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AOO's have to go, or be changed
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3948539" data-attributes="member: 20805"><p>Face it, AoO are a metagame mechanic used to interject a real-time reaction to turn based gaming and enables a higher degree of tactical action. </p><p></p><p>The mechanic is a bit clumsy, but how to retain the character's option to act while balancing a risk to doing non-combat actions while threatened.</p><p></p><p>One thing to remember is that the entire DnD combat is abstract, and the AoO within that abstractness is also abstract.. perhaps the lost hit points based on an AoO 'hit' represents the lost vigor and luck of the character...</p><p></p><p> Anyway, a possible alternate version could be:</p><p></p><p>Drawing AoO remains the same.</p><p></p><p>An AoO is only a single attack with the melee weapon readied in your primary hand. You cannot cleave on an AoO.</p><p></p><p>Taking an AoO can only be done if either your previous action or your next action includes a melee attack.</p><p>As an immediate action you may declare that a target you threaten has drawn an AoO from you. </p><p></p><p>Combat Reflexes:</p><p> Each AoO taken beyond the first incurs a -2 penalty to hit and to AC that last until the end of your next turn. </p><p></p><p></p><p>This version does ramp up the damage that can be dealt in a round and makes Combat Reflexes a very valuable feat... but it does solve the 'why can't I hit a sleeping guy' argument.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3948539, member: 20805"] Face it, AoO are a metagame mechanic used to interject a real-time reaction to turn based gaming and enables a higher degree of tactical action. The mechanic is a bit clumsy, but how to retain the character's option to act while balancing a risk to doing non-combat actions while threatened. One thing to remember is that the entire DnD combat is abstract, and the AoO within that abstractness is also abstract.. perhaps the lost hit points based on an AoO 'hit' represents the lost vigor and luck of the character... Anyway, a possible alternate version could be: Drawing AoO remains the same. An AoO is only a single attack with the melee weapon readied in your primary hand. You cannot cleave on an AoO. Taking an AoO can only be done if either your previous action or your next action includes a melee attack. As an immediate action you may declare that a target you threaten has drawn an AoO from you. Combat Reflexes: Each AoO taken beyond the first incurs a -2 penalty to hit and to AC that last until the end of your next turn. This version does ramp up the damage that can be dealt in a round and makes Combat Reflexes a very valuable feat... but it does solve the 'why can't I hit a sleeping guy' argument. :) [/QUOTE]
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