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APG - Hero Points
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<blockquote data-quote="IronWolf" data-source="post: 5289044" data-attributes="member: 21076"><p>Excellent! This is the type of things I am hoping the Hero Points will give the PCs a last ditch effort to turn things around for themselves without needing to intervene as a DM.</p><p></p><p></p><p></p><p>I agree here as well. I think the hard limit of three stands the best shot to avoid hoarding without the need to give a ton of them away necessarily. Though as Mowgli mentions I can see a player at least sitting on 2 of them for the cheat death option.</p><p></p><p></p><p></p><p></p><p></p><p>Ah - so I'm not the only one who thought the feat, spells and magic items that related to Hero Points might be over the top. I don't think the feats rub me the wrong way as much as the spells or magic items, but I did question the inclusion of these initially. Despite that I am going to roll forward using the RAW in the APG and see how it plays out before I tweak anything here.</p><p></p><p></p><p></p><p>What do you feel is better thought out with the Eberron model? I thought the Hero Point rules as described in the APG seemed pretty well covered and looks to suit my desire to include a hero/action point system in the upcoming campaign.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5289044, member: 21076"] Excellent! This is the type of things I am hoping the Hero Points will give the PCs a last ditch effort to turn things around for themselves without needing to intervene as a DM. I agree here as well. I think the hard limit of three stands the best shot to avoid hoarding without the need to give a ton of them away necessarily. Though as Mowgli mentions I can see a player at least sitting on 2 of them for the cheat death option. Ah - so I'm not the only one who thought the feat, spells and magic items that related to Hero Points might be over the top. I don't think the feats rub me the wrong way as much as the spells or magic items, but I did question the inclusion of these initially. Despite that I am going to roll forward using the RAW in the APG and see how it plays out before I tweak anything here. What do you feel is better thought out with the Eberron model? I thought the Hero Point rules as described in the APG seemed pretty well covered and looks to suit my desire to include a hero/action point system in the upcoming campaign. [/QUOTE]
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