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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8577278" data-attributes="member: 7030144"><p>Session 45 (March 12, 2022)</p><p></p><p>25 Ta-Ghast</p><p>The party is still with the centaurs at the Frontier. The centaurs give them some breakfast.</p><p></p><p>Runor speaks to them. “About those vampires.”</p><p></p><p>“Yes. Those vampires. We thought to send a warband to trace them, but we can’t.”</p><p></p><p>“They seem to be growing more hungry, perhaps.”</p><p></p><p>“Hungry, numerous…”</p><p></p><p>“They seem to be taking over the network.”</p><p></p><p>“Yes, they are a great threat. The sun kills them. And old style, wooden spears.”</p><p></p><p>Runor gives them some holy water and explains that it can burn the vampire.</p><p></p><p>They call over the shaman to learn how to make holy water, and Runor explains that they must call on Glordiadel, the Lord of Light and greatest of all gods. He teaches the shaman the ritual.</p><p></p><p>“Aleep wonders, where is this plains?”</p><p></p><p>“Here!”</p><p></p><p>“Yes, but what’s around here? Not here but nearby?”</p><p></p><p>“Potato farms. Ocean—we not go on ocean. Human village. More plains. Far away, mountains. Then, end of world.” Consulting a compass, they conclude that the mountains are roughly north by northwest.</p><p></p><p>Bartix points out, “The sun is turning green. I’m not sure that it’s supposed to do that.”</p><p></p><p>“Does the sun often change color here?”</p><p></p><p>“Yes. Sometimes yellow, sometimes green, sometimes cloudy and bluish.”</p><p></p><p>Runor meditates on the sun, which is after all an icon of Glordiadel, and concludes that it could not possibly be their sun. They ask about the moons, and are told that there is only one moon, a small purple moon.</p><p></p><p>“What gods do humans worship here?”</p><p></p><p>“Great Lady. They say She why sky and sun change, but eh.”</p><p></p><p>The centaurs walk them a couple of hours to a small human village of about 300 people. The first person they meet fetches the head man, an older man. “Ah, visitors. Let’s see… fey, and a very short man, and a demon, and … whatever you all are. Welcome!”</p><p></p><p>Runor asks about this world and why the sun changes.</p><p></p><p>“All things flow from Great Lady, short man. When She wills sun change, it changes. When She wills the bay comes in, the bay comes in. When she wills the bay go out, it goes out.” He points to the boats, which are up on racks with no water visible nearby. “If we lived where there is always bay, then when it comes in we would be flooded.”</p><p></p><p>Aleep asks if there is a hedge wizard or witch, or a wise woman, or something. He gets directed to Nana’s house on the edge of the town. She is tending an active garden, with some plants that actually walk around. She recognizes what most of the party is, correctly, though she does not recognize Aleep.</p><p></p><p>“Do you know, is this Aphonion?”</p><p></p><p>“No. Well, in the very broadest sense. Many years ago, generations ago, there were a band of people who lived on the edge of the sea, just within the boundaries a great barony. These people included humans and centaurs both and were faithful of the Great Lady. An army, with great shields of iron, marched on them, and they cried out to the Lady to save them, because they were not warriors. And here we are. There was not much here at all when they arrived. Just empty land, a few scattered plants. But the Lady brought them plants for food, and made the bay come in with fish, and here we are. Generations later, there still isn’t that much to speak of—it ends in every direction, and only Her moon is in the sky. So I would say, no, it isn’t Aphonion really, though I know of what you speak.</p><p></p><p>“Ah! This is a pocket universe!” says Aleep. “Like with spells that make space that is not space.”</p><p></p><p>“Pocket universe. I like that. Yes, I think that’s a good description of it. So yes, the Great Lady protects her own. I think she forgot us here, though. Some generations ago, the centaurs moved away, formed their own tribe around the area where the tower stands.”</p><p></p><p>Runor says, “The ‘Great Lady’ must be Whimsey.”</p><p></p><p>“Yes.”</p><p></p><p>“Was the tower here when your people arrived?”</p><p></p><p>“Yes, the tower was always here, even when there was nothing else. We maintain it. Well, the centaurs maintain it mostly, and recently nasty things have been coming through.”</p><p></p><p>“Vampires,” Runor says. “Can you make holy water? I taught the shaman of the centaurs how to.”</p><p></p><p>“No, I know that at one time there were priests that could do that, but I am more of a witch than a priestess.”</p><p></p><p>“Are there any among your people who are priests, with spells from the Great Lady.”</p><p></p><p>“No priests as such anymore. There are sometimes followers of the Great Lady who sometimes get spells of all sorts of powers, and sometimes don’t.”</p><p></p><p>“That’s Whimsey for you,” says Runor, perhaps a tad disapprovingly.</p><p></p><p>“Aye. And perhaps she hasn’t forgotten us entirely, then.”</p><p></p><p>They discuss how to fight vampires and remedies against them—holy water, wooden stakes, and so forth. Nana mentions that they have special nets that they use to hold the vampires in place until the sun rises and burns them away. She promises to pass this information on to the warriors—there aren’t many, but there are a few, who sometimes travel about the land as far as the strange city.</p><p></p><p>She explains that the strange city is perhaps 5 miles away. It appeared suddenly, after they were here. Sometimes strange things appear in this world, and sometimes they disappear again. But this city arrived, all of metal and with strange inhabitants. They aren’t really alive.”</p><p></p><p>“What are they?”</p><p></p><p>“They are strange figures of metal, wire, and crystal.”</p><p></p><p>“Golemim?”</p><p></p><p>“I don’t know that word.”</p><p></p><p>“Living statues?”</p><p></p><p>“Well, these aren’t statues exactly. But they are crafted, like they were made by a master crafter, and they talk in a limited fashion. They spend their time polishing and maintaining the city, sweeping the streets, and waiting, though they will not say what they are waiting for. Strange people in a strange city, as I said.”</p><p></p><p>The group decides to check the city out, and the village provides them a guide who can lead them to it.</p><p>[cont'd]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8577278, member: 7030144"] Session 45 (March 12, 2022) 25 Ta-Ghast The party is still with the centaurs at the Frontier. The centaurs give them some breakfast. Runor speaks to them. “About those vampires.” “Yes. Those vampires. We thought to send a warband to trace them, but we can’t.” “They seem to be growing more hungry, perhaps.” “Hungry, numerous…” “They seem to be taking over the network.” “Yes, they are a great threat. The sun kills them. And old style, wooden spears.” Runor gives them some holy water and explains that it can burn the vampire. They call over the shaman to learn how to make holy water, and Runor explains that they must call on Glordiadel, the Lord of Light and greatest of all gods. He teaches the shaman the ritual. “Aleep wonders, where is this plains?” “Here!” “Yes, but what’s around here? Not here but nearby?” “Potato farms. Ocean—we not go on ocean. Human village. More plains. Far away, mountains. Then, end of world.” Consulting a compass, they conclude that the mountains are roughly north by northwest. Bartix points out, “The sun is turning green. I’m not sure that it’s supposed to do that.” “Does the sun often change color here?” “Yes. Sometimes yellow, sometimes green, sometimes cloudy and bluish.” Runor meditates on the sun, which is after all an icon of Glordiadel, and concludes that it could not possibly be their sun. They ask about the moons, and are told that there is only one moon, a small purple moon. “What gods do humans worship here?” “Great Lady. They say She why sky and sun change, but eh.” The centaurs walk them a couple of hours to a small human village of about 300 people. The first person they meet fetches the head man, an older man. “Ah, visitors. Let’s see… fey, and a very short man, and a demon, and … whatever you all are. Welcome!” Runor asks about this world and why the sun changes. “All things flow from Great Lady, short man. When She wills sun change, it changes. When She wills the bay comes in, the bay comes in. When she wills the bay go out, it goes out.” He points to the boats, which are up on racks with no water visible nearby. “If we lived where there is always bay, then when it comes in we would be flooded.” Aleep asks if there is a hedge wizard or witch, or a wise woman, or something. He gets directed to Nana’s house on the edge of the town. She is tending an active garden, with some plants that actually walk around. She recognizes what most of the party is, correctly, though she does not recognize Aleep. “Do you know, is this Aphonion?” “No. Well, in the very broadest sense. Many years ago, generations ago, there were a band of people who lived on the edge of the sea, just within the boundaries a great barony. These people included humans and centaurs both and were faithful of the Great Lady. An army, with great shields of iron, marched on them, and they cried out to the Lady to save them, because they were not warriors. And here we are. There was not much here at all when they arrived. Just empty land, a few scattered plants. But the Lady brought them plants for food, and made the bay come in with fish, and here we are. Generations later, there still isn’t that much to speak of—it ends in every direction, and only Her moon is in the sky. So I would say, no, it isn’t Aphonion really, though I know of what you speak. “Ah! This is a pocket universe!” says Aleep. “Like with spells that make space that is not space.” “Pocket universe. I like that. Yes, I think that’s a good description of it. So yes, the Great Lady protects her own. I think she forgot us here, though. Some generations ago, the centaurs moved away, formed their own tribe around the area where the tower stands.” Runor says, “The ‘Great Lady’ must be Whimsey.” “Yes.” “Was the tower here when your people arrived?” “Yes, the tower was always here, even when there was nothing else. We maintain it. Well, the centaurs maintain it mostly, and recently nasty things have been coming through.” “Vampires,” Runor says. “Can you make holy water? I taught the shaman of the centaurs how to.” “No, I know that at one time there were priests that could do that, but I am more of a witch than a priestess.” “Are there any among your people who are priests, with spells from the Great Lady.” “No priests as such anymore. There are sometimes followers of the Great Lady who sometimes get spells of all sorts of powers, and sometimes don’t.” “That’s Whimsey for you,” says Runor, perhaps a tad disapprovingly. “Aye. And perhaps she hasn’t forgotten us entirely, then.” They discuss how to fight vampires and remedies against them—holy water, wooden stakes, and so forth. Nana mentions that they have special nets that they use to hold the vampires in place until the sun rises and burns them away. She promises to pass this information on to the warriors—there aren’t many, but there are a few, who sometimes travel about the land as far as the strange city. She explains that the strange city is perhaps 5 miles away. It appeared suddenly, after they were here. Sometimes strange things appear in this world, and sometimes they disappear again. But this city arrived, all of metal and with strange inhabitants. They aren’t really alive.” “What are they?” “They are strange figures of metal, wire, and crystal.” “Golemim?” “I don’t know that word.” “Living statues?” “Well, these aren’t statues exactly. But they are crafted, like they were made by a master crafter, and they talk in a limited fashion. They spend their time polishing and maintaining the city, sweeping the streets, and waiting, though they will not say what they are waiting for. Strange people in a strange city, as I said.” The group decides to check the city out, and the village provides them a guide who can lead them to it. [cont'd] [/QUOTE]
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