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<blockquote data-quote="Shayuri" data-source="post: 3931346" data-attributes="member: 4936"><p><strong>Name</strong>: Vela</p><p><strong>Class</strong>: Tough 3 / Evolutionary 6 / LA +1</p><p><strong>Occupation</strong>: Scavenger</p><p><strong>Gender</strong>: Female</p><p><strong>Height</strong>: 5'10" Weight: 125</p><p><strong>Hair</strong>: Sandy brown Eyes: Yellow</p><p><strong>Age</strong>: 20</p><p></p><p><strong>Description</strong>: </p><p>Vela appears human enough at first glance. Her body is athletic with the tone and compact musculature of a professional gymnast. Her hair is a stiff, bristly mane that wouldn't look out of place on some hairspray laden 80's era rock star. Her arms and legs are a bit long, giving her a slightly gangly appearance, and her eyes are a bit big which makes her look oddly young. A sharper eye will note the points of her teeth and fingernails, or how small blooms of color occasionally flare and fade on her skin. Her irises are an unusual yellow color; the shade of honey in sunlight, and her pupils are vertically slit, like a cat's. Her clothing is a single piece jumpsuit that follows her contours and movements as if it was part of her skin. Its texture is rough and leathery, and parts of it sometimes move on their own, with no apparent effort on her part.</p><p></p><p>[sblock=Stats]XP: </p><p>Allegiances: </p><p>Reputation: +3</p><p>Speed: 30 Run: 120</p><p>AP: 10</p><p></p><p><strong>Hit Points</strong>: 85</p><p><strong>Massive Damage Threshold</strong>: 16</p><p><strong>Initiative</strong>: +3</p><p><strong>Defense</strong>: 20 (10 + 3 dex + 4 class + 2 natural + 1 equipment)</p><p><strong>BAB</strong>: +6 <strong>Melee</strong>: +7 <strong>Ranged</strong>: +9</p><p></p><p><strong>Abilities</strong>: Str 12, Dex 16, Con 16, Int 10, Wis 12, Cha 10</p><p></p><p><strong>Saves</strong>: Fort +8, Ref +7, Will +6</p><p></p><p><strong>Skills</strong>: 18 + 30</p><p>Concentration (Con) +9 (6 ranks + 3 con)</p><p>Search (Int) +9 (9 ranks + 0 Int)</p><p>Spot (Wis) +6 (4 ranks + 1 Wis + 1 occupation)</p><p>Survival (Wis) +10 (9 ranks +1 wis)</p><p>Climb +10 (5 ranks + 1 str + 4 mutation)</p><p>Hide +12 (5 ranks + 3 dex + 4 mutation)</p><p>Jump +11 (0 ranks + 1 str + 10 mutation)</p><p>Listen +6 (5 ranks + 1 wis)</p><p>Move Silently +8 (5 ranks + 3 dex)</p><p></p><p><strong>Talents</strong>:</p><p>Second Wind</p><p>Damage Reduction 2/-</p><p>Resist fire 3</p><p></p><p><strong>Class Abilities</strong>:</p><p>LA = 8 MP</p><p></p><p>Development: Damaging Mutation (Claws)</p><p>Development: Focus Mutation (Claws)</p><p>Mutation points (8)</p><p>Bonus feat</p><p>Bonus feat</p><p></p><p><strong>Feats</strong>:</p><p>Simple Weapon Proficiency, </p><p>1 Salvage</p><p>1 Tough Plus</p><p>b Endurance</p><p>3 Defensive Martial Art</p><p>6 Elusive Target</p><p>b Weapon Finesse - Claws</p><p>9 Improved Natural Healing</p><p>b Iron Will</p><p></p><p><strong>Mutations </strong>(16)</p><p>Chameleon Skin (1)</p><p>Claws (1)</p><p>Adrenalin Jolt (3)</p><p>Scent (2)</p><p>Leaper (1)</p><p>Wall Crawler (2)</p><p>Thick Hide (3)</p><p>Darkvision (3)</p><p></p><p><strong>Attacks</strong></p><p>Claw, +10/+6 to hit, 2d6+1 dmg, natural</p><p></p><p>Current Wealth: +11 (reduced 2 by purchases)</p><p></p><p><strong>Armor</strong></p><p>PL6 Symbiotic Survival Suit, +1 AC, 0 ACP, 3lbs, (heals damage, doesn't interfere with mutation use)</p><p></p><p><strong>Equipment</strong></p><p>Fast Use Medikit (PL6)</p><p>Aquaconverter, Symbiotic (PL6)</p><p></p><p>Day Pack, 2lbs</p><p>Backpack, 3lbs</p><p>Tool belt, 2lbs</p><p>Basic Walkie-talkie, 1lb</p><p>Multitool</p><p>Binoculars, std, 2lbs</p><p>Compass, .5lb</p><p>Portable Stove, 1lb</p><p>Sleeping bag, 4lbs[/sblock]</p><p></p><p>[sblock=Background]</p><p></p><p>Vela is a member of the Tigren 6 Predation Clade...a strain of humanity designed to help keep food herds in check in their natural environment. They're ambush hunters, using transgenic chromataphores and other adaptations from geckos and big cats to lay in wait at water holes or around trees or high rocks and attack stragglers or untended elderly or young herd beasts. Because they follow the movements of the herds, the clade is nomadic, and came into frequent contact with the remnants of the Old Men...the human culture that had flourished previously to the Apophis Plague and the rise of the Clades and the Pures. Vela was fascinated by these ancient, mouldering houses and cities, and often went in to explore. When she reached her majority, she decided to leave the pride and take up salvaging as a life path.</p><p></p><p>The Clades had many uses for salvage from the old cities. Many old metals did not tarnish or rust and could be used and used again. Some buildings were well sealed too, and the technology inside them still worked. While there were many educated minds among the Overseer Clades, there was very little high technology manufacturing done...both because of the disruption it caused in ecosystems, and because most of the minds who knew how to undertake such activities had joined the Pures long ago. Computers, weapons, plastics, metals...all these could be liberated from the enclaves of the Old Cities...and it took people like Vela, whose transgenic senses and stealth were invaluable in finding useful artifacts and in avoiding the dangerous predators, outcasts and occasional still-functioning security system, to further the cause of the Clades in general, and arm them against the hostility of the Pures.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3931346, member: 4936"] [B]Name[/B]: Vela [B]Class[/B]: Tough 3 / Evolutionary 6 / LA +1 [B]Occupation[/B]: Scavenger [B]Gender[/B]: Female [B]Height[/B]: 5'10" Weight: 125 [B]Hair[/B]: Sandy brown Eyes: Yellow [B]Age[/B]: 20 [B]Description[/B]: Vela appears human enough at first glance. Her body is athletic with the tone and compact musculature of a professional gymnast. Her hair is a stiff, bristly mane that wouldn't look out of place on some hairspray laden 80's era rock star. Her arms and legs are a bit long, giving her a slightly gangly appearance, and her eyes are a bit big which makes her look oddly young. A sharper eye will note the points of her teeth and fingernails, or how small blooms of color occasionally flare and fade on her skin. Her irises are an unusual yellow color; the shade of honey in sunlight, and her pupils are vertically slit, like a cat's. Her clothing is a single piece jumpsuit that follows her contours and movements as if it was part of her skin. Its texture is rough and leathery, and parts of it sometimes move on their own, with no apparent effort on her part. [sblock=Stats]XP: Allegiances: Reputation: +3 Speed: 30 Run: 120 AP: 10 [B]Hit Points[/B]: 85 [B]Massive Damage Threshold[/B]: 16 [B]Initiative[/B]: +3 [B]Defense[/B]: 20 (10 + 3 dex + 4 class + 2 natural + 1 equipment) [B]BAB[/B]: +6 [B]Melee[/B]: +7 [B]Ranged[/B]: +9 [B]Abilities[/B]: Str 12, Dex 16, Con 16, Int 10, Wis 12, Cha 10 [B]Saves[/B]: Fort +8, Ref +7, Will +6 [B]Skills[/B]: 18 + 30 Concentration (Con) +9 (6 ranks + 3 con) Search (Int) +9 (9 ranks + 0 Int) Spot (Wis) +6 (4 ranks + 1 Wis + 1 occupation) Survival (Wis) +10 (9 ranks +1 wis) Climb +10 (5 ranks + 1 str + 4 mutation) Hide +12 (5 ranks + 3 dex + 4 mutation) Jump +11 (0 ranks + 1 str + 10 mutation) Listen +6 (5 ranks + 1 wis) Move Silently +8 (5 ranks + 3 dex) [B]Talents[/B]: Second Wind Damage Reduction 2/- Resist fire 3 [B]Class Abilities[/B]: LA = 8 MP Development: Damaging Mutation (Claws) Development: Focus Mutation (Claws) Mutation points (8) Bonus feat Bonus feat [B]Feats[/B]: Simple Weapon Proficiency, 1 Salvage 1 Tough Plus b Endurance 3 Defensive Martial Art 6 Elusive Target b Weapon Finesse - Claws 9 Improved Natural Healing b Iron Will [B]Mutations [/B](16) Chameleon Skin (1) Claws (1) Adrenalin Jolt (3) Scent (2) Leaper (1) Wall Crawler (2) Thick Hide (3) Darkvision (3) [B]Attacks[/B] Claw, +10/+6 to hit, 2d6+1 dmg, natural Current Wealth: +11 (reduced 2 by purchases) [B]Armor[/B] PL6 Symbiotic Survival Suit, +1 AC, 0 ACP, 3lbs, (heals damage, doesn't interfere with mutation use) [B]Equipment[/B] Fast Use Medikit (PL6) Aquaconverter, Symbiotic (PL6) Day Pack, 2lbs Backpack, 3lbs Tool belt, 2lbs Basic Walkie-talkie, 1lb Multitool Binoculars, std, 2lbs Compass, .5lb Portable Stove, 1lb Sleeping bag, 4lbs[/sblock] [sblock=Background] Vela is a member of the Tigren 6 Predation Clade...a strain of humanity designed to help keep food herds in check in their natural environment. They're ambush hunters, using transgenic chromataphores and other adaptations from geckos and big cats to lay in wait at water holes or around trees or high rocks and attack stragglers or untended elderly or young herd beasts. Because they follow the movements of the herds, the clade is nomadic, and came into frequent contact with the remnants of the Old Men...the human culture that had flourished previously to the Apophis Plague and the rise of the Clades and the Pures. Vela was fascinated by these ancient, mouldering houses and cities, and often went in to explore. When she reached her majority, she decided to leave the pride and take up salvaging as a life path. The Clades had many uses for salvage from the old cities. Many old metals did not tarnish or rust and could be used and used again. Some buildings were well sealed too, and the technology inside them still worked. While there were many educated minds among the Overseer Clades, there was very little high technology manufacturing done...both because of the disruption it caused in ecosystems, and because most of the minds who knew how to undertake such activities had joined the Pures long ago. Computers, weapons, plastics, metals...all these could be liberated from the enclaves of the Old Cities...and it took people like Vela, whose transgenic senses and stealth were invaluable in finding useful artifacts and in avoiding the dangerous predators, outcasts and occasional still-functioning security system, to further the cause of the Clades in general, and arm them against the hostility of the Pures.[/sblock] [/QUOTE]
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