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AoW - one session to go.
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<blockquote data-quote="Gundark" data-source="post: 3424418" data-attributes="member: 6148"><p>SPOILERS!!!! (don't know how to do the hide text thing) So skip the below stuff</p><p></p><p></p><p></p><p></p><p></p><p></p><p>We are at the library of last resort. The battle with the Titan took most of the session to do Due to time we don't have large sessions, 3 hours on the average (once the pre-game chatter stops and we get down to gaming). I'm stuck looking at what we have left and thinking...er....this is going to take too long. </p><p></p><p>This has been my first time DMing past 13th level. high level play has left a bad taste in my mouth. </p><p></p><p>The constant dungeon crawls were boring. </p><p></p><p>My rankings of the adventrues thus far...(out of 5)</p><p></p><p>Whispering Cairn - 4 out of 5. Having to leave and come back (because of the ghost was annoying). However I loved the Filge NPC.</p><p></p><p>3 Faces of evil - 4 out of 5. had a TPK here in the Hextor temple. The players did rest inbetween dungeons. The TPK was due to player stupidity rather than bad design (lets Aggro the whole temple!!!!). The faceless one was a great NPC.</p><p></p><p>Enounter at Blackwall keep. 1 out of 5. I really wasn't impressed with this one. Nothing really to report.</p><p></p><p>Hall of Harsh Reflections. 3 out of 5. Interesting dungeon (sodden hold). I talked to one player ahead of time and explained the "doppelganger captures one of the party thing" , he was good to go along, so all in all that went well. But yeah the players still talk about how stupid that mind flayer was. Wayyyy too tough.</p><p></p><p>Champions belt. 3 out of 5. Being gladiators was cool, however the first fight was too complex (managing a fight between 3-4 teams???), as well the previously mentioned betting system. </p><p></p><p>Gathering of winds- 4 out of 5. Really interesting dungeon (river of blood). A few too many undead/constructs. the party rogue was a little frustrated.</p><p></p><p>Spire of Long Shadows - 3 out of 5. The visions didn't bother me. The infamous room 5 was waaaay too tough, even after the party retreated and returned prepared. I hated how the spellweaver lich just sat there waiting for them to show. Dungeons weren't inspiring.</p><p></p><p>Prince of Redhand- 5 out of 5. The party was a lot of fun. Alhaster is a great town.</p><p></p><p>Library of last resort- 3 out of 5 (so far). adventure just seems lacking. Fights begining to be way to complex. </p><p></p><p>Overall i'd only recommend the path to players who don't mind the complex. And players who love dungeons crawls. </p><p></p><p>3.5 out of 5 overall for the AoW.</p></blockquote><p></p>
[QUOTE="Gundark, post: 3424418, member: 6148"] SPOILERS!!!! (don't know how to do the hide text thing) So skip the below stuff We are at the library of last resort. The battle with the Titan took most of the session to do Due to time we don't have large sessions, 3 hours on the average (once the pre-game chatter stops and we get down to gaming). I'm stuck looking at what we have left and thinking...er....this is going to take too long. This has been my first time DMing past 13th level. high level play has left a bad taste in my mouth. The constant dungeon crawls were boring. My rankings of the adventrues thus far...(out of 5) Whispering Cairn - 4 out of 5. Having to leave and come back (because of the ghost was annoying). However I loved the Filge NPC. 3 Faces of evil - 4 out of 5. had a TPK here in the Hextor temple. The players did rest inbetween dungeons. The TPK was due to player stupidity rather than bad design (lets Aggro the whole temple!!!!). The faceless one was a great NPC. Enounter at Blackwall keep. 1 out of 5. I really wasn't impressed with this one. Nothing really to report. Hall of Harsh Reflections. 3 out of 5. Interesting dungeon (sodden hold). I talked to one player ahead of time and explained the "doppelganger captures one of the party thing" , he was good to go along, so all in all that went well. But yeah the players still talk about how stupid that mind flayer was. Wayyyy too tough. Champions belt. 3 out of 5. Being gladiators was cool, however the first fight was too complex (managing a fight between 3-4 teams???), as well the previously mentioned betting system. Gathering of winds- 4 out of 5. Really interesting dungeon (river of blood). A few too many undead/constructs. the party rogue was a little frustrated. Spire of Long Shadows - 3 out of 5. The visions didn't bother me. The infamous room 5 was waaaay too tough, even after the party retreated and returned prepared. I hated how the spellweaver lich just sat there waiting for them to show. Dungeons weren't inspiring. Prince of Redhand- 5 out of 5. The party was a lot of fun. Alhaster is a great town. Library of last resort- 3 out of 5 (so far). adventure just seems lacking. Fights begining to be way to complex. Overall i'd only recommend the path to players who don't mind the complex. And players who love dungeons crawls. 3.5 out of 5 overall for the AoW. [/QUOTE]
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