But by doing that, you can very easily break the game, or create even more absurd or unbeliavable situations.</p><p></p><p>If instead a character must make a concentration check in order to drink a potion, suddenly wizards and sorcerers become the masters of melee-potion-drinking.</p><p>If instead characters get flat-footed, barbarians with uncanny dodge can do whatever they want in combat.</p><p></p><p></p><p>From the metagame bunker, that's false.</p><p>Bad choices should be penalyzed, and you don't choose to be paralyzed.</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 3947296, member: 16178"] Then you don't have a problem with AoO's, but with some specific situations that don't make sense for you. Just make a house rule: a spellcaster that casts a spell with no somatic, material, focus and verbal components while paralysed does not provoke AoO's. Does that make sense? Yes. Is that balanced? I think so. Does the PHB need to waste its space with such a specific ruling? No. That's up for the DM's to adjust their games. AoO is a very metagame and abstract rule, and rules like that such as AC and HP don't make any sense in some very specific situations with we try to deeply rationalize them. You can create mini house rules to address all these little inconsistencies in order to fell better about them, but the way they are doesn't break the game, it just looks odd. But by doing that, you can very easily break the game, or create even more absurd or unbeliavable situations. If instead a character must make a concentration check in order to drink a potion, suddenly wizards and sorcerers become the masters of melee-potion-drinking. If instead characters get flat-footed, barbarians with uncanny dodge can do whatever they want in combat. From the metagame bunker, that's false. Bad choices should be penalyzed, and you don't choose to be paralyzed. [/QUOTE]
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