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<blockquote data-quote="BeauNiddle" data-source="post: 3947441" data-attributes="member: 836"><p>Oh I understood what you were trying to say but my point was there is NO situation where an opponent can be within melee range and yet not be challenged by the fighter.</p><p></p><p>Say Alice is fighting an Orc and Bob is fighting a Kobold. If the kobold gets within 5 ft of Alice (or whatever her threatened range is) she will spend a bit of energy making sure the kobold wont stab her EVEN THOUGH she is concentrating on the Orc. You mention 'in front of the fighter' and 'turn around halfways' which makes me think you are concerned about facing. As soon as an opponent enters your threatened range - front, back, side, it doesn't matter - I view a character as spending some of the 6 seconds of the round making sure that the opponent is threatened. [Sidenote - I think this is why facing became a square in 3.5 - during a fight the creature is always assumed to be turning]</p><p></p><p>xechnao has posted some house rules that seem ... excessive (-10 to stat is a lot, -10 to modifier is massive, maybe it was a typo). If you want to be simulationist about it I can see having a -2/4 penalty to hit on the AoO and maybe a reduction in damage as well just to illustrate that it was a lucky blow that connected and not a planned attack.</p><p></p><p>A lot of this arguement is based on if we want the rules to fit reality or 'reality' to fit the rules. Hopeful 4th ed's reduction in AoO triggers will remove the oddities like casting still silent spells whilst paralized.</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 3947441, member: 836"] Oh I understood what you were trying to say but my point was there is NO situation where an opponent can be within melee range and yet not be challenged by the fighter. Say Alice is fighting an Orc and Bob is fighting a Kobold. If the kobold gets within 5 ft of Alice (or whatever her threatened range is) she will spend a bit of energy making sure the kobold wont stab her EVEN THOUGH she is concentrating on the Orc. You mention 'in front of the fighter' and 'turn around halfways' which makes me think you are concerned about facing. As soon as an opponent enters your threatened range - front, back, side, it doesn't matter - I view a character as spending some of the 6 seconds of the round making sure that the opponent is threatened. [Sidenote - I think this is why facing became a square in 3.5 - during a fight the creature is always assumed to be turning] xechnao has posted some house rules that seem ... excessive (-10 to stat is a lot, -10 to modifier is massive, maybe it was a typo). If you want to be simulationist about it I can see having a -2/4 penalty to hit on the AoO and maybe a reduction in damage as well just to illustrate that it was a lucky blow that connected and not a planned attack. A lot of this arguement is based on if we want the rules to fit reality or 'reality' to fit the rules. Hopeful 4th ed's reduction in AoO triggers will remove the oddities like casting still silent spells whilst paralized. [/QUOTE]
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