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[APG] Noble Multiclass Available for 4th Edition
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<blockquote data-quote="rdonoghue" data-source="post: 4502565" data-attributes="member: 43880"><p>The "Target must be able to hear you" introduces a question for me, specifically "Do they also need to be able to understand you?" That is to say, should these powers work on enemies who don't speak your language, or who don't even have any language skills, such as oozes or jellies? The color text suggests to me that comprehension would matter, but unless this is addressed in the rules, it feels like a disconnect.</p><p></p><p>(My suspicion is that the setting they're working on has very few monsters, so it's a moot point within that context.)</p><p></p><p>By 3e-isms, I mostly mean that there are a few clever bits that require more lookup or tracking of data than suits 4e. For example, the efficacy of the first power depends on the diplomacy skill of an opponent. This is an interesting hook, but that is not a piece of information I am likely to include in my notes in a fight, so it calls for an unnecessary lookup. Similarly, there are effects that last a number of times equal to your stat mod rather than simply to end of turn. That is the sort of thing that makes a lot of sense on paper, but can be problematic to track at the table - was that my 3rd or 4th attack since I got that effect off? In 3e, tracking that stuff was par for course, since you were already tracking durations and charges and god knows what else, but 4e has less bookkeeping, so that stands out as a potential rough spot.</p><p></p><p>Does that help?</p><p></p><p>-Rob D.</p></blockquote><p></p>
[QUOTE="rdonoghue, post: 4502565, member: 43880"] The "Target must be able to hear you" introduces a question for me, specifically "Do they also need to be able to understand you?" That is to say, should these powers work on enemies who don't speak your language, or who don't even have any language skills, such as oozes or jellies? The color text suggests to me that comprehension would matter, but unless this is addressed in the rules, it feels like a disconnect. (My suspicion is that the setting they're working on has very few monsters, so it's a moot point within that context.) By 3e-isms, I mostly mean that there are a few clever bits that require more lookup or tracking of data than suits 4e. For example, the efficacy of the first power depends on the diplomacy skill of an opponent. This is an interesting hook, but that is not a piece of information I am likely to include in my notes in a fight, so it calls for an unnecessary lookup. Similarly, there are effects that last a number of times equal to your stat mod rather than simply to end of turn. That is the sort of thing that makes a lot of sense on paper, but can be problematic to track at the table - was that my 3rd or 4th attack since I got that effect off? In 3e, tracking that stuff was par for course, since you were already tracking durations and charges and god knows what else, but 4e has less bookkeeping, so that stands out as a potential rough spot. Does that help? -Rob D. [/QUOTE]
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[APG] Noble Multiclass Available for 4th Edition
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