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AoOs?
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<blockquote data-quote="Dragonblade" data-source="post: 5921585" data-attributes="member: 2804"><p>The wizard and the rogue loved it (once the Rogue got advantage on flanking from our DM). They felt free and unfettered. And it really helped gridless combat play much more smoothly.</p><p></p><p>However, there was no real way to tank at all aside from the cleric of moradins ability. The monsters had no issues simply ignoring the melee guys and going after the squishier PCs.</p><p></p><p>And so like I said before, it sort of turned into a game of D&D Dodge Ball. The melee guys set up a front line, then the rogue and wizard would dart forward past them and attack and then dart back. The monsters kind of did the same. They would rush up, attack and then rush back.</p><p></p><p>In 3e it was kind of the opposite. AoO's were so punishing, that combat became very static. You moved in, stood toe to toe and traded blows. I never liked that either.</p><p></p><p>This combat feels more free like 4e did, which I think is a good thing. But unlike 4e, which had some OA mechanics and marking to make the tanks sticky, there is none of that here. So movement in 5e feels very floaty and loose. I don't know if I can say its good or bad yet. But it was different and it did feel a little wonky when you went to a grid.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5921585, member: 2804"] The wizard and the rogue loved it (once the Rogue got advantage on flanking from our DM). They felt free and unfettered. And it really helped gridless combat play much more smoothly. However, there was no real way to tank at all aside from the cleric of moradins ability. The monsters had no issues simply ignoring the melee guys and going after the squishier PCs. And so like I said before, it sort of turned into a game of D&D Dodge Ball. The melee guys set up a front line, then the rogue and wizard would dart forward past them and attack and then dart back. The monsters kind of did the same. They would rush up, attack and then rush back. In 3e it was kind of the opposite. AoO's were so punishing, that combat became very static. You moved in, stood toe to toe and traded blows. I never liked that either. This combat feels more free like 4e did, which I think is a good thing. But unlike 4e, which had some OA mechanics and marking to make the tanks sticky, there is none of that here. So movement in 5e feels very floaty and loose. I don't know if I can say its good or bad yet. But it was different and it did feel a little wonky when you went to a grid. [/QUOTE]
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