Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Aphonion: Journals of a Licensed Diabolist (Sat. and Wed. updates, last 9/3, 9/10)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cerebral Paladin" data-source="post: 4242474" data-attributes="member: 3448"><p>Session 8:</p><p></p><p>We discussed with the Hastur the consequences of moving the Shadowline. The Keeper informed us, “If the Shadowline were moved past Ripgut, in the absence of a powerful necromancer, the lesser undead would all perish, and the greater undead would be driven back into Shadow-- either south or east towards Greatclaw. There was an old Circle, called Circle Treehaven, to the south that could be used as a node to shift the Shadowline. The area around that circle has been less devastated by the Dhoyles and Demon Lords than most of the areas in Caldefor.” The Keeper paused, lost in thought. She continued quietly. “Before the intaking, there was an even an ent that made its home there.”</p><p></p><p>“What happened to it?” I asked.</p><p></p><p>“We do not know for sure. When it was last seen, it was still fighting, but that was at the time of the intaking. By now--who knows? It could have gone crazy. If it still lives, it might even be tainted, but I can’t imagine that it still lives.”</p><p></p><p>“What would be necessary to reactivate Circle Treehaven?” asked Buzz.</p><p></p><p>“The Great Matrix of Treehaven was withdrawn during the retreat, but the lesser matrices remain. One would need to transport the Great Matrix to the Circle, remove the faux from the apex, and put the Great Matrix back in its place,” answered the Hastur. “Once the Great Matrix was restored, we would be able to aport to the Tower and reassert both its defenses and the Shadowline.”</p><p></p><p>We discussed this possibility and agreed that we were ready to move the Shadowline. The Keeper gave us an “Instructor”-- a small psionically active sphere that would be able to activate the Great Matrix once it was in place.</p><p> </p><p>At that point, one of the staff of the Circle approached the Hastur. “Shield Mechanic Twiddletoes with a report, m’lady. A small group of the eums have crossed under the line, and seem to be scouting the town-- not more than a half dozen. They have not taken any offensive action yet.”</p><p></p><p>“Probably looking for us,” said Sideh. “They would be grateful for our assistance in destroying the dracolich but concerned that we were captured by the Hastur.”</p><p></p><p>“Then we should let them ‘rescue’ us,” said Buzz. “But how would we do that without risking the lives of guards?”</p><p></p><p>“Gibbets,” I said. “If we are suspended in gibbets as if we were being left to die of exposure, they could plausibly leave the area unguarded at night. It would be foolishness for actual guards to leave prisoners undefended, but I think that the forces of Shadow will accept it. They will then presumably sneak in to release us.”</p><p></p><p>The others quickly agreed. Fortunately, this Keeper was one of the most sane and sophisticated we had dealt with. Most of the Hastur, from what I understand, would be incapable of following a plan of deception such as this, but she understood what we planned and ordered her captain to make the appropriate preparations. And so that evening, the guards locked us in suspended steel cages and then left us unguarded. The cages were old and worn-- I suspect that they had not been used in about fifty years. Sometimes our Tarkenian allies reveal how soft they are. But they still had functioning locks, and the guards locked them closed and removed the keys. They carefully positioned a wheelbarrow, the Great Matrix for Circle Treehaven, and our weapons and equipment in a nearby shed. Then they left us dressed in rags, the cages swinging quietly in the wind and as we shifted, as night began to fall.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 4242474, member: 3448"] Session 8: We discussed with the Hastur the consequences of moving the Shadowline. The Keeper informed us, “If the Shadowline were moved past Ripgut, in the absence of a powerful necromancer, the lesser undead would all perish, and the greater undead would be driven back into Shadow-- either south or east towards Greatclaw. There was an old Circle, called Circle Treehaven, to the south that could be used as a node to shift the Shadowline. The area around that circle has been less devastated by the Dhoyles and Demon Lords than most of the areas in Caldefor.” The Keeper paused, lost in thought. She continued quietly. “Before the intaking, there was an even an ent that made its home there.” “What happened to it?” I asked. “We do not know for sure. When it was last seen, it was still fighting, but that was at the time of the intaking. By now--who knows? It could have gone crazy. If it still lives, it might even be tainted, but I can’t imagine that it still lives.” “What would be necessary to reactivate Circle Treehaven?” asked Buzz. “The Great Matrix of Treehaven was withdrawn during the retreat, but the lesser matrices remain. One would need to transport the Great Matrix to the Circle, remove the faux from the apex, and put the Great Matrix back in its place,” answered the Hastur. “Once the Great Matrix was restored, we would be able to aport to the Tower and reassert both its defenses and the Shadowline.” We discussed this possibility and agreed that we were ready to move the Shadowline. The Keeper gave us an “Instructor”-- a small psionically active sphere that would be able to activate the Great Matrix once it was in place. At that point, one of the staff of the Circle approached the Hastur. “Shield Mechanic Twiddletoes with a report, m’lady. A small group of the eums have crossed under the line, and seem to be scouting the town-- not more than a half dozen. They have not taken any offensive action yet.” “Probably looking for us,” said Sideh. “They would be grateful for our assistance in destroying the dracolich but concerned that we were captured by the Hastur.” “Then we should let them ‘rescue’ us,” said Buzz. “But how would we do that without risking the lives of guards?” “Gibbets,” I said. “If we are suspended in gibbets as if we were being left to die of exposure, they could plausibly leave the area unguarded at night. It would be foolishness for actual guards to leave prisoners undefended, but I think that the forces of Shadow will accept it. They will then presumably sneak in to release us.” The others quickly agreed. Fortunately, this Keeper was one of the most sane and sophisticated we had dealt with. Most of the Hastur, from what I understand, would be incapable of following a plan of deception such as this, but she understood what we planned and ordered her captain to make the appropriate preparations. And so that evening, the guards locked us in suspended steel cages and then left us unguarded. The cages were old and worn-- I suspect that they had not been used in about fifty years. Sometimes our Tarkenian allies reveal how soft they are. But they still had functioning locks, and the guards locked them closed and removed the keys. They carefully positioned a wheelbarrow, the Great Matrix for Circle Treehaven, and our weapons and equipment in a nearby shed. Then they left us dressed in rags, the cages swinging quietly in the wind and as we shifted, as night began to fall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Aphonion: Journals of a Licensed Diabolist (Sat. and Wed. updates, last 9/3, 9/10)
Top