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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8286243" data-attributes="member: 7030144"><p>Session 8 (July 11, 2020)</p><p>10 Tar-Skard (cont’d)</p><p></p><p>They work to set up a barricade out of the fragments of the door into Aleep’s chamber so they can take a long rest. Finn and Bartix work together on the task.</p><p></p><p>The night passes uneventfully—something clawed at the barricade, but left when they stirred.</p><p></p><p>11 Tar-Skard</p><p></p><p>Bartix and Mreep go in to scout. They both sneak in successfully. This is the basic chamber he’s in. There is an altar at the right of the room, where the Necromancer is busily raising more undead. There is a large pit in the room, filled with skeletons and corpses, surely intended for later work. There’s also a door to the south. There are also at least 6 fleshy undead in the room, on either side of the altar.</p><p></p><p>The altar has a sign of a rearing worm incised in it.</p><p></p><p>Runor recognizes that as a symbol of Urlodo, the Worm that Bores Beneath.</p><p></p><p>Finn proposes a planned division of forces. Everyone except Aleep and the rangers will rush the necromancer, while Aleep and the rangers hang back.</p><p></p><p>Mreep shoots the necromancer in the back, hitting him narrowly. Aleep casts Web on three of the undead; two are restrained, but one is not. Bartix shoots the necromancer as well, hitting him solidly. Runor runs forward and inflicts wounds on the necromancer, doing another 10 points of damage. Ashaltir shoots at the necromancer and misses. Finn whacks the necromancer with his metal spear. Ulgorio shot one of the zombies.</p><p></p><p>One of the zombies breaks free of the web. Another whacks Runor for 5 points of damage.</p><p></p><p>The necromancer heals himself.</p><p></p><p>Aleep blasts him with scorching rays. Then the necromancer gets shot with an arrow, finishing him off.</p><p></p><p>The zombies fight on for a bit, but Runor turns most of them and they finish off the ones that keep fighting quickly.</p><p></p><p>The skeleton on the altar is not animate.</p><p></p><p>The necromancer has 1 gold and 17 silver, along with two potions. The altar has a gold-chased dagger laid across it, probably worth a fair amount. There is also a flawed gem set on the altar—and there’s a bucket of them. It was laid on the skeleton. There are a total of 39 of them, probably worth 1-2 silvers each.</p><p></p><p>Runor immediately knows that this is an unholy altar.</p><p></p><p>They have effectively finished the dungeon with the defeat of the necromancer.</p><p>[End Session 8]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8286243, member: 7030144"] Session 8 (July 11, 2020) 10 Tar-Skard (cont’d) They work to set up a barricade out of the fragments of the door into Aleep’s chamber so they can take a long rest. Finn and Bartix work together on the task. The night passes uneventfully—something clawed at the barricade, but left when they stirred. 11 Tar-Skard Bartix and Mreep go in to scout. They both sneak in successfully. This is the basic chamber he’s in. There is an altar at the right of the room, where the Necromancer is busily raising more undead. There is a large pit in the room, filled with skeletons and corpses, surely intended for later work. There’s also a door to the south. There are also at least 6 fleshy undead in the room, on either side of the altar. The altar has a sign of a rearing worm incised in it. Runor recognizes that as a symbol of Urlodo, the Worm that Bores Beneath. Finn proposes a planned division of forces. Everyone except Aleep and the rangers will rush the necromancer, while Aleep and the rangers hang back. Mreep shoots the necromancer in the back, hitting him narrowly. Aleep casts Web on three of the undead; two are restrained, but one is not. Bartix shoots the necromancer as well, hitting him solidly. Runor runs forward and inflicts wounds on the necromancer, doing another 10 points of damage. Ashaltir shoots at the necromancer and misses. Finn whacks the necromancer with his metal spear. Ulgorio shot one of the zombies. One of the zombies breaks free of the web. Another whacks Runor for 5 points of damage. The necromancer heals himself. Aleep blasts him with scorching rays. Then the necromancer gets shot with an arrow, finishing him off. The zombies fight on for a bit, but Runor turns most of them and they finish off the ones that keep fighting quickly. The skeleton on the altar is not animate. The necromancer has 1 gold and 17 silver, along with two potions. The altar has a gold-chased dagger laid across it, probably worth a fair amount. There is also a flawed gem set on the altar—and there’s a bucket of them. It was laid on the skeleton. There are a total of 39 of them, probably worth 1-2 silvers each. Runor immediately knows that this is an unholy altar. They have effectively finished the dungeon with the defeat of the necromancer. [End Session 8] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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