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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8395094" data-attributes="member: 7030144"><p>Session 20 (January 9, 2021)</p><p>23 Zar</p><p>They set sail on the ship heading north to Easthaven. The ship hugs the coast, following it north. The first day passes peacefully.</p><p></p><p>24 Zar</p><p>Another peaceful day of sailing.</p><p></p><p>25 Zar</p><p>Another peaceful day of sailing.</p><p></p><p>26 Zar</p><p>Yet another peaceful day.</p><p></p><p>27 Zar</p><p>At the end of the day, they make port, still with no difficulties. The port of Easthaven is much less busy than the one they came from. There are a few fishing vessels, a couple of merchant ships in port, and the like, but it’s a quiet port. An inefficient port official checks the captain’s documents, and discharges them into Easthaven.</p><p></p><p>They head directly to the burial grounds. The mausoleums and graveyards are the only part of Easthaven that doesn’t seem run down. They are scrupulously well maintained. A watchman confronts them.</p><p></p><p>The watchman directs them to where House Fooblu’s burial grounds are, in the north quarter of the cemetery. There are a number of mausoleums, with various towering statues of various… divine beings, and various simpler grave markings. The markings on the graves are in an archaic form of Common. As they advance towards the present, there are fewer graves marked.</p><p></p><p>It was a slightly cloudy day when they came into the city, but it’s now windy and more clouds are blowing in, with lightning in the distance.</p><p></p><p>Aleep detects magic, and finds diffuse magic throughout the area—consistent with weather magic. Bartix also detects evil, finding five spots of evil. He approaches one and indicates the other four to the rest of the group. The ground then bursts open, and humanoid figures with lightning bolts around them and grayish-blue shadows about them emerge. “What do you do in the ancient burial grounds of House Fooblu?”</p><p></p><p>“We are here with permission of the Lady of House Fooblu.”</p><p></p><p>“Present the talisman of the house.”</p><p></p><p>They show the talisman and the figures fade away, and the clouds part.</p><p></p><p>The more recent tombs are distributed to the northeast, and the family must be both rich and arrogant to spend as much on the burial of the dead. Finally, they reach a tomb with burial dates in the last hundred years. There are the names of several members of House Fooblu on it—a married couple, and apparently their children. It is locked. Runor smashes the lock with a hammer. The first blow is glancing, but then the second smashes the mechanism. They pull the lock out, and open the tomb.</p><p></p><p>The tomb is ornate, and larger below ground than above, with the crypt expanding beyond the tomb’s footprint aboveground. With no warning, swarms of rats emerge from the walls and envelope Ashaltir, Runor, and Bartix. Runor gets bitten and has lice all over him. Ashaltir kills some rats with her sword. Runor tries to crush them against his body with his armor, killing some. Bartix rolls on the ground. Aleep casts sleep, affecting 22 of the rats, while Mereep flings some of the rats into the wall.</p><p></p><p>A man in ragged clothing appears from the back of the tomb. “Grave robbers! Grave robbers robbing my tomb! Killing my pets, the guardians!”</p><p></p><p>“Who are you?”</p><p></p><p>“I am Bernard! I am the guardian of this tomb. I and my pets. Once I was the servant of the great lord, but he died, and his wife, and his children.”</p><p></p><p>“Was he the vampire?”</p><p></p><p>“Yes, he fell into darkness and then death. He didn’t mean evil. But the one who meant evil, who used him, has come back. I sensed him walking outside—I can feel him. He was a greater vampire, and a sorcerer of great power. He came to House Fooblu as an ally, and then my master fell into darkness. I think he has corrupted the guardian spirits the sorcerers placed here. He always sought power. He sought power when I was a boy. He still seeks power, I’m sure.”</p><p></p><p>Greater vampires have many spells—almost as powerful as a lich, and able to appear as a human, even in sunlight.</p><p></p><p>“He came as an ally, but I did not trust him. He used the name Peter, but I did not believe him. There was something off about him. But my master did not listen, and he fell into darkness. He mesmerized my master, and then fed on him slowly. Once he had fed on him for some time, my master became a lesser version of him. And yet my master never harmed me, nor his wife, nor his children, though they have all passed.”</p><p></p><p>“Do you know where he kept his lair, this Peter?”</p><p></p><p>“I will tell you if you wish, but I fear that if you go there you will not come back. It is only a day’s travel from the city. It was once beautiful on that estate, we thought, but it was only an illusion. The bishop should pay more attention, I think. If you follow the trail to the old estate, they are supposedly abandoned. But I don’t think they are—I think he has come back, to try again. I do not know where he went in between.”</p><p></p><p>“Do you know anything about your master’s great-grandson’s ailment? We were told he went mad, suddenly.”</p><p></p><p>“That can happen if one resists the mind control of the greater vampire. I would be willing to bet he has been exposed—the same thing happened to the master’s wife. I do not know if it is permanent or if it can be cured.”</p><p>[End session 20]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8395094, member: 7030144"] Session 20 (January 9, 2021) 23 Zar They set sail on the ship heading north to Easthaven. The ship hugs the coast, following it north. The first day passes peacefully. 24 Zar Another peaceful day of sailing. 25 Zar Another peaceful day of sailing. 26 Zar Yet another peaceful day. 27 Zar At the end of the day, they make port, still with no difficulties. The port of Easthaven is much less busy than the one they came from. There are a few fishing vessels, a couple of merchant ships in port, and the like, but it’s a quiet port. An inefficient port official checks the captain’s documents, and discharges them into Easthaven. They head directly to the burial grounds. The mausoleums and graveyards are the only part of Easthaven that doesn’t seem run down. They are scrupulously well maintained. A watchman confronts them. The watchman directs them to where House Fooblu’s burial grounds are, in the north quarter of the cemetery. There are a number of mausoleums, with various towering statues of various… divine beings, and various simpler grave markings. The markings on the graves are in an archaic form of Common. As they advance towards the present, there are fewer graves marked. It was a slightly cloudy day when they came into the city, but it’s now windy and more clouds are blowing in, with lightning in the distance. Aleep detects magic, and finds diffuse magic throughout the area—consistent with weather magic. Bartix also detects evil, finding five spots of evil. He approaches one and indicates the other four to the rest of the group. The ground then bursts open, and humanoid figures with lightning bolts around them and grayish-blue shadows about them emerge. “What do you do in the ancient burial grounds of House Fooblu?” “We are here with permission of the Lady of House Fooblu.” “Present the talisman of the house.” They show the talisman and the figures fade away, and the clouds part. The more recent tombs are distributed to the northeast, and the family must be both rich and arrogant to spend as much on the burial of the dead. Finally, they reach a tomb with burial dates in the last hundred years. There are the names of several members of House Fooblu on it—a married couple, and apparently their children. It is locked. Runor smashes the lock with a hammer. The first blow is glancing, but then the second smashes the mechanism. They pull the lock out, and open the tomb. The tomb is ornate, and larger below ground than above, with the crypt expanding beyond the tomb’s footprint aboveground. With no warning, swarms of rats emerge from the walls and envelope Ashaltir, Runor, and Bartix. Runor gets bitten and has lice all over him. Ashaltir kills some rats with her sword. Runor tries to crush them against his body with his armor, killing some. Bartix rolls on the ground. Aleep casts sleep, affecting 22 of the rats, while Mereep flings some of the rats into the wall. A man in ragged clothing appears from the back of the tomb. “Grave robbers! Grave robbers robbing my tomb! Killing my pets, the guardians!” “Who are you?” “I am Bernard! I am the guardian of this tomb. I and my pets. Once I was the servant of the great lord, but he died, and his wife, and his children.” “Was he the vampire?” “Yes, he fell into darkness and then death. He didn’t mean evil. But the one who meant evil, who used him, has come back. I sensed him walking outside—I can feel him. He was a greater vampire, and a sorcerer of great power. He came to House Fooblu as an ally, and then my master fell into darkness. I think he has corrupted the guardian spirits the sorcerers placed here. He always sought power. He sought power when I was a boy. He still seeks power, I’m sure.” Greater vampires have many spells—almost as powerful as a lich, and able to appear as a human, even in sunlight. “He came as an ally, but I did not trust him. He used the name Peter, but I did not believe him. There was something off about him. But my master did not listen, and he fell into darkness. He mesmerized my master, and then fed on him slowly. Once he had fed on him for some time, my master became a lesser version of him. And yet my master never harmed me, nor his wife, nor his children, though they have all passed.” “Do you know where he kept his lair, this Peter?” “I will tell you if you wish, but I fear that if you go there you will not come back. It is only a day’s travel from the city. It was once beautiful on that estate, we thought, but it was only an illusion. The bishop should pay more attention, I think. If you follow the trail to the old estate, they are supposedly abandoned. But I don’t think they are—I think he has come back, to try again. I do not know where he went in between.” “Do you know anything about your master’s great-grandson’s ailment? We were told he went mad, suddenly.” “That can happen if one resists the mind control of the greater vampire. I would be willing to bet he has been exposed—the same thing happened to the master’s wife. I do not know if it is permanent or if it can be cured.” [End session 20] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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