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<blockquote data-quote="lordxaviar" data-source="post: 5820901" data-attributes="member: 56673"><p>Ape. Dire 3 CR: 3 Sz: Large Animal; H: 9-10’; W: 800-1200; Age: ; HD: 5d8+13; Hp: 35; Init: +2; Spd: 30’, Climb 30’; AC: 15; ( -1 Size, +2 Dex, +4 Natural), T: 11, FF: 13; BaB: +3; Grap: +13; Atk: +8 Melee (1d6+6, Slam- Arm/Hand); Full Atk: +8 Melee 2x(1d6+6, 2-Slam- Both arms) and +3 Melee (1d8+3 Bite); Spc/Rch: 10’/10’; SA: Rend (2d6+9); SQ: Low-light vision, Scent; Lang: ; AL: N-Hostile; Sv: F: +6, R: +6, W: +5; Abil: S: 22/+6, D: 15/+2, C: 14/+2, I: 2/-4, W: 12/+1, Ch: 7/-2 ; Weapro: ; Skills: Climb +14, Listen +5, Move silently +4, Spot +6; Feats: Alertness, Toughness; Equip: ; Loot: ; Possess: ; Holdings: ; Treas: ; Tactics: They ill attack anything that enters their territory even other Dire Apes. If an opponent’s armor foils an attack, the creature will attempt to grapple and pin, then rend the the prone opponent.; RPGL: ; Descrip: Large Black haired Biped with extra long arms with a barrel chest and brad muzzle. About this size of an Ogre only more muscular; History: ; Envir: Warm forests; Org: Solitary or Company (5-8); Lv Adv: ; Exp: ; Increased/Decrease Ability Scores: ;</p><p>The skin of the gorilla is black, and the hair is coarse and near-black, turning gray on the backs of old males (hence called silverbacks). The muzzle is short and hairless, with a flat nose, flaring nostrils, and strong jaws. The eyes and ears are small, and the brow ridge is prominent. </p><p>They can walk upright but commonly travel on all fours, with knuckles of the hands touching the ground. They have the greatest intelligence of animals other than humans and can use simple tools. If shown they can become proficient with clubs or other one handed blunt weapons.</p><p>Gorillas build makeshift camps each night after a day of foraging for the succulent plants, berries, and leaves that constitute their diet. At times the females and young sleep in trees on platforms made of small branches and leaves, while the older males nest on drier grass at the base of the tree. A hooting sound is uttered as an alarm signal or to note any unusual event; when the male leader uses it, the entire group is instantly attentive. Other calls include sharp grunts for invoking discipline and low growls for expressing pleasure. All gorillas beat their chests; in the male this behavior may serve as a display of power or intimidation. The gorilla has no natural enemies, but the male leader will charge all intruders while the females and young flee to a safe distance. Intruders who run away may be chased and killed; those who stand their ground are not harmed.</p><p>The sexual cycle in the gorilla is the same as in the human. The female menstruates about every 28 days and may mate in any season. Single or, occasionally, twin young are born after about 8.5 months. Young are suckled for about a year and mature at 11 to 12 years. Gorillas in the wild live on average into their thirties; in captivity, they live into their mid-forties.</p><p></p><p>Low-Light Vision (Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions. See Table 9–7: Light Sources and the Vision and Light section PHB p164-5; also see Low-Light Vision in the DMG p 296</p><p>Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage.</p><p>Scent (Ex): Detects opponents by scent within 30 feet – 60 feet if opponent is upwind, and 15 feet if downwind (double these ranges if odor is strong; triple if overpowering).</p><p></p><p>Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened</p><p>1□□□□□□□□□□ □□□</p></blockquote><p></p>
[QUOTE="lordxaviar, post: 5820901, member: 56673"] Ape. Dire 3 CR: 3 Sz: Large Animal; H: 9-10’; W: 800-1200; Age: ; HD: 5d8+13; Hp: 35; Init: +2; Spd: 30’, Climb 30’; AC: 15; ( -1 Size, +2 Dex, +4 Natural), T: 11, FF: 13; BaB: +3; Grap: +13; Atk: +8 Melee (1d6+6, Slam- Arm/Hand); Full Atk: +8 Melee 2x(1d6+6, 2-Slam- Both arms) and +3 Melee (1d8+3 Bite); Spc/Rch: 10’/10’; SA: Rend (2d6+9); SQ: Low-light vision, Scent; Lang: ; AL: N-Hostile; Sv: F: +6, R: +6, W: +5; Abil: S: 22/+6, D: 15/+2, C: 14/+2, I: 2/-4, W: 12/+1, Ch: 7/-2 ; Weapro: ; Skills: Climb +14, Listen +5, Move silently +4, Spot +6; Feats: Alertness, Toughness; Equip: ; Loot: ; Possess: ; Holdings: ; Treas: ; Tactics: They ill attack anything that enters their territory even other Dire Apes. If an opponent’s armor foils an attack, the creature will attempt to grapple and pin, then rend the the prone opponent.; RPGL: ; Descrip: Large Black haired Biped with extra long arms with a barrel chest and brad muzzle. About this size of an Ogre only more muscular; History: ; Envir: Warm forests; Org: Solitary or Company (5-8); Lv Adv: ; Exp: ; Increased/Decrease Ability Scores: ; The skin of the gorilla is black, and the hair is coarse and near-black, turning gray on the backs of old males (hence called silverbacks). The muzzle is short and hairless, with a flat nose, flaring nostrils, and strong jaws. The eyes and ears are small, and the brow ridge is prominent. They can walk upright but commonly travel on all fours, with knuckles of the hands touching the ground. They have the greatest intelligence of animals other than humans and can use simple tools. If shown they can become proficient with clubs or other one handed blunt weapons. Gorillas build makeshift camps each night after a day of foraging for the succulent plants, berries, and leaves that constitute their diet. At times the females and young sleep in trees on platforms made of small branches and leaves, while the older males nest on drier grass at the base of the tree. A hooting sound is uttered as an alarm signal or to note any unusual event; when the male leader uses it, the entire group is instantly attentive. Other calls include sharp grunts for invoking discipline and low growls for expressing pleasure. All gorillas beat their chests; in the male this behavior may serve as a display of power or intimidation. The gorilla has no natural enemies, but the male leader will charge all intruders while the females and young flee to a safe distance. Intruders who run away may be chased and killed; those who stand their ground are not harmed. The sexual cycle in the gorilla is the same as in the human. The female menstruates about every 28 days and may mate in any season. Single or, occasionally, twin young are born after about 8.5 months. Young are suckled for about a year and mature at 11 to 12 years. Gorillas in the wild live on average into their thirties; in captivity, they live into their mid-forties. Low-Light Vision (Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions. See Table 9–7: Light Sources and the Vision and Light section PHB p164-5; also see Low-Light Vision in the DMG p 296 Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage. Scent (Ex): Detects opponents by scent within 30 feet – 60 feet if opponent is upwind, and 15 feet if downwind (double these ranges if odor is strong; triple if overpowering). Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened 1□□□□□□□□□□ □□□ [/QUOTE]
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