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[APG] Summoner Still Worth Taking?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5365004" data-attributes="member: 43283"><p>I realize I'm responding to this a bit late (don't often poke into the Pathfinder forum) but you know...</p><p></p><p>Scroll down to post 29 and you've got a handy starting list to make this happen:</p><p><a href="http://www.enworld.org/showthread.php?t=127740&page=2" target="_blank">http://www.enworld.org/showthread.php?t=127740&page=2</a></p><p></p><p>A pretty direct way of approaching the idea of the vestige summoner (maybe the FF summoning? I don't know a thing about any of the FF games) would be to grab "Secrets of Pact Magic". You can get the pdf from Paizo or hardcopy from Amazon or Noble Knight Games:</p><p><a href="http://www.pactmagic.com/order.htm" target="_blank">Secrets of Pact Magic</a></p><p></p><p>The downloads page at the Pact Magic website also includes a conversion doc to use the books with Pathfinder, so that's a bonus in terms of ease of use.</p><p></p><p>Plus... an awful lot of it is Open Game Content baby. Gotta love that.</p><p></p><p>I haven't had a chance to run a game with Pact Magic in it, but I _really_ want to.</p><p></p><p>Having a Pact Magic character visibly summon a critter to grant bonuses instead of binding the spirit inside them (the vestiges thing) is really just a tiny twist of fluff/description. It's got some interesting potential too. I mean, imagine a setting where only special people (others that are either already summoners or are capable of becoming Summoners) can see the summoned spirits/animals/whatever; but the spirits are present and gift a portion of their power to their summoner. Classic kind of anime thing going on there.</p><p></p><p>Having it be a real summoned creature that everyone can see and touch (possibly kill?) puts a different twist on things. Now those stupid animal companions of druids and whatnot make a whole lot more sense (to me at least). Monks that do animal-form kung-fu and the animal is literally there... all sorts of groovy possibility.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5365004, member: 43283"] I realize I'm responding to this a bit late (don't often poke into the Pathfinder forum) but you know... Scroll down to post 29 and you've got a handy starting list to make this happen: [url]http://www.enworld.org/showthread.php?t=127740&page=2[/url] A pretty direct way of approaching the idea of the vestige summoner (maybe the FF summoning? I don't know a thing about any of the FF games) would be to grab "Secrets of Pact Magic". You can get the pdf from Paizo or hardcopy from Amazon or Noble Knight Games: [url=http://www.pactmagic.com/order.htm]Secrets of Pact Magic[/url] The downloads page at the Pact Magic website also includes a conversion doc to use the books with Pathfinder, so that's a bonus in terms of ease of use. Plus... an awful lot of it is Open Game Content baby. Gotta love that. I haven't had a chance to run a game with Pact Magic in it, but I _really_ want to. Having a Pact Magic character visibly summon a critter to grant bonuses instead of binding the spirit inside them (the vestiges thing) is really just a tiny twist of fluff/description. It's got some interesting potential too. I mean, imagine a setting where only special people (others that are either already summoners or are capable of becoming Summoners) can see the summoned spirits/animals/whatever; but the spirits are present and gift a portion of their power to their summoner. Classic kind of anime thing going on there. Having it be a real summoned creature that everyone can see and touch (possibly kill?) puts a different twist on things. Now those stupid animal companions of druids and whatnot make a whole lot more sense (to me at least). Monks that do animal-form kung-fu and the animal is literally there... all sorts of groovy possibility. [/QUOTE]
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