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[AoW] Exit Turjan, enter Rhialto
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<blockquote data-quote="jasin" data-source="post: 3607565" data-attributes="member: 7531"><p>As those who have been following our adventures with bated breath undoubtedly know, our last AoW session ended with Nathaniel the knight dead, Jumbo the cleric on Bytopia, and "the Man" the fighter on Arcadia.</p><p></p><p>So last night's session started with a rescue mission to the outer planes!</p><p></p><p>We used plane shift to get to Bytopia, wind walk and multiple applications of find the path to find the village where Jumbo (a NG gnome cleric, so Bytopia is pretty much paradise for him) was waiting. Then we scried on the Man, had our ghaele plane shift and greater teleport over there, and plane shift the two of them back to the Material. Then they wind walked and used find the path to get back to Kyuss' city of Kuluth-Mar (which we are supposed to explore). The rest of us shifted back to the Material from Bytopia and teleported to Kuluth-Mar.</p><p></p><p>But as fun as that was (for us spellcasters at least... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), that wasn't what gave me that "we're not in Kansas anymore" feeling. It was how we returned the knight back to life.</p><p></p><p>He got killed by slay living, so it takes at least a resurrection. That's 10,000 gp, and then why not cough up the extra 15,000 and get true resurrection?</p><p></p><p>But, of course, we have no-one capable of casting that, and we're 1,800 miles from home, out of range of teleport (Tenser supplied us with a pair of 18th-level scrolls, but I <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ed one up and used the other to get here).</p><p></p><p>So we went back to Bytopia.</p><p></p><p>It was more convenient for us to go to straight to heaven to get our friend returned to life than to find our way back home to our patrons in the normal world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Oh, we also killed a bunch of stuff, ate some worms that give bonuses to knowledge checks, and found out a whole lot about Kyuss. Despite The Spire of Long Shadows' reputation for deadliness, it's a really cool adventure, with quite a Lovecraftian sort of <em>Shadow Out of Time</em> atmosphere, and it tells a lot of the backstory. The technique's somewhat unsubtle, but honestly it doesn't bother me at all: there's stuff to kill, there's a neat plot to justify it. 'S all I need.</p></blockquote><p></p>
[QUOTE="jasin, post: 3607565, member: 7531"] As those who have been following our adventures with bated breath undoubtedly know, our last AoW session ended with Nathaniel the knight dead, Jumbo the cleric on Bytopia, and "the Man" the fighter on Arcadia. So last night's session started with a rescue mission to the outer planes! We used plane shift to get to Bytopia, wind walk and multiple applications of find the path to find the village where Jumbo (a NG gnome cleric, so Bytopia is pretty much paradise for him) was waiting. Then we scried on the Man, had our ghaele plane shift and greater teleport over there, and plane shift the two of them back to the Material. Then they wind walked and used find the path to get back to Kyuss' city of Kuluth-Mar (which we are supposed to explore). The rest of us shifted back to the Material from Bytopia and teleported to Kuluth-Mar. But as fun as that was (for us spellcasters at least... ;)), that wasn't what gave me that "we're not in Kansas anymore" feeling. It was how we returned the knight back to life. He got killed by slay living, so it takes at least a resurrection. That's 10,000 gp, and then why not cough up the extra 15,000 and get true resurrection? But, of course, we have no-one capable of casting that, and we're 1,800 miles from home, out of range of teleport (Tenser supplied us with a pair of 18th-level scrolls, but I :):):):)ed one up and used the other to get here). So we went back to Bytopia. It was more convenient for us to go to straight to heaven to get our friend returned to life than to find our way back home to our patrons in the normal world. :cool: Oh, we also killed a bunch of stuff, ate some worms that give bonuses to knowledge checks, and found out a whole lot about Kyuss. Despite The Spire of Long Shadows' reputation for deadliness, it's a really cool adventure, with quite a Lovecraftian sort of [i]Shadow Out of Time[/i] atmosphere, and it tells a lot of the backstory. The technique's somewhat unsubtle, but honestly it doesn't bother me at all: there's stuff to kill, there's a neat plot to justify it. 'S all I need. [/QUOTE]
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