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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8764765" data-attributes="member: 7030144"><p>Session 50 (July 16, 2022)</p><p></p><p>18 Chund</p><p>(750, 350)</p><p></p><p>They leave the giant encampment in the morning, and begin the final approach towards the tower. They expect to reach the tower this day, or possibly the next day.</p><p></p><p>Even at the giant’s camp, it seems less oppressive than it had been elsewhere in the Palood. As they approach the tower, there start being even more signs of health, with some green plants that do not look sickly and clear water.</p><p></p><p>They approach a fortification—an 80’ diameter tower, with crenellations and fortifications. The outer works extend out about 340’, but are in ruins. Mereep, as the scout, can see figures moving around in the ruined fortifications. There are a handful of huts, set up in three areas. Along the shore of the lake, a giant lumbers slowly, dragging something. Mereep makes her way back and reports what she saw.</p><p></p><p>Aleep suggests that there may be a sally port that would allow the group to bypass the froglocks. They do not appear to be very sophisticated, so may not have known to look for it. The snake-people inside would almost certainly have found it, but it still might be a way to get inside.</p><p></p><p>Bartix smells something foul on the wind behind them. It smells sort of like orc or goblin, but with a foul tinge to it that those would not. He goes to investigate with Runor, and they begin hearing chanting, closing in towards them, in a language they don’t speak. They can hear the word “Banahog” periodically, each time followed by a thump. Bartix estimates that there are more than 20 in the group, some with reedy voices similar to Aleep’s, and some basso profondo voices.</p><p></p><p>Ashaltir reports that some of the pools of water seem blessed. The group moves to hide within those pools, seeking to avoid the approaching force. Two of them are closely placed together, so the group hides within those two.</p><p></p><p>They note some sort of scaly being on the top of the tower, at the crenelations, looking out in the inland direction, towards the chanting of “Banahog.” The figure on top of the tower begins chanting a counter-chant of “Amongorla.” Runor recognizes the name as the demon lord of nightmares. A white mist seems to be spreading down the tower from the figure on top. Over the following several rounds, the mist surrounds the tower and seems to muffle the cries of the followers of Banahog. Runor believes that the figure on the top is defending the tower from the other group.</p><p></p><p>Bartix reports seeing a snake-like figure that slithered out of the corrupt pool nearby, traveling very fast, and headed out towards the shore.</p><p></p><p>Aleep suggests that, since the snake-people are inside the tower, this may imply that there is a path into and out of the tower in or near that corrupt pool.</p><p></p><p>After some whispered discussion, the group decides to withdraw about half a mile west of the tower, and to set up camp for overnight, to see whether anything significant happens. The night passes peacefully. There are not many animals here, even though they are within the area that the matrix keeps clean. In the middle of the night, at perhaps two or three in the morning, they see flashes and crackling sounds, and even a few shrieks, in the direction of the tower. After about twenty minutes, it falls silent for the rest of the night.</p><p></p><p>19 Chund</p><p>In the morning, Mereep heads towards the tower to scout. The white mist is still drifting around the tower, out to a distance of about 20 feet around the tower. Bodies surround the tower. Many of the froglock are dead—about 30—along with the bodies of two snakepeople and a giant body. The froglock appear to have withdrawn to further away from the tower.</p><p></p><p>The group decides to see if they can ally with the froglocks against the snakepeople. They take a wide route around to meet up with the froglocks. A sentry calls out, in a language, Aleep can vaguely speak—well enough to know that the sentry is warning the people that there are True Born coming. As they get to the camp, they realize that there are more of the froglocks then there had been when they first approached—about double what they saw initially.</p><p></p><p>A froglock approaches cautiously, and then after spotting Aleep, relaxes and salutes the group. “Welcome cousin, and your servants. Banahog will have our heads. We sought entry, and we were driven back.”</p><p></p><p>“Greetings, cousin. Do not insult Aleep’s companions by calling them servants. They are mighty knights.”</p><p></p><p>“Knights of Banahog?”</p><p></p><p>“No, no! Knights of another.”</p><p></p><p>“Well, welcome knights. We hope to take your help if you offer it. That was a bitter loss. We know few of the great lords. Forgive me, none of the greatest lords, but even of those who contend here we know but few. But I know that Banahog would willingly share the treasures of the Tower--there's only one item within the Tower that she seeks.”</p><p></p><p>“The matrix.”</p><p></p><p>“Yes, a great matrix of blue stones. I fear it, but we will do as we are commanded. She gives us life. Come, come, eat slime with us.”</p><p></p><p>Runor says, “I love slime. It's my favorite snack.”</p><p></p><p>The froglock gives what they recognize from Aleep as a smile for the froglocks. “Our slime pot is this way.” He hops over to it. “What does bring you to us?”</p><p></p><p>Aleep mutters in Common, “Don't eat any of the slime it might be corrupted.” He then continues in Froglock, “For reasons that are our own, and that that do not concern Banahog or the forces of Banahog, we have an issue with Amongorla and his snake followers. We would see them discomfitted, but in a way that had not our our markings upon it.”</p><p></p><p>The froglock smiles broadly at that. “Your master does not wish his markings upon it. We can work with that. What if Banahan wants to claim a glorious victory?”</p><p></p><p>“Banahog is as she is, and if you want to claim a glorious victory for her, what does that have to do with us?”</p><p></p><p>He nods. He takes a generous serving of slime out of the slime pot, which looks much like its name, and which Ashaltir immediately recognizes as highly corrupt--they have demon energy running through that stuff.</p><p></p><p>The group takes bowls, and then slosh it out onto the ground by talking with their hands without ever eating any.</p><p></p><p>“The shields are powerful. Amongorla commands the spirits of nightmare. We underestimated the priest of Amongorla. It's very potent. More come to join us, but a frontal assault will not work. You say your men are mighty knights-- powerful.”</p><p></p><p>“Yes.”</p><p></p><p>“And you are strong in magic.”</p><p></p><p>“Yes.”</p><p></p><p>“We have learned,” he says as he gestures negligently towards a giant who is chained in what looks to be a terribly uncomfortable position, “that there is a hidden entrance. It is inhabited by one of the ulith. If we all go there, they will know what we've uncovered, and we will be met with death in the tunnel. But… if we make a distraction at the front when our new reinforcements arrive, you and yours, who are unknown, could sneak into the tunnel beneath the waters…”</p><p></p><p>“And we can be the knife in the back while you are the sword brandished in the face.”</p><p></p><p>“Correct, and you and yours will remain unknown. All that will be known is sword that was brandished in face. I will tell you what is necessary. The high priest of Amongorla must fall, for when he falls, that shield will fall. Until that shield falls, I do not think we have the strength to enter unless Banahog herself comes and joins us, and she has many other duties.”</p><p></p><p>“And if Banahog herself came, she would not view you well.”</p><p></p><p>“Now, no, for we would have failed her. She would eat me. It would be a great honor, but nonetheless I think that your coming is providence of the greater lords beyond.”</p><p></p><p>“Can you yet provide a diversion while there's still the shield?”</p><p></p><p>“Yes, we can get close enough. We can shoot darkness, we can throw fire, although that means one of us will have to make it, but we can throw fire if we have enough guards.”</p><p></p><p>“Will they sally forth again?”</p><p></p><p>“I do not know. They lost two. They do not like losing their people. I do not know if they will make another sally or not--at least not for a day or so.”</p><p></p><p>“Do you have a count on their numbers, not counting the slaves and the animals and the beasts within?”</p><p></p><p>“There are forty of them. I do not know how many slaves.”</p><p></p><p>“Are they all so strong that two of them can account for thirty of you?”</p><p></p><p>“Yes, but there's much territory for them to cover. The tower does not look big above the ground, but just for you, cousin, it is much larger below the ground. That is where the tunnel opens. I am told that no more than one of them will be guarding that if they do not think we are coming that way, and they do not know we have the slave.”</p><p></p><p>“That is an advantage of fighting people who keep slaves instead of treating them decently for loyalty. The slave was theirs before you claimed it?”</p><p></p><p>“Yes, we would not impart such with important intelligence. More slime or are we all full?”</p><p></p><p>“I am—we thank you for the good slime.”</p><p></p><p>“There is much of the power of Banahog and her minions within it.”</p><p></p><p>“Indeed, mighty slime.”</p><p></p><p>The froglocks keep them in the camp for several hours until they start hearing that chant again, and shortly thereafter another fairly large infusion of froglocks enter.</p><p></p><p>“Aleep must speak with other knights.”</p><p></p><p>The other froglock goes to talk to the newcomers, and Aleep turns to his friends and describes what was said.</p><p></p><p>Merreep says, “I think it's a great plan. The other thing is, we might want to make sure that the priest doesn't die, because then they can't get into the tower and can't try to take the matrix away from us once we get it.”</p><p></p><p>Runor says, “But on the other hand, letting them fight the snake people for us is also good.”</p><p></p><p>They decide to leave that decision for once they have gotten in.</p><p></p><p>“We need to remember that we've been warned that if we meet any of the snake people, we have to kill them all. We can't have them spreading warnings back. It sounds like one of them will be a tough fight for us. Defeatable, but not easy.”</p><p></p><p>[Next session to begin by going through the pool, which is corrupt, and has an ulith in it.]</p><p>[End session 50]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8764765, member: 7030144"] Session 50 (July 16, 2022) 18 Chund (750, 350) They leave the giant encampment in the morning, and begin the final approach towards the tower. They expect to reach the tower this day, or possibly the next day. Even at the giant’s camp, it seems less oppressive than it had been elsewhere in the Palood. As they approach the tower, there start being even more signs of health, with some green plants that do not look sickly and clear water. They approach a fortification—an 80’ diameter tower, with crenellations and fortifications. The outer works extend out about 340’, but are in ruins. Mereep, as the scout, can see figures moving around in the ruined fortifications. There are a handful of huts, set up in three areas. Along the shore of the lake, a giant lumbers slowly, dragging something. Mereep makes her way back and reports what she saw. Aleep suggests that there may be a sally port that would allow the group to bypass the froglocks. They do not appear to be very sophisticated, so may not have known to look for it. The snake-people inside would almost certainly have found it, but it still might be a way to get inside. Bartix smells something foul on the wind behind them. It smells sort of like orc or goblin, but with a foul tinge to it that those would not. He goes to investigate with Runor, and they begin hearing chanting, closing in towards them, in a language they don’t speak. They can hear the word “Banahog” periodically, each time followed by a thump. Bartix estimates that there are more than 20 in the group, some with reedy voices similar to Aleep’s, and some basso profondo voices. Ashaltir reports that some of the pools of water seem blessed. The group moves to hide within those pools, seeking to avoid the approaching force. Two of them are closely placed together, so the group hides within those two. They note some sort of scaly being on the top of the tower, at the crenelations, looking out in the inland direction, towards the chanting of “Banahog.” The figure on top of the tower begins chanting a counter-chant of “Amongorla.” Runor recognizes the name as the demon lord of nightmares. A white mist seems to be spreading down the tower from the figure on top. Over the following several rounds, the mist surrounds the tower and seems to muffle the cries of the followers of Banahog. Runor believes that the figure on the top is defending the tower from the other group. Bartix reports seeing a snake-like figure that slithered out of the corrupt pool nearby, traveling very fast, and headed out towards the shore. Aleep suggests that, since the snake-people are inside the tower, this may imply that there is a path into and out of the tower in or near that corrupt pool. After some whispered discussion, the group decides to withdraw about half a mile west of the tower, and to set up camp for overnight, to see whether anything significant happens. The night passes peacefully. There are not many animals here, even though they are within the area that the matrix keeps clean. In the middle of the night, at perhaps two or three in the morning, they see flashes and crackling sounds, and even a few shrieks, in the direction of the tower. After about twenty minutes, it falls silent for the rest of the night. 19 Chund In the morning, Mereep heads towards the tower to scout. The white mist is still drifting around the tower, out to a distance of about 20 feet around the tower. Bodies surround the tower. Many of the froglock are dead—about 30—along with the bodies of two snakepeople and a giant body. The froglock appear to have withdrawn to further away from the tower. The group decides to see if they can ally with the froglocks against the snakepeople. They take a wide route around to meet up with the froglocks. A sentry calls out, in a language, Aleep can vaguely speak—well enough to know that the sentry is warning the people that there are True Born coming. As they get to the camp, they realize that there are more of the froglocks then there had been when they first approached—about double what they saw initially. A froglock approaches cautiously, and then after spotting Aleep, relaxes and salutes the group. “Welcome cousin, and your servants. Banahog will have our heads. We sought entry, and we were driven back.” “Greetings, cousin. Do not insult Aleep’s companions by calling them servants. They are mighty knights.” “Knights of Banahog?” “No, no! Knights of another.” “Well, welcome knights. We hope to take your help if you offer it. That was a bitter loss. We know few of the great lords. Forgive me, none of the greatest lords, but even of those who contend here we know but few. But I know that Banahog would willingly share the treasures of the Tower--there's only one item within the Tower that she seeks.” “The matrix.” “Yes, a great matrix of blue stones. I fear it, but we will do as we are commanded. She gives us life. Come, come, eat slime with us.” Runor says, “I love slime. It's my favorite snack.” The froglock gives what they recognize from Aleep as a smile for the froglocks. “Our slime pot is this way.” He hops over to it. “What does bring you to us?” Aleep mutters in Common, “Don't eat any of the slime it might be corrupted.” He then continues in Froglock, “For reasons that are our own, and that that do not concern Banahog or the forces of Banahog, we have an issue with Amongorla and his snake followers. We would see them discomfitted, but in a way that had not our our markings upon it.” The froglock smiles broadly at that. “Your master does not wish his markings upon it. We can work with that. What if Banahan wants to claim a glorious victory?” “Banahog is as she is, and if you want to claim a glorious victory for her, what does that have to do with us?” He nods. He takes a generous serving of slime out of the slime pot, which looks much like its name, and which Ashaltir immediately recognizes as highly corrupt--they have demon energy running through that stuff. The group takes bowls, and then slosh it out onto the ground by talking with their hands without ever eating any. “The shields are powerful. Amongorla commands the spirits of nightmare. We underestimated the priest of Amongorla. It's very potent. More come to join us, but a frontal assault will not work. You say your men are mighty knights-- powerful.” “Yes.” “And you are strong in magic.” “Yes.” “We have learned,” he says as he gestures negligently towards a giant who is chained in what looks to be a terribly uncomfortable position, “that there is a hidden entrance. It is inhabited by one of the ulith. If we all go there, they will know what we've uncovered, and we will be met with death in the tunnel. But… if we make a distraction at the front when our new reinforcements arrive, you and yours, who are unknown, could sneak into the tunnel beneath the waters…” “And we can be the knife in the back while you are the sword brandished in the face.” “Correct, and you and yours will remain unknown. All that will be known is sword that was brandished in face. I will tell you what is necessary. The high priest of Amongorla must fall, for when he falls, that shield will fall. Until that shield falls, I do not think we have the strength to enter unless Banahog herself comes and joins us, and she has many other duties.” “And if Banahog herself came, she would not view you well.” “Now, no, for we would have failed her. She would eat me. It would be a great honor, but nonetheless I think that your coming is providence of the greater lords beyond.” “Can you yet provide a diversion while there's still the shield?” “Yes, we can get close enough. We can shoot darkness, we can throw fire, although that means one of us will have to make it, but we can throw fire if we have enough guards.” “Will they sally forth again?” “I do not know. They lost two. They do not like losing their people. I do not know if they will make another sally or not--at least not for a day or so.” “Do you have a count on their numbers, not counting the slaves and the animals and the beasts within?” “There are forty of them. I do not know how many slaves.” “Are they all so strong that two of them can account for thirty of you?” “Yes, but there's much territory for them to cover. The tower does not look big above the ground, but just for you, cousin, it is much larger below the ground. That is where the tunnel opens. I am told that no more than one of them will be guarding that if they do not think we are coming that way, and they do not know we have the slave.” “That is an advantage of fighting people who keep slaves instead of treating them decently for loyalty. The slave was theirs before you claimed it?” “Yes, we would not impart such with important intelligence. More slime or are we all full?” “I am—we thank you for the good slime.” “There is much of the power of Banahog and her minions within it.” “Indeed, mighty slime.” The froglocks keep them in the camp for several hours until they start hearing that chant again, and shortly thereafter another fairly large infusion of froglocks enter. “Aleep must speak with other knights.” The other froglock goes to talk to the newcomers, and Aleep turns to his friends and describes what was said. Merreep says, “I think it's a great plan. The other thing is, we might want to make sure that the priest doesn't die, because then they can't get into the tower and can't try to take the matrix away from us once we get it.” Runor says, “But on the other hand, letting them fight the snake people for us is also good.” They decide to leave that decision for once they have gotten in. “We need to remember that we've been warned that if we meet any of the snake people, we have to kill them all. We can't have them spreading warnings back. It sounds like one of them will be a tough fight for us. Defeatable, but not easy.” [Next session to begin by going through the pool, which is corrupt, and has an ulith in it.] [End session 50] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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