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Aphonion Tales (New posts 6/13, 6/15, 6/19)
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<blockquote data-quote="Baron Opal" data-source="post: 2854749" data-attributes="member: 10433"><p>When I gamed with this DM in the ... crikey, early '80's, it paid to be a bit cirumspect with whom you picked fights with. And, researching weaknesses and gaining allies was always a good idea. There were items called color pools that boosted your magical aptitude according to a theme. Most were either claimed or lost. If you wanted one (and every magician did) you had a lot of research to do to figure out what a particular color did and what the capabilities were of the current possessor. These people were far too capable to just attack.</p><p></p><p>There was always a strong political undercurrent to his games, as well. Our group didn't go into that too much (when I was involved), but the option was always there.</p><p></p><p>There were about 12 people in the gaming circle, plus others on different days. Naturally, there was factionalization but there was a long-standing tradition of absolutely zero PvP. You could hamper or inconvienience, but no PvP. A loophole that was exploited was that you could send NPCs into conflict and Reyn would let you know what happened.</p><p></p><p>And thus, the Courts of Chaos completely squashed the upstart Courts of Neutrality. Heh.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 2854749, member: 10433"] When I gamed with this DM in the ... crikey, early '80's, it paid to be a bit cirumspect with whom you picked fights with. And, researching weaknesses and gaining allies was always a good idea. There were items called color pools that boosted your magical aptitude according to a theme. Most were either claimed or lost. If you wanted one (and every magician did) you had a lot of research to do to figure out what a particular color did and what the capabilities were of the current possessor. These people were far too capable to just attack. There was always a strong political undercurrent to his games, as well. Our group didn't go into that too much (when I was involved), but the option was always there. There were about 12 people in the gaming circle, plus others on different days. Naturally, there was factionalization but there was a long-standing tradition of absolutely zero PvP. You could hamper or inconvienience, but no PvP. A loophole that was exploited was that you could send NPCs into conflict and Reyn would let you know what happened. And thus, the Courts of Chaos completely squashed the upstart Courts of Neutrality. Heh. [/QUOTE]
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