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AoW.TFoE: I think my PCs are screwed (spoilers)
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<blockquote data-quote="Mercule" data-source="post: 3582133" data-attributes="member: 5100"><p>So, last week they took down the Faceless One and his minions. Then we broke for the night. The five, fifth level PCs are seriously weakened. They are both short of health and effectively out of spells (offensive or defensive).</p><p></p><p>And, they still have the Ebon Aspect to face. Looking at his stats, I'm pretty sure it's gonna be a slaughter. 75 hps, DR 10/magic, resistance or immunity to all elements, and spell resistance. The PCs don't have a magic weapon and the warmage is tapped out.</p><p></p><p>Plus, the module says the first thing the Aspect does is smash the elevator. With a forced fight, I don't see how the PCs can survive.</p><p></p><p>I'm a bit torn on what to do. The group agreed at the outset that we'd play the dice as rolled and the modules as written -- one PC has already died and been replaced -- but this seems extreme. On the other hand, part of the reason I wanted to "play as they lay" is because I feel that my group tends to be a bit weak on tactics and some of the players have the expectation that the GM will ultimately save their bacon, so I don't want to fold.</p><p></p><p>About the only option I can think of is to have the Aspect leave the elevator alone, which would allow three or four PCs to escape while one played rear guard. It would also make them make the choice between the long shot of them all staying alive together or having one or two characters willingly sacrifice themselves for the good of the party.</p><p></p><p>Any advice? I've got four hours.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3582133, member: 5100"] So, last week they took down the Faceless One and his minions. Then we broke for the night. The five, fifth level PCs are seriously weakened. They are both short of health and effectively out of spells (offensive or defensive). And, they still have the Ebon Aspect to face. Looking at his stats, I'm pretty sure it's gonna be a slaughter. 75 hps, DR 10/magic, resistance or immunity to all elements, and spell resistance. The PCs don't have a magic weapon and the warmage is tapped out. Plus, the module says the first thing the Aspect does is smash the elevator. With a forced fight, I don't see how the PCs can survive. I'm a bit torn on what to do. The group agreed at the outset that we'd play the dice as rolled and the modules as written -- one PC has already died and been replaced -- but this seems extreme. On the other hand, part of the reason I wanted to "play as they lay" is because I feel that my group tends to be a bit weak on tactics and some of the players have the expectation that the GM will ultimately save their bacon, so I don't want to fold. About the only option I can think of is to have the Aspect leave the elevator alone, which would allow three or four PCs to escape while one played rear guard. It would also make them make the choice between the long shot of them all staying alive together or having one or two characters willingly sacrifice themselves for the good of the party. Any advice? I've got four hours. [/QUOTE]
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AoW.TFoE: I think my PCs are screwed (spoilers)
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