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Aphonion Tales (New posts 6/13, 6/15, 6/19)
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<blockquote data-quote="Cerebral Paladin" data-source="post: 3487572" data-attributes="member: 3448"><p>The Council opened a fresh scrying connection to the park, where they saw the most curious scene. In a well-maintained park in a reasonably prosperous but not wealthy area of town, several strange things were happening. The Eldar had kept all of the children away from the fountain, mostly by projecting distracting pretty things into their minds. When the first guard arrived and approached, the Eldar sent him to fetch a blanket containing at least 100 pounds of lead. That took some searching, but the guard posts keep such things for dealing with dangerous magics. The Eldar gingerly moved the casket into the blanket and then ordered the bemused groundskeepers to drain the fountain. They protested, as the fountain was part of the design of the park that they were charged with maintaining, and the Eldar lost his temper. He did not strike them or directly affect their minds, but he did reveal himself in his full power and glory. Even through the scrying pool, the image was hard to look at. The gardeners and guards, faced with the full effect at close range, threw themselves prostrate and shielded their faces. When they had adjusted some and the Eldar had begun easing off his full anger and power, they quickly crawled forward and began rapidly draining the fountain, still never fully standing or looking at him directly. </p><p></p><p>Meanwhile, across the park, the pit fiend teleported in. He tiptoed around the park, trying to obey his instructions to be gentle to the locals, while periodically doing things like lifting up rocks, looking behind trees, and saying with a smile, “I know you’re here!” Before long, he had a large train of children following him in wonderment, although never approaching closer than sixty feet. A mendicant priest joined the children-- his effort to turn the pit fiend, mostly on reflex, failed miserably, and he resolved himself to stay with the children. If the devil turned on them, he might be able buy one or two of them enough time to flee before the pit fiend ripped him asunder. After nearly a half hour of searching, a broad grin spread across the fiend’s face. “Got you!” he shouted, pointing at a small tree. As the fiend approached, the tree morphed into a drow that drew twin blades and charged. The drow literally walked on air, rising to attack with the advantage of height, as it carved the pit fiend up with eight vicious blows in the first seconds of battle. </p><p></p><p>Back in the Council room, Alistair gestured to Father Waters. “Send a message to Lady Constance; we need that drow dimensionally anchored. We cannot allow him to escape.” </p><p></p><p>The priest nodded, and moments later Lady Constance sent a green ray of arcane energy arcing into the battle. The first ray penetrated the drow’s spell resistance, but failed to encircle him, but she quickly followed it with a second. The green energy ran across the drow’s entire body, flashing in mystic runes and binding him in place.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 3487572, member: 3448"] The Council opened a fresh scrying connection to the park, where they saw the most curious scene. In a well-maintained park in a reasonably prosperous but not wealthy area of town, several strange things were happening. The Eldar had kept all of the children away from the fountain, mostly by projecting distracting pretty things into their minds. When the first guard arrived and approached, the Eldar sent him to fetch a blanket containing at least 100 pounds of lead. That took some searching, but the guard posts keep such things for dealing with dangerous magics. The Eldar gingerly moved the casket into the blanket and then ordered the bemused groundskeepers to drain the fountain. They protested, as the fountain was part of the design of the park that they were charged with maintaining, and the Eldar lost his temper. He did not strike them or directly affect their minds, but he did reveal himself in his full power and glory. Even through the scrying pool, the image was hard to look at. The gardeners and guards, faced with the full effect at close range, threw themselves prostrate and shielded their faces. When they had adjusted some and the Eldar had begun easing off his full anger and power, they quickly crawled forward and began rapidly draining the fountain, still never fully standing or looking at him directly. Meanwhile, across the park, the pit fiend teleported in. He tiptoed around the park, trying to obey his instructions to be gentle to the locals, while periodically doing things like lifting up rocks, looking behind trees, and saying with a smile, “I know you’re here!” Before long, he had a large train of children following him in wonderment, although never approaching closer than sixty feet. A mendicant priest joined the children-- his effort to turn the pit fiend, mostly on reflex, failed miserably, and he resolved himself to stay with the children. If the devil turned on them, he might be able buy one or two of them enough time to flee before the pit fiend ripped him asunder. After nearly a half hour of searching, a broad grin spread across the fiend’s face. “Got you!” he shouted, pointing at a small tree. As the fiend approached, the tree morphed into a drow that drew twin blades and charged. The drow literally walked on air, rising to attack with the advantage of height, as it carved the pit fiend up with eight vicious blows in the first seconds of battle. Back in the Council room, Alistair gestured to Father Waters. “Send a message to Lady Constance; we need that drow dimensionally anchored. We cannot allow him to escape.” The priest nodded, and moments later Lady Constance sent a green ray of arcane energy arcing into the battle. The first ray penetrated the drow’s spell resistance, but failed to encircle him, but she quickly followed it with a second. The green energy ran across the drow’s entire body, flashing in mystic runes and binding him in place. [/QUOTE]
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