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<blockquote data-quote="Geron Raveneye" data-source="post: 3947589" data-attributes="member: 2268"><p>Hmm, I think you hit the nail on the head there why I have some problems with the assumptions underlying D&D combat by now. It's probably just me, but it doesn't make sense to me to imagine a group of combatants to have their attention somehow spread all over their thread range. Doesn't jive with me. I always work with "facing" when I imagine combat, because there's only a 120° angle of vision a "normal" human being has, and only so much attention that can be spread around when some bloodthirsty humanoid is trying to disembowel you in front (and usually you try to keep the worst enemy in front, as far as I know). I simply cannot agree to your analysis of the example you gave...personal preference, definitely not personal first-hand combat experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Facing simply makes more sense to me, even though I'm not that much of a..uhm...simulationist(?), really. Same way I always tend to clash with the "allround awareness" that initiative in D&D grants the combatants, but I haven't found a better system yet that is as easy to handle in combat. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3947589, member: 2268"] Hmm, I think you hit the nail on the head there why I have some problems with the assumptions underlying D&D combat by now. It's probably just me, but it doesn't make sense to me to imagine a group of combatants to have their attention somehow spread all over their thread range. Doesn't jive with me. I always work with "facing" when I imagine combat, because there's only a 120° angle of vision a "normal" human being has, and only so much attention that can be spread around when some bloodthirsty humanoid is trying to disembowel you in front (and usually you try to keep the worst enemy in front, as far as I know). I simply cannot agree to your analysis of the example you gave...personal preference, definitely not personal first-hand combat experience. :) Facing simply makes more sense to me, even though I'm not that much of a..uhm...simulationist(?), really. Same way I always tend to clash with the "allround awareness" that initiative in D&D grants the combatants, but I haven't found a better system yet that is as easy to handle in combat. :lol: [/QUOTE]
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