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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8479880" data-attributes="member: 7030144"><p>Session 33 (July 24, 2021)</p><p></p><p>5 Ta-Ghast</p><p>They have arrived in their new lands. There are the remains of farms, though they don’t seem like active farms.</p><p></p><p>They ask their new follower to lead them to where Old Thurston is.</p><p></p><p>He excitedly leads them to the tower—it was never more than 4 stories, and looks decrepit. But there is a nice, well kept garden around it, along with an elderly horse, a few cows, and a single sheep.</p><p></p><p>Thurston springs up excitedly, as quickly as he is able. “Welcome, my lady and lords. Does this mean the Trade Federation looks to us once more? There are only a few of the wood crofters left.”</p><p></p><p>He prepares a simple meal for the group.</p><p></p><p>“My master did have an apprentice, but he took the field after my master’s unfortunate death.”</p><p></p><p>He tells them about some of the things in the area. The swamp has a few lizardfolk; north of the swamp there are some bullywugs, though no froglocks. The bullywugs do not trade and are standoffish—they demand a toll to pass through. There was once a catobeplas to the west, but he wandered away—just as well.</p><p></p><p>Merreep expresses a plan to clean up the area.</p><p></p><p>Thurston prepares a room for them in the tower that’s not particularly leaky.</p><p></p><p>It’s a stone tower. It was roofed in at best rude thatch, and that has fallen into disrepair.</p><p></p><p>“How did old knight die?”</p><p></p><p>“We used to have more farms. And then cattle started coming up dead, with not a drop of blood left in their bodies. When a human was found the same way, the knight donned his armor and rode off to deal with it. Only the horse came back. He was declared dead by the priests. Then his squire rode out, too, and not even his mule came back. This was off to the northwest. After that, most of the farmers left.”</p><p></p><p>There’s a village about a day away east by southeast. It’s outside the formal land grant, but in nobody’s domain, so… There’s nothing else near here.</p><p></p><p>Ulgorio suggests we may be able to get farmers back by offering them money and protection. Ulgorio suggests going to the town first; Bartix mentions finding out what happened to the knight first. Then Merreep suggests talking to the lizardfolk first, since that’s in roughly the right direction to investigate the knight’s death, and then go investigate the knight’s death.</p><p></p><p>6 Ta-Ghast</p><p>The group heads out into the swamp. The water is basically not flowing here, though there are hummocks with trees on them. After about an hour, a couple of lizardfolk arise from the water. They are short-ish, about five feet, gray-green, dressed in loincloths, and one of them carries a wooden spear with a fire hardened tip and a spear thrower.</p><p></p><p>They have a quick conversation. The lizardfolk are glad to hear that knights are back and accept Don Aleep’s statement that he is their knight now. They lead us to a small village so that we can talk to all of them. One of them seems to be cooking.</p><p></p><p>The group asks about the blood-sucking among the humans. The lizardfolk say that they do know about it. “Mad man lived there. Built little fort, lived alone. Raised dead to walk. He was okay neighbor for a long time. Then… he died and was not good neighbor anymore. But left the People alone; not like our blood. We sent messenger to knight explaining, but he thought he could do it. He did not do it. Then young human followed. He did not come back. But not good neighbor kept flying overhead, every week or so. Not fly overhead any more—no farmers left. Can’t get in tower, I think. Once big fight on western border. Killed long-neck cow. Lost many of his dead people killing long-neck cow. Could not raise long-neck cow or bring his people back who died. But he lived.”</p><p></p><p>They are excited about the idea of new humans coming in and restoring trade.</p><p></p><p>The group travels on to look at the long-neck cow corpse. It is now a skeleton, with the flesh decayed away. Around it, there are some statues of lesser undead—no greater undead.</p><p></p><p>They scrape some catobeplas poison into a vial.</p><p></p><p>They head on towards where they think the vampire creature is. They pass some abandoned farms, with stone houses still standing. They then come upon the wreckage of a battle—armor, great sword, small sword, broken stirrups, and a mule’s skeleton. There is a quantity of white powder in the armor—powdered bone. It could be done alchemically. There is dull magic clinging to the powder. Aleep determines that after the person died, they were limed and it decayed to powder.</p><p></p><p>It’s coming up on evening, so the group decides to make camp. They decide to hide to try to protect themselves.</p><p>[End session 34]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8479880, member: 7030144"] Session 33 (July 24, 2021) 5 Ta-Ghast They have arrived in their new lands. There are the remains of farms, though they don’t seem like active farms. They ask their new follower to lead them to where Old Thurston is. He excitedly leads them to the tower—it was never more than 4 stories, and looks decrepit. But there is a nice, well kept garden around it, along with an elderly horse, a few cows, and a single sheep. Thurston springs up excitedly, as quickly as he is able. “Welcome, my lady and lords. Does this mean the Trade Federation looks to us once more? There are only a few of the wood crofters left.” He prepares a simple meal for the group. “My master did have an apprentice, but he took the field after my master’s unfortunate death.” He tells them about some of the things in the area. The swamp has a few lizardfolk; north of the swamp there are some bullywugs, though no froglocks. The bullywugs do not trade and are standoffish—they demand a toll to pass through. There was once a catobeplas to the west, but he wandered away—just as well. Merreep expresses a plan to clean up the area. Thurston prepares a room for them in the tower that’s not particularly leaky. It’s a stone tower. It was roofed in at best rude thatch, and that has fallen into disrepair. “How did old knight die?” “We used to have more farms. And then cattle started coming up dead, with not a drop of blood left in their bodies. When a human was found the same way, the knight donned his armor and rode off to deal with it. Only the horse came back. He was declared dead by the priests. Then his squire rode out, too, and not even his mule came back. This was off to the northwest. After that, most of the farmers left.” There’s a village about a day away east by southeast. It’s outside the formal land grant, but in nobody’s domain, so… There’s nothing else near here. Ulgorio suggests we may be able to get farmers back by offering them money and protection. Ulgorio suggests going to the town first; Bartix mentions finding out what happened to the knight first. Then Merreep suggests talking to the lizardfolk first, since that’s in roughly the right direction to investigate the knight’s death, and then go investigate the knight’s death. 6 Ta-Ghast The group heads out into the swamp. The water is basically not flowing here, though there are hummocks with trees on them. After about an hour, a couple of lizardfolk arise from the water. They are short-ish, about five feet, gray-green, dressed in loincloths, and one of them carries a wooden spear with a fire hardened tip and a spear thrower. They have a quick conversation. The lizardfolk are glad to hear that knights are back and accept Don Aleep’s statement that he is their knight now. They lead us to a small village so that we can talk to all of them. One of them seems to be cooking. The group asks about the blood-sucking among the humans. The lizardfolk say that they do know about it. “Mad man lived there. Built little fort, lived alone. Raised dead to walk. He was okay neighbor for a long time. Then… he died and was not good neighbor anymore. But left the People alone; not like our blood. We sent messenger to knight explaining, but he thought he could do it. He did not do it. Then young human followed. He did not come back. But not good neighbor kept flying overhead, every week or so. Not fly overhead any more—no farmers left. Can’t get in tower, I think. Once big fight on western border. Killed long-neck cow. Lost many of his dead people killing long-neck cow. Could not raise long-neck cow or bring his people back who died. But he lived.” They are excited about the idea of new humans coming in and restoring trade. The group travels on to look at the long-neck cow corpse. It is now a skeleton, with the flesh decayed away. Around it, there are some statues of lesser undead—no greater undead. They scrape some catobeplas poison into a vial. They head on towards where they think the vampire creature is. They pass some abandoned farms, with stone houses still standing. They then come upon the wreckage of a battle—armor, great sword, small sword, broken stirrups, and a mule’s skeleton. There is a quantity of white powder in the armor—powdered bone. It could be done alchemically. There is dull magic clinging to the powder. Aleep determines that after the person died, they were limed and it decayed to powder. It’s coming up on evening, so the group decides to make camp. They decide to hide to try to protect themselves. [End session 34] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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