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<blockquote data-quote="MerricB" data-source="post: 3416851" data-attributes="member: 3586"><p>I ran HoHR a lot like Redhand; and I was able to do that because I could use my experiences of playing in a City of Greyhawk game and put bits of that to enliven up HoHR. Thus, there was all this extra stuff interacting with people in Greyhawk.</p><p></p><p>This <em>didn't[/i happen so much with Diamond Lake, and it's a big flaw of the Adventure Path structure: Paizo spent a lot of time describing Diamond Lake, but the town is almost completely incidental to the adventure. You interact with it a very small amount in The Whispering Cairn... and that's it. TFE you're underground the whole time, and after that you're gone from the town.</em></p><p><em></em></p><p><em>I don't do much extraneous roleplaying. I don't throw in characters just to have them interact with the PCs. However, I enjoy roleplaying: I just need the structure of the adventure to incorporate it. So, both Redhand and Wormcrawl Fissure had some great roleplaying in them that was part of the adventure. I'm not so fond of an adventure which has "hack, hack, hack, talk... huh?"</em></p><p><em></em></p><p><em>Kings of the Rift has that. When you are fighting a lot of giants, having *one* giant that will talk to you throws the pace too much. (Kings has other structural problems as well, including the "PCs need to cast Commune to figure out the plot" problem).</em></p><p><em></em></p><p><em>Cheers!</em></p></blockquote><p></p>
[QUOTE="MerricB, post: 3416851, member: 3586"] I ran HoHR a lot like Redhand; and I was able to do that because I could use my experiences of playing in a City of Greyhawk game and put bits of that to enliven up HoHR. Thus, there was all this extra stuff interacting with people in Greyhawk. This [i]didn't[/i happen so much with Diamond Lake, and it's a big flaw of the Adventure Path structure: Paizo spent a lot of time describing Diamond Lake, but the town is almost completely incidental to the adventure. You interact with it a very small amount in The Whispering Cairn... and that's it. TFE you're underground the whole time, and after that you're gone from the town. I don't do much extraneous roleplaying. I don't throw in characters just to have them interact with the PCs. However, I enjoy roleplaying: I just need the structure of the adventure to incorporate it. So, both Redhand and Wormcrawl Fissure had some great roleplaying in them that was part of the adventure. I'm not so fond of an adventure which has "hack, hack, hack, talk... huh?" Kings of the Rift has that. When you are fighting a lot of giants, having *one* giant that will talk to you throws the pace too much. (Kings has other structural problems as well, including the "PCs need to cast Commune to figure out the plot" problem). Cheers![/i] [/QUOTE]
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