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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8555879" data-attributes="member: 7030144"><p>Session 42 (January 29, 2022)</p><p></p><p>14 Ta-Ghast</p><p>The group heads back towards Mina Talen te Conde, expecting the trip to take 5 days.</p><p></p><p>The first two days are entirely peaceful.</p><p></p><p>16 Ta-Ghast</p><p>As they’re traveling, Merreep hears a great deal of deep grunting in the brush. She proceeds forward and checks to see what it is, and she sees two enormous boars, with two smaller boars hiding behind them. She backs away slowly.</p><p></p><p>The rest of the group follows her example. They give them a wide berth and work their way around carefully, and the rest of the day passes without incident.</p><p></p><p>18 Ta-Ghast</p><p>After some more uneventful travel, they reach the city in the evening. The East Haven troops are now here, reinforcing the city.</p><p></p><p>Runor rushes across the city to the cathedral. The rest of the group slowly jogs after him casually, keeping pace easily.</p><p></p><p>When they reach the cathedral and head in, Runor heads straight to the bishop.</p><p></p><p>“Runor! You’re back.”</p><p></p><p>“It’s been a while.”</p><p></p><p>“It has.”</p><p></p><p>“We’re currently dealing with a vampire problem, and thus we think holy water should be produced as quickly as possible.”</p><p></p><p>“You’re telling me that there are many undead.”</p><p></p><p>“Many undead, and it seems that there is a group of vampires and other unholy creatures working around this location.”</p><p></p><p>“I’ll see what I can do. How much were you thinking?”</p><p></p><p>“Enough that any adventurer going out can have more than a little with them. Also, there’s something of a cult. Recruiting people through gambling debt.”</p><p></p><p>“This was working for the greater vampire that calls himself Lord Acoldima.”</p><p></p><p>“Some vampires have charms… perhaps this is part of that, or it’s strengthening its charm powers.”</p><p></p><p>Aleep says, “Sergeant-major, perhaps sergeant-major should tell bishop about his experience.”</p><p></p><p>The sergeant-major describes his experience. They discuss the teleportation network with the bishop.</p><p></p><p>The bishop expresses concern that, if one of the nodes is beyond the Shadowline, it could be a strategic weakness, allowing for the Shadow to cross the Shadowline in an attack. He also calls for some scholars.</p><p></p><p>“Acoldima, does that name mean anything to you?”</p><p></p><p>“I’ve seen the name in the histories, but it predates the Trade Federation. Acoldima resisted the formation, and was, I believe, eradicated. It would have to be someone else using the name.” The scholar goes to research them.</p><p></p><p>“Aleep and his friends also saw ancient heraldry, both of Acoldima and of some other group.” Aleep prestidigitates images.</p><p></p><p>“I think I recognize one of those as an old, old house, though Acoldima’s would have been stricken from the records. Perhaps I can find the other one in the records.” One of the scholars goes to check.</p><p></p><p>They discuss the “keys” used to activate the teleportation network.</p><p></p><p>The bishop says, “So they require a device to be made to work?”</p><p></p><p>“Aleep and his friends need to use a device to make them work,” says Aleep. “We saw someone else activate them without using a device, and without casting a spell.”</p><p></p><p>“Perhaps psionics, then?” says the scholar. “Especially if they have a connection to the elves… the elves have more psionic power than humans.”</p><p></p><p>“The writing on the network seemed like a sort of Elven, though not the Elven that Merreep can read. But it seemed like the elves who made the network were not drow, but were friendly with drow. And if they viewed dwarves as young, they likely sequestered themselves in the First or Second age.”</p><p></p><p>The scholar requests a copy of the writing on the brass plate to attempt to both translate it and identify its origins.</p><p></p><p>“You’ve done the faith a great service, Father Runor. I would ask that you go now to report to the Dogaressa as you have reported to me, and then return on the morrow.”</p><p></p><p>The group then travels to the Dogaressa’s palace. They are immediately recognized of course, and ushered through immediately to meet with the Dogaressa herself.</p><p></p><p>“Ah, you return.”</p><p></p><p>They report on what they have discovered, starting with the story of Nandor.</p><p></p><p>“I’m going to ask you to escort the new ambassador to Ulfershan. I then must ask you to take the dangerous road of mapping the other nodes on this pathway. Not only for purposes of trade, but for the sake of the Gods and Goddesses, for the sake of protecting us strategically.”</p><p></p><p>The Dogaressa gives each of them 200 silver pieces.</p><p></p><p>19 Ta-Ghast</p><p>The next day, they’re given a report about the language. It’s clearly a form of elvish, neither Eldar nor Noldar, but perhaps related to both of them, and perhaps an ancestor of both of their languages. Merreep has heard legends of a precursor race of elves that divided into the Eldar and the Noldar, but she knows nothing about them, nor anyone who does.</p><p></p><p>Among the petty kingdoms before the Trade Federation was founded, whose land mostly voluntarily got absorbed in, was the House of Acoldima. That vampire lord’s lands are near where House Acoldima’s lands were.</p><p></p><p>The Dogaressa has appointed an elderly woman, with perhaps a trace of elven blood and a touch of psionics but still clearly elderly, as ambassador to Ulfershan. “I am Dame Amelia.” She is rail thin, obviously at least in part a mage, although she carries a sword and can ride.</p><p></p><p>22 Ta-Ghast</p><p>After 4 days of uneventful travel, Merreep and Ashaltir are on watch at night. Ashaltir hears a really funny noise and tells Merreep, who hears nothing.</p><p></p><p>“What does it sound like?”</p><p></p><p>“People dragging something heavy. Started off towards the east, now sounds off towards the north.”</p><p></p><p>Merreep makes her way out with Ashaltir, after waking Runor and Ulgorio to stand watch. She sees a pair of figures, about six feet tall with multifaceted eyes, loading logs up into a deadfall to crush people walking under them. Merreep is sure that they’re setting up the deadfalls to ambush the party as they move out.</p><p></p><p>Merreep decides to start a conversation. “Hi there!”</p><p></p><p>“Flesh-thing talk!”</p><p></p><p>“Yes!”</p><p></p><p>“What you want, flesh-thing-blood-sack?”</p><p></p><p>“I see you’re putting up lots of logs.”</p><p></p><p>“Yes. Traps. Why, flesh-thing-blood-sack?”</p><p></p><p>“Traps for what exactly?”</p><p></p><p>“Intruders. Intruders who might… want the eggs.”</p><p></p><p>“Oh, you have eggs. How interesting.”</p><p></p><p>“Interesting, they say. Egg eaters?”</p><p></p><p>“No, we’re just trying to pass through area.”</p><p></p><p>They agree to not set a trap in the west, so that the group can head out safely as long as they just continue west.</p><p></p><p>23 Ta-Ghast</p><p>After another uneventful day of travel, they return to the tower.</p><p></p><p>They pass through with the token they were given and enter into a large courtyard, surrounded by crossbowmen with very old styles of crossbows. A man in old robes comes to greet them.</p><p></p><p>“Ah! I was told you would be coming. Prithee enter.”</p><p></p><p>Dame Amelia presents a sealed document. “My credentials.”</p><p></p><p>“Ah, ambassadors. Please, follow me.” He leads them into the city, which is clearly ancient.</p><p></p><p>Merreep and Bartix look at the sky, and eventually one of them points out to the other that the sky doesn’t look right. It’s green.</p><p></p><p>They’re escorted into a rococo palace.</p><p>[End session 42]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8555879, member: 7030144"] Session 42 (January 29, 2022) 14 Ta-Ghast The group heads back towards Mina Talen te Conde, expecting the trip to take 5 days. The first two days are entirely peaceful. 16 Ta-Ghast As they’re traveling, Merreep hears a great deal of deep grunting in the brush. She proceeds forward and checks to see what it is, and she sees two enormous boars, with two smaller boars hiding behind them. She backs away slowly. The rest of the group follows her example. They give them a wide berth and work their way around carefully, and the rest of the day passes without incident. 18 Ta-Ghast After some more uneventful travel, they reach the city in the evening. The East Haven troops are now here, reinforcing the city. Runor rushes across the city to the cathedral. The rest of the group slowly jogs after him casually, keeping pace easily. When they reach the cathedral and head in, Runor heads straight to the bishop. “Runor! You’re back.” “It’s been a while.” “It has.” “We’re currently dealing with a vampire problem, and thus we think holy water should be produced as quickly as possible.” “You’re telling me that there are many undead.” “Many undead, and it seems that there is a group of vampires and other unholy creatures working around this location.” “I’ll see what I can do. How much were you thinking?” “Enough that any adventurer going out can have more than a little with them. Also, there’s something of a cult. Recruiting people through gambling debt.” “This was working for the greater vampire that calls himself Lord Acoldima.” “Some vampires have charms… perhaps this is part of that, or it’s strengthening its charm powers.” Aleep says, “Sergeant-major, perhaps sergeant-major should tell bishop about his experience.” The sergeant-major describes his experience. They discuss the teleportation network with the bishop. The bishop expresses concern that, if one of the nodes is beyond the Shadowline, it could be a strategic weakness, allowing for the Shadow to cross the Shadowline in an attack. He also calls for some scholars. “Acoldima, does that name mean anything to you?” “I’ve seen the name in the histories, but it predates the Trade Federation. Acoldima resisted the formation, and was, I believe, eradicated. It would have to be someone else using the name.” The scholar goes to research them. “Aleep and his friends also saw ancient heraldry, both of Acoldima and of some other group.” Aleep prestidigitates images. “I think I recognize one of those as an old, old house, though Acoldima’s would have been stricken from the records. Perhaps I can find the other one in the records.” One of the scholars goes to check. They discuss the “keys” used to activate the teleportation network. The bishop says, “So they require a device to be made to work?” “Aleep and his friends need to use a device to make them work,” says Aleep. “We saw someone else activate them without using a device, and without casting a spell.” “Perhaps psionics, then?” says the scholar. “Especially if they have a connection to the elves… the elves have more psionic power than humans.” “The writing on the network seemed like a sort of Elven, though not the Elven that Merreep can read. But it seemed like the elves who made the network were not drow, but were friendly with drow. And if they viewed dwarves as young, they likely sequestered themselves in the First or Second age.” The scholar requests a copy of the writing on the brass plate to attempt to both translate it and identify its origins. “You’ve done the faith a great service, Father Runor. I would ask that you go now to report to the Dogaressa as you have reported to me, and then return on the morrow.” The group then travels to the Dogaressa’s palace. They are immediately recognized of course, and ushered through immediately to meet with the Dogaressa herself. “Ah, you return.” They report on what they have discovered, starting with the story of Nandor. “I’m going to ask you to escort the new ambassador to Ulfershan. I then must ask you to take the dangerous road of mapping the other nodes on this pathway. Not only for purposes of trade, but for the sake of the Gods and Goddesses, for the sake of protecting us strategically.” The Dogaressa gives each of them 200 silver pieces. 19 Ta-Ghast The next day, they’re given a report about the language. It’s clearly a form of elvish, neither Eldar nor Noldar, but perhaps related to both of them, and perhaps an ancestor of both of their languages. Merreep has heard legends of a precursor race of elves that divided into the Eldar and the Noldar, but she knows nothing about them, nor anyone who does. Among the petty kingdoms before the Trade Federation was founded, whose land mostly voluntarily got absorbed in, was the House of Acoldima. That vampire lord’s lands are near where House Acoldima’s lands were. The Dogaressa has appointed an elderly woman, with perhaps a trace of elven blood and a touch of psionics but still clearly elderly, as ambassador to Ulfershan. “I am Dame Amelia.” She is rail thin, obviously at least in part a mage, although she carries a sword and can ride. 22 Ta-Ghast After 4 days of uneventful travel, Merreep and Ashaltir are on watch at night. Ashaltir hears a really funny noise and tells Merreep, who hears nothing. “What does it sound like?” “People dragging something heavy. Started off towards the east, now sounds off towards the north.” Merreep makes her way out with Ashaltir, after waking Runor and Ulgorio to stand watch. She sees a pair of figures, about six feet tall with multifaceted eyes, loading logs up into a deadfall to crush people walking under them. Merreep is sure that they’re setting up the deadfalls to ambush the party as they move out. Merreep decides to start a conversation. “Hi there!” “Flesh-thing talk!” “Yes!” “What you want, flesh-thing-blood-sack?” “I see you’re putting up lots of logs.” “Yes. Traps. Why, flesh-thing-blood-sack?” “Traps for what exactly?” “Intruders. Intruders who might… want the eggs.” “Oh, you have eggs. How interesting.” “Interesting, they say. Egg eaters?” “No, we’re just trying to pass through area.” They agree to not set a trap in the west, so that the group can head out safely as long as they just continue west. 23 Ta-Ghast After another uneventful day of travel, they return to the tower. They pass through with the token they were given and enter into a large courtyard, surrounded by crossbowmen with very old styles of crossbows. A man in old robes comes to greet them. “Ah! I was told you would be coming. Prithee enter.” Dame Amelia presents a sealed document. “My credentials.” “Ah, ambassadors. Please, follow me.” He leads them into the city, which is clearly ancient. Merreep and Bartix look at the sky, and eventually one of them points out to the other that the sky doesn’t look right. It’s green. They’re escorted into a rococo palace. [End session 42] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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