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<blockquote data-quote="fireinthedust" data-source="post: 5605773" data-attributes="member: 51930"><p>I think we should try to focus the adventure so that any RP has *something* to do with the plot. </p><p></p><p>As long as I don't feel that I'm "wasting time" with an encounter, for pbp this should be okay. </p><p></p><p>I had a really great game going with Kenhood in the l4w forum a while back. Thing was, he took our random "go there, get money" stuff and beefed them up into incredible encounters that became their own thing. Going to a sage for training became popping into his head and fighting weird mind-rats. We had a rival band of adventurers we ended up exploding in battle. I was in the bar, alone, and this fiesty ranger shows up who was mad at me; so I intimidated him dirty harry style (and really wanted him to be part of that rival band of adventurers, but he wasn't). Heck, even his NPCs were hilarious characters, like Marco the hunchbacked halfling (so a 1/4ling, I guess) and his family, who'd hired us to advertise his paper shop.</p><p> None of this was the original plot, however, which had just been advertised as an arena xp grab so we could have higher-level characters for a real adventure.</p><p></p><p>However, he could do that: make the non-adventure into an organic one.</p><p></p><p>In our case we've got a pre-written AP with stuff that's gotta get done. Key monsters, key locations, key NPCs. Unless you want to re-write some of it in your spare time, which isn't a bad thing, it's not as free-form as the game I mentioned above. It's got its own charms, and so far I'm having fun.</p><p></p><p>Whatever we do, so long as it's part of the adventure, we should do it. For dead-end stuff, like buying potions, just skip it. </p><p></p><p>If, however, you want to introduce something to the game (like the blushing halforc bard who's hiring us to find her husband in that other Cairn; or the nobles who run the town, who bring us to their wedding party... but monsters attack) and using NPCs is a part of it, go for it.</p><p></p><p>The goal, though, is a 20-level spread game. We've got ground to cover for this one. 9 months per level for the 18 levels we've got left to earn... 13 years, six months. Heh, that's two more editions right there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However we get the XP, magic items and spells for whatever monsters that are key to the adventure, so long as we get them for the right fights, I'm cool. </p><p></p><p>I just want to keep playing. Right now I'd rather gear up and dive back in, unless there's something in town that would intrigue an Eladrin/elf of Eldariel's intellect... which there very well could be. Also, some answers re: the Vaati statues would be nice.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5605773, member: 51930"] I think we should try to focus the adventure so that any RP has *something* to do with the plot. As long as I don't feel that I'm "wasting time" with an encounter, for pbp this should be okay. I had a really great game going with Kenhood in the l4w forum a while back. Thing was, he took our random "go there, get money" stuff and beefed them up into incredible encounters that became their own thing. Going to a sage for training became popping into his head and fighting weird mind-rats. We had a rival band of adventurers we ended up exploding in battle. I was in the bar, alone, and this fiesty ranger shows up who was mad at me; so I intimidated him dirty harry style (and really wanted him to be part of that rival band of adventurers, but he wasn't). Heck, even his NPCs were hilarious characters, like Marco the hunchbacked halfling (so a 1/4ling, I guess) and his family, who'd hired us to advertise his paper shop. None of this was the original plot, however, which had just been advertised as an arena xp grab so we could have higher-level characters for a real adventure. However, he could do that: make the non-adventure into an organic one. In our case we've got a pre-written AP with stuff that's gotta get done. Key monsters, key locations, key NPCs. Unless you want to re-write some of it in your spare time, which isn't a bad thing, it's not as free-form as the game I mentioned above. It's got its own charms, and so far I'm having fun. Whatever we do, so long as it's part of the adventure, we should do it. For dead-end stuff, like buying potions, just skip it. If, however, you want to introduce something to the game (like the blushing halforc bard who's hiring us to find her husband in that other Cairn; or the nobles who run the town, who bring us to their wedding party... but monsters attack) and using NPCs is a part of it, go for it. The goal, though, is a 20-level spread game. We've got ground to cover for this one. 9 months per level for the 18 levels we've got left to earn... 13 years, six months. Heh, that's two more editions right there ;) However we get the XP, magic items and spells for whatever monsters that are key to the adventure, so long as we get them for the right fights, I'm cool. I just want to keep playing. Right now I'd rather gear up and dive back in, unless there's something in town that would intrigue an Eladrin/elf of Eldariel's intellect... which there very well could be. Also, some answers re: the Vaati statues would be nice. [/QUOTE]
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