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<blockquote data-quote="HolyMan" data-source="post: 5605486" data-attributes="member: 84167"><p>Congrats again group I think exploring 1/2 the dungeon and playing for almost 9 months just cause for level ups. And here is what I would like to do.</p><p></p><p>- Have about 5 days pass in the IC and have all of you post growing into your new abilities (i.e. spells, combat styles, etc.) and equipping yourselves for the return trip to The Whispering Cairn (more on this later).</p><p></p><p>- Group compostion. I have found out the smaller the group (of RL players) the better for pbp. So would like to keep this group at 3-4 players. I will NPC Zeke as it looks like s@s is unavailable to keep up. Now we can either</p><p></p><p>a) recruit another player and see if they will take the skill monkey spot or...</p><p></p><p>b) I would like to know if ghostcat would want to change up his character to a ranger(trapper) from Ultimate Magic.</p><p></p><p>c) If ghostcat goes for b then we could recruit an extra martial character or run the group as 3 players and one NPC</p><p></p><p>No pressure ghostcat just think a good way to keep things rolling in pbp is to not have alot of players, just doesn't seem to work. RL being a pain and not letting everyone have fun.</p><p></p><p>Also wish to talk about treasure. It seems to me this is another slow down for pbp. Do you all wish to RP out the buying selling or just collect things (like the statuettes) and then have me auto "cash them in" and hand out the gold to allow you all to spend? Only can be done in town of course but have found it hard to get treasure divided and in the other AoW game it has been 9 days and they haven't gotten one thing bought since walking into the general store.</p><p></p><p>Really want this to be up to you. I will update do whatever. How much Role-play vs Roll-Play are all of you looking for?</p><p></p><p>The first (Role-Play) will be heavy in town and between dungeon delves (where you would get the Roll-Play). Talking to NPCs, buying equipment, a side quest or two to net Hero Points. But for the overall AP and what moves it along you need to do more Roll-Play and search the dungeons find the clues etc.</p><p></p><p>For me I am about character development and giving your characters lots of chances to shine in both aspects it's just the one (Role-Play) could slow the game down and not advance the story overall.</p><p></p><p>I'm still looking for a happy balance here and wish to know what if dropping the buying selling of goods (not totally just majorly) would be a good start.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5605486, member: 84167"] Congrats again group I think exploring 1/2 the dungeon and playing for almost 9 months just cause for level ups. And here is what I would like to do. - Have about 5 days pass in the IC and have all of you post growing into your new abilities (i.e. spells, combat styles, etc.) and equipping yourselves for the return trip to The Whispering Cairn (more on this later). - Group compostion. I have found out the smaller the group (of RL players) the better for pbp. So would like to keep this group at 3-4 players. I will NPC Zeke as it looks like s@s is unavailable to keep up. Now we can either a) recruit another player and see if they will take the skill monkey spot or... b) I would like to know if ghostcat would want to change up his character to a ranger(trapper) from Ultimate Magic. c) If ghostcat goes for b then we could recruit an extra martial character or run the group as 3 players and one NPC No pressure ghostcat just think a good way to keep things rolling in pbp is to not have alot of players, just doesn't seem to work. RL being a pain and not letting everyone have fun. Also wish to talk about treasure. It seems to me this is another slow down for pbp. Do you all wish to RP out the buying selling or just collect things (like the statuettes) and then have me auto "cash them in" and hand out the gold to allow you all to spend? Only can be done in town of course but have found it hard to get treasure divided and in the other AoW game it has been 9 days and they haven't gotten one thing bought since walking into the general store. Really want this to be up to you. I will update do whatever. How much Role-play vs Roll-Play are all of you looking for? The first (Role-Play) will be heavy in town and between dungeon delves (where you would get the Roll-Play). Talking to NPCs, buying equipment, a side quest or two to net Hero Points. But for the overall AP and what moves it along you need to do more Roll-Play and search the dungeons find the clues etc. For me I am about character development and giving your characters lots of chances to shine in both aspects it's just the one (Role-Play) could slow the game down and not advance the story overall. I'm still looking for a happy balance here and wish to know what if dropping the buying selling of goods (not totally just majorly) would be a good start. HM [/QUOTE]
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