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AP Rounds in NEW
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<blockquote data-quote="daniiren" data-source="post: 7257448" data-attributes="member: 6874256"><p>If I may briefly steer the conversation back to its original course, I think something that would be highly beneficial (at least for me) would be to describe in detail what AP and HP rounds are intended to do. If we can quantify how good they're supposed to be (or how you'd tell overpowered vs nerfed), it becomes much easier to work on. If we can answer questions like, at what SOAK should HP rounds be effectively useless? Above what SOAK are AP rounds necessary? I may be trying too hard to look at this like some constrained-optimization problem, but that's what I know how to deal with. Ideally, if we could come up with ranges of SOAK where you'd want HP, normal, and AP rounds (obviously with some overlap), I think it'd be a bit more straightforward to figure out how to set rules for the ammo to work with that.</p><p></p><p>tl;dr: if we know what we want the different ammunition types to do, it's easier to figure out how to make them do those things.</p><p></p><p>Do you think this is a useful approach to this topic, or is my inner engineer showing through too much?</p></blockquote><p></p>
[QUOTE="daniiren, post: 7257448, member: 6874256"] If I may briefly steer the conversation back to its original course, I think something that would be highly beneficial (at least for me) would be to describe in detail what AP and HP rounds are intended to do. If we can quantify how good they're supposed to be (or how you'd tell overpowered vs nerfed), it becomes much easier to work on. If we can answer questions like, at what SOAK should HP rounds be effectively useless? Above what SOAK are AP rounds necessary? I may be trying too hard to look at this like some constrained-optimization problem, but that's what I know how to deal with. Ideally, if we could come up with ranges of SOAK where you'd want HP, normal, and AP rounds (obviously with some overlap), I think it'd be a bit more straightforward to figure out how to set rules for the ammo to work with that. tl;dr: if we know what we want the different ammunition types to do, it's easier to figure out how to make them do those things. Do you think this is a useful approach to this topic, or is my inner engineer showing through too much? [/QUOTE]
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