Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CPaladin" data-source="post: 8247551" data-attributes="member: 7030144"><p>Session 3 [cont'd]</p><p></p><p>They head towards House Nin’s lands, looking for goblyns, undead, or other things. There are more humans watching from the other side of the Shadowline. They make no efforts to cross, but they are following their progress.</p><p></p><p>They travel most of a day out from the Circle on the 6th of Tar-Skard, walking together in a clump.</p><p></p><p>Bartix spots tracks in the sand, heading away from the border. They’re not animal tracks, but not exactly human.</p><p></p><p>They follow the tracks, staying together in a clump. The tracks are new, no more than a day old, and approximately 5 humanoid figures with 4 toed feet. The rangers suspect that these are goblyn tracks.</p><p></p><p>The goblyn watcher sees them coming.</p><p></p><p>All of a sudden, the tracks stop. They must be concealing their tracks—they know that they’re being followed.</p><p></p><p>Bartix keeps following the concealed tracks—it’s hard, but they can still manage it. As night is falling, they crest a dune and see a cold camp in the hollow beneath them. There are short humanoids, with bulging bellies, light armor, clubs and spears, and a sheep—probably stolen. They do not seem to have noticed our heroes cresting the dunes.</p><p></p><p>Ashaltir detects evil—one is distinctly evil, the rest are not.</p><p></p><p>Runor tries to sneak down the dune, planning on attacking the evil one, and he trips over his own feet and rolls down the dune, around 21 feet to the edge of the camp.</p><p></p><p>Ashaltir charges past him on her horse, and smites the evil one hard, but doesn’t drop him. Merreep shoots one.</p><p></p><p>Bartix charges another and cuts him down.</p><p></p><p>Ulgorio misses with his rapier.</p><p></p><p>The chieftain, who also is a shaman, touches Ashaltir and inflicts light wounds.</p><p></p><p>One of the goblyn tries to club Runor with his club, and hits him for 3.</p><p></p><p>The last uninjured one, grabs the sheep, tucks it under his arm, and runs off.</p><p></p><p>Merreep shoots her target again, dropping it.</p><p></p><p>Ashaltir gallops up to the goblyn carrying the sheep, and cuts him down.</p><p></p><p>Bartix finishes off the chieftain with his bow.</p><p></p><p>Ulgorio stabs one with his rapier, and Runor finishes him off with a sacred flame, dropping the last one.</p><p></p><p>Runor heals himself and Ashaltir fully.</p><p></p><p>They get the goblyn shaman as a trophy (which will get a bonus); 2 sp; a skin of very potent alcohol; and a sheep.</p><p></p><p>[End session 3]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8247551, member: 7030144"] Session 3 [cont'd] They head towards House Nin’s lands, looking for goblyns, undead, or other things. There are more humans watching from the other side of the Shadowline. They make no efforts to cross, but they are following their progress. They travel most of a day out from the Circle on the 6th of Tar-Skard, walking together in a clump. Bartix spots tracks in the sand, heading away from the border. They’re not animal tracks, but not exactly human. They follow the tracks, staying together in a clump. The tracks are new, no more than a day old, and approximately 5 humanoid figures with 4 toed feet. The rangers suspect that these are goblyn tracks. The goblyn watcher sees them coming. All of a sudden, the tracks stop. They must be concealing their tracks—they know that they’re being followed. Bartix keeps following the concealed tracks—it’s hard, but they can still manage it. As night is falling, they crest a dune and see a cold camp in the hollow beneath them. There are short humanoids, with bulging bellies, light armor, clubs and spears, and a sheep—probably stolen. They do not seem to have noticed our heroes cresting the dunes. Ashaltir detects evil—one is distinctly evil, the rest are not. Runor tries to sneak down the dune, planning on attacking the evil one, and he trips over his own feet and rolls down the dune, around 21 feet to the edge of the camp. Ashaltir charges past him on her horse, and smites the evil one hard, but doesn’t drop him. Merreep shoots one. Bartix charges another and cuts him down. Ulgorio misses with his rapier. The chieftain, who also is a shaman, touches Ashaltir and inflicts light wounds. One of the goblyn tries to club Runor with his club, and hits him for 3. The last uninjured one, grabs the sheep, tucks it under his arm, and runs off. Merreep shoots her target again, dropping it. Ashaltir gallops up to the goblyn carrying the sheep, and cuts him down. Bartix finishes off the chieftain with his bow. Ulgorio stabs one with his rapier, and Runor finishes him off with a sacred flame, dropping the last one. Runor heals himself and Ashaltir fully. They get the goblyn shaman as a trophy (which will get a bonus); 2 sp; a skin of very potent alcohol; and a sheep. [End session 3] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
Top