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<blockquote data-quote="MerricB" data-source="post: 3416025" data-attributes="member: 3586"><p>If I'd wanted a TPK, I could have easily gotten one. But, it wouldn't have been because of bad play on the part of the players. It would have been because of bad design on the part of Paizo.</p><p></p><p>Paizo are very fond of putting CR=APL+2 encounters into room after room after room. That's bad design.</p><p></p><p>My rating of the adventures:</p><p></p><p><em>The Whispering Cairn</em> by Erik Mona - 4 stars - a bit too difficult at times. Nice dungeon, though.</p><p></p><p><em>Three Faces of Evil</em> by Mike Mearls - 3.5 stars - Mike, the people need a place to rest.</p><p></p><p><em>Encounter at Blackwall Keep</em> by Sean Reynolds - 1.5 stars. Lizardfolk are not a threat.</p><p></p><p><em>The Hall of Harsh Reflections</em> by Jason Bulmahn - 2.5 stars. Lots of things to like, but a DC 23 Will save or stun against level 7 PCs is stupid. It might be a misprint, but finding Paizo errata is terribly difficult. It's not in the errata section of their page.</p><p></p><p><em>The Champion's Belt</em> by Tito Leati - 3.5 stars. A betting system stupid beyond words, and structural problems with the scenario, but otherwise pretty good.</p><p></p><p><em>A Gathering of Winds</em> by Wolfgang Baur - 4.5 stars. Nicely done. The Whispering Cairn wins again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>The Spire of Long Shadows</em> by Jesse Decker - 1 star. "We need to give the PCs experience quickly". "OK, let's give them a level just for seeing visions, and another level can be made up of only a few fights." "Yeah, that's a plan!"</p><p></p><p><em>The Prince of Redhand</em> by Richard Pett - 5 stars. The highlight of the series, IMO.</p><p></p><p><em>The Library of Last Resort</em> by Nicolas Logue - 3.5 stars. Nice to have some wilderness adventuring at last. Structural problems, though, and the beginning of the "PC's need to cast <em>commune</em> to figure out the plot" problem.</p><p></p><p><em>Kings of the Rift</em> by Greg A. Vaughn - 3 stars. Did I mention that I really hate spell-casting dragons? Suffers terribly from "PC's need to cast <em>commune</em> to figure out the plot" problem.</p><p></p><p><em>Into the Wormcrawl Fissure</em> by James Jacobs - 4 stars. I hate undead spellcasting dragons even more, but there's a lot to like about the penultimate part of the series. Special mention for Zulshyn, who is lots of fun. Suffers from a really clunky introduction of Bucknard.</p><p></p><p><em>Dawn of a New Age</em> by Tito Leati - ? stars. Still working on it. Some great encounters, some poor encounters.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3416025, member: 3586"] If I'd wanted a TPK, I could have easily gotten one. But, it wouldn't have been because of bad play on the part of the players. It would have been because of bad design on the part of Paizo. Paizo are very fond of putting CR=APL+2 encounters into room after room after room. That's bad design. My rating of the adventures: [i]The Whispering Cairn[/i] by Erik Mona - 4 stars - a bit too difficult at times. Nice dungeon, though. [i]Three Faces of Evil[/i] by Mike Mearls - 3.5 stars - Mike, the people need a place to rest. [i]Encounter at Blackwall Keep[/i] by Sean Reynolds - 1.5 stars. Lizardfolk are not a threat. [i]The Hall of Harsh Reflections[/i] by Jason Bulmahn - 2.5 stars. Lots of things to like, but a DC 23 Will save or stun against level 7 PCs is stupid. It might be a misprint, but finding Paizo errata is terribly difficult. It's not in the errata section of their page. [i]The Champion's Belt[/i] by Tito Leati - 3.5 stars. A betting system stupid beyond words, and structural problems with the scenario, but otherwise pretty good. [i]A Gathering of Winds[/i] by Wolfgang Baur - 4.5 stars. Nicely done. The Whispering Cairn wins again. :) [i]The Spire of Long Shadows[/i] by Jesse Decker - 1 star. "We need to give the PCs experience quickly". "OK, let's give them a level just for seeing visions, and another level can be made up of only a few fights." "Yeah, that's a plan!" [i]The Prince of Redhand[/i] by Richard Pett - 5 stars. The highlight of the series, IMO. [i]The Library of Last Resort[/i] by Nicolas Logue - 3.5 stars. Nice to have some wilderness adventuring at last. Structural problems, though, and the beginning of the "PC's need to cast [i]commune[/i] to figure out the plot" problem. [i]Kings of the Rift[/i] by Greg A. Vaughn - 3 stars. Did I mention that I really hate spell-casting dragons? Suffers terribly from "PC's need to cast [i]commune[/i] to figure out the plot" problem. [i]Into the Wormcrawl Fissure[/i] by James Jacobs - 4 stars. I hate undead spellcasting dragons even more, but there's a lot to like about the penultimate part of the series. Special mention for Zulshyn, who is lots of fun. Suffers from a really clunky introduction of Bucknard. [i]Dawn of a New Age[/i] by Tito Leati - ? stars. Still working on it. Some great encounters, some poor encounters. Cheers! [/QUOTE]
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