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[APG] Summoner Still Worth Taking?
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<blockquote data-quote="Dog Moon" data-source="post: 5344732" data-attributes="member: 23023"><p>I played a Halfling Summoner that was Mounted upon the Eidolon. My Halfling never really dealt all that much damage though. The Eidolon I had created ended up being a sort of Centaurish-Eidolon with a Great Axe. It dealt some pretty good damage. However, with the Summonings, I didn't want to have to worry about 6 different attacks for the pet and then a bunch more for my summons. [we started with the Beta rules, so that's how we continued even when the APG came out]</p><p></p><p>Personally, I found the pet to be cool but found some of the higher level abilities to not really be worth it. 4 evolution points to breath fire once per day and then can spend up to 2 more to give it the breath a total of 3 times per day? Too many points, not enough gain. I ended up having a lot of little evolutions and then, once the APG actually came out, used the Evolution Surge to randomly give it a high costing ability.</p><p></p><p>I actually thought the Summons were GREAT. They allowed me to be quite versatile. I could use the Summons 8 times per day. I'd started playing the Summoner during the Beta and even when the APG came out we allowed the pet and the summons to be active simultaneously. In some situations I was attacking with a lot of stuff, but in others, the Summons allowed me to stay back guarded by the pet and have the summons go into danger. For example there was one time when we had to kill some Aquatic creatures. I stayed on my beach and if it wasn't for the squids I could summon, that encounter would have been a LOT harder for us.</p><p></p><p>There's also archer summons, some of the summons have minor casting abilities, some can fly, the elementals have tremor sense and the ability to move through the ground. Since they lasted for so long, they became a great class feature. My favorite tactic had been to summon charging celestial rhinos the Smite evil opponents. Rhino Missiles, as they became called.</p><p></p><p>So... to recap, the lower levels I found the pet to be cool cause I was always finding new abilities I wanted but the Summons were sorta meh, and at higher levels, the Summons became a lot more interesting, but the pet abilities became sorta meh. I either could get all the lower level abilities I wanted or could spend a LOT of points on some of the higher level abilities.</p><p></p><p>If there's anything else you want to know, let me know. I played from levels 1-13.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 5344732, member: 23023"] I played a Halfling Summoner that was Mounted upon the Eidolon. My Halfling never really dealt all that much damage though. The Eidolon I had created ended up being a sort of Centaurish-Eidolon with a Great Axe. It dealt some pretty good damage. However, with the Summonings, I didn't want to have to worry about 6 different attacks for the pet and then a bunch more for my summons. [we started with the Beta rules, so that's how we continued even when the APG came out] Personally, I found the pet to be cool but found some of the higher level abilities to not really be worth it. 4 evolution points to breath fire once per day and then can spend up to 2 more to give it the breath a total of 3 times per day? Too many points, not enough gain. I ended up having a lot of little evolutions and then, once the APG actually came out, used the Evolution Surge to randomly give it a high costing ability. I actually thought the Summons were GREAT. They allowed me to be quite versatile. I could use the Summons 8 times per day. I'd started playing the Summoner during the Beta and even when the APG came out we allowed the pet and the summons to be active simultaneously. In some situations I was attacking with a lot of stuff, but in others, the Summons allowed me to stay back guarded by the pet and have the summons go into danger. For example there was one time when we had to kill some Aquatic creatures. I stayed on my beach and if it wasn't for the squids I could summon, that encounter would have been a LOT harder for us. There's also archer summons, some of the summons have minor casting abilities, some can fly, the elementals have tremor sense and the ability to move through the ground. Since they lasted for so long, they became a great class feature. My favorite tactic had been to summon charging celestial rhinos the Smite evil opponents. Rhino Missiles, as they became called. So... to recap, the lower levels I found the pet to be cool cause I was always finding new abilities I wanted but the Summons were sorta meh, and at higher levels, the Summons became a lot more interesting, but the pet abilities became sorta meh. I either could get all the lower level abilities I wanted or could spend a LOT of points on some of the higher level abilities. If there's anything else you want to know, let me know. I played from levels 1-13. [/QUOTE]
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