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Story Hour
Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8231666" data-attributes="member: 7030144"><p>This is the storyhour for a children's D&D game. It's set in the same world as the <a href="https://www.enworld.org/threads/aphonion-tales-the-archducal-council-unedited-notes-posts-mwf-most-recent-3-24-21.679019/" target="_blank">Archducal Council storyhour</a> and the <a href="https://www.enworld.org/threads/aphonion-tales-adventures-in-the-spice-lands-a-tween-and-teen-d-d-game-unedited-notes-posts-tuesdays-most-recent-3-23.679040/" target="_blank">Spice Lands storyhour</a>, but both of those take place on the continent of Drucien, while this game is set on the continent of Zestqua. This is in the same general area as the old <a href="https://www.enworld.org/threads/aphonion-journals-of-a-licensed-diabolist-sat-and-wed-updates-last-9-3-9-10.193528/" target="_blank">Journals of a Licensed Diabolist storyhour</a>, if anyone remembers that. The players in this game are all pre-teen children, so it doesn't have any adult content or themes, unlike some of the Archducal Council and Journal of a Licensed Diabolist entries. These are basically unedited notes that I take as the game goes along--I provide some organizational support to the DM and play a sort of party NPC.</p><p></p><p>Session 1 (3/28/20)</p><p>(Mostly an organizational session 0 type of thing)</p><p></p><p>28 Skard</p><p></p><p>This group started in Ravenskrag on Zestqua. Ravenskrag is a heavily fortified city in a pass through the mountains between the border kingdoms (Tarkenia, etc.) to the east and the merchant cities and freeholds to the West. Trade passes through Ravenskrag regularly as does whatever tribute can be extracted from the merchant cities to fund the continuous war effort by the border kingdoms to restrain the avarice of the demon worshipers in the Shadowlands. Ravenskrag is not only heavily fortified, but very rowdy. There is constant intrigue - and agents of the enemy are deeply insinuated into the city structure.</p><p></p><p>Possible hooks might be: Contracted agents for the Holy Inquisition of Paranswarm: Lord of Orderly Darkness, such agents are used to ferret out enemies of the Temple and are considered expendable, but paid well; caravan guards guarding a caravan traveling either West to the merchant cities (safer) or east to the border (less safe); or private agents hired by a particular cabal or noble house (such as they are in Ravenskrag - closer to the Cosa Nostra or the Borgias) to investigate any of a myriad of local difficulties, humanoids, and monsters. Note: Ravenskrag does not really have an established faith - both major human temples have bishops here. Other temples are tolerated. Further everyone knows there are demon worshipers here as well, and other than the Temple of Paranswarm, no one seems to care unless they get in the way of something... so.... Oh and the Doge of the City State has also been in flux for several years now, with no single house able to hold onto control for longer than a few months - so there is also that.</p><p></p><p>Our heroes are Ulgorio, a rakasta bard; Runor, a dwarf cleric of Glordiadel, the Lord of Light; and Bartix, a half-orc ranger. They hear the opportunities, and decide that they want to sign on as caravan guards. The caravans heading towards the Shadowline pay much better than the safer caravan runs to the merchant cities, so they promptly sign up with a small caravan heading towards Tarkenia, one of the Border Kingdoms along the Shadowline. They head out, and make camp after an uneventful day of travel across the desert.</p><p></p><p>End Session 1</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8231666, member: 7030144"] This is the storyhour for a children's D&D game. It's set in the same world as the [URL='https://www.enworld.org/threads/aphonion-tales-the-archducal-council-unedited-notes-posts-mwf-most-recent-3-24-21.679019/']Archducal Council storyhour[/URL] and the [URL='https://www.enworld.org/threads/aphonion-tales-adventures-in-the-spice-lands-a-tween-and-teen-d-d-game-unedited-notes-posts-tuesdays-most-recent-3-23.679040/']Spice Lands storyhour[/URL], but both of those take place on the continent of Drucien, while this game is set on the continent of Zestqua. This is in the same general area as the old [URL='https://www.enworld.org/threads/aphonion-journals-of-a-licensed-diabolist-sat-and-wed-updates-last-9-3-9-10.193528/']Journals of a Licensed Diabolist storyhour[/URL], if anyone remembers that. The players in this game are all pre-teen children, so it doesn't have any adult content or themes, unlike some of the Archducal Council and Journal of a Licensed Diabolist entries. These are basically unedited notes that I take as the game goes along--I provide some organizational support to the DM and play a sort of party NPC. Session 1 (3/28/20) (Mostly an organizational session 0 type of thing) 28 Skard This group started in Ravenskrag on Zestqua. Ravenskrag is a heavily fortified city in a pass through the mountains between the border kingdoms (Tarkenia, etc.) to the east and the merchant cities and freeholds to the West. Trade passes through Ravenskrag regularly as does whatever tribute can be extracted from the merchant cities to fund the continuous war effort by the border kingdoms to restrain the avarice of the demon worshipers in the Shadowlands. Ravenskrag is not only heavily fortified, but very rowdy. There is constant intrigue - and agents of the enemy are deeply insinuated into the city structure. Possible hooks might be: Contracted agents for the Holy Inquisition of Paranswarm: Lord of Orderly Darkness, such agents are used to ferret out enemies of the Temple and are considered expendable, but paid well; caravan guards guarding a caravan traveling either West to the merchant cities (safer) or east to the border (less safe); or private agents hired by a particular cabal or noble house (such as they are in Ravenskrag - closer to the Cosa Nostra or the Borgias) to investigate any of a myriad of local difficulties, humanoids, and monsters. Note: Ravenskrag does not really have an established faith - both major human temples have bishops here. Other temples are tolerated. Further everyone knows there are demon worshipers here as well, and other than the Temple of Paranswarm, no one seems to care unless they get in the way of something... so.... Oh and the Doge of the City State has also been in flux for several years now, with no single house able to hold onto control for longer than a few months - so there is also that. Our heroes are Ulgorio, a rakasta bard; Runor, a dwarf cleric of Glordiadel, the Lord of Light; and Bartix, a half-orc ranger. They hear the opportunities, and decide that they want to sign on as caravan guards. The caravans heading towards the Shadowline pay much better than the safer caravan runs to the merchant cities, so they promptly sign up with a small caravan heading towards Tarkenia, one of the Border Kingdoms along the Shadowline. They head out, and make camp after an uneventful day of travel across the desert. End Session 1 [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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