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Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
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<blockquote data-quote="CPaladin" data-source="post: 8602148" data-attributes="member: 7030144"><p>Session 101 (May 16, 2019)</p><p></p><p>1 Chund</p><p>Tap on the door. There’s a messenger here, entirely in shades of red, for His Imperial Majesty.</p><p></p><p>He performs a profoundly complex salutation in the manner of Hanal.</p><p></p><p>“Your Majesty, the Strom that has been left by the Kov of Snatterkaz to watch the island, has left me as the captain of one of the scout vollers; a significant group has broken away from the main body of the island and headed north. They are not terribly worthy, but there are many small boats, and we do not believe that the material of the boat is from this plane, and we do not know what it does. It is his desire to open fire on the boats, but we thought we should inform you and ask your pleasure as it is closer to your lands. If we leave them alone, they will land somewhere on the east coast, and the boats cause corruption around them, but it cannot spread through the ocean. There are perhaps 50 small boats.”</p><p></p><p>The Kov of Snatterkaz has allowed the red to resume their ancestral colors; they must have known for generations, but the Kovs have tolerated that. The red are more loyal to life itself than to status and hierarchy; they are also devotees of the Light not of the Darkness. They were suppressed because of their opposition to slavery.</p><p></p><p>The Council concludes they should discuss the boats with Princess Curinirim since she’ll likely know about the material issues.</p><p></p><p>A human psion reaches out to her.</p><p></p><p>“50 small boats, so likely 500 then.”</p><p></p><p>“The waters here, prevent the taint from sinking through the water, but if we sink the boats, anything that consumes the fragments will become tainted. Disintegration is your best bet. Wood or metal?”</p><p></p><p>“A very light metal, we believe.”</p><p></p><p>“For the good of the world and our hopes of its survival, I will open the Third Chamber to you. I will send suitable materials; they should be handled with care. A human voller will suffice to mount it. It will disintegrate the boats it strikes. What sorts of creatures are on the boats?"</p><p></p><p>“There are a significant number of creatures that look like illithidae, but are clearly not, and a large number of war beasts that look like crosses between owlbears and dogs; and a number of bald demons, with skin the color of slate.”</p><p></p><p>“That’s encouraging. They haven’t sent even a middling member of their hierarchy. They either haven’t manifested them, or this is a feint.</p><p></p><p>"The war beasts are only dangerous up close, but they do hellacious damage if they close—they tear through armor like paper. Some of the others have a dangerous toxic attack, out to perhaps 120’.</p><p></p><p>“I am transferring 2 disintegration cannons, and enough material for 80 shots.”</p><p></p><p>They are vulnerable to salt.</p><p></p><p>We plan on preparing a landing site, where there’s a sandbar followed by an area of salt water or salty water/sand mix, lots of archers.</p><p></p><p>A shadowelf brigadier arrives, with two groups of six drow artillerists. The Council has them placed on the two best vollers, and have the rest of the vollers ferry archers, engineers, and other ground troops to reinforce the landing site. The plan is to engage them at the right time to drive them to the prepared landing sites.</p><p></p><p>Several days pass while this is put in position and planned. The ground troops get in position, and are reinforced by some locals. The plan mostly succeeds.</p><p></p><p>The moment they come under fire, and realize that the ships are disintegrating when hit, they scatter and head into shore. The trap we set slows them, and kills some of them. Those that reach the shore, however, despite a great deal of archery, a handful of beasts get through and wreak a hellacious toll. About 200 of them make it through the trap, and we lose about 350 people with another several hundred injured.</p><p></p><p>On the 7th, a report from the psion onboard reports to Dame Brionna—"yes, we could handle those cannons, but our best psions couldn’t handle more than 5 or 6 shots." They have 28 charges left. The Shadowelf brigadier offers to leave the humans the weapons. "I was concerned when I first saw those vollers, but her highness said they would fly, and they did."</p><p></p><p>(Clarence Strawberry rolls 4 checks with a +11 each; his results are a 30, a 31, a 19, and a 30, extraordinary rolls. En route to Lyneham, we’re briefed.</p><p></p><p>"A very small submersible vessel made its way north while the Hanalians were distracted. They made land fall at the north edge of the Southern Confederations and disgorged four humanoids, like the bald humans who were with the flotilla. We were not able to track them.”</p><p></p><p>The Council sends some psions to capture the submersible, and see if they can use psychometry to track them. This sounds like technology of the old South Kingdom, scavenged by them. The Council also presumes that they might be Seen-unseen, masquerading as more minor servitors.)</p><p>[cont'd]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8602148, member: 7030144"] Session 101 (May 16, 2019) 1 Chund Tap on the door. There’s a messenger here, entirely in shades of red, for His Imperial Majesty. He performs a profoundly complex salutation in the manner of Hanal. “Your Majesty, the Strom that has been left by the Kov of Snatterkaz to watch the island, has left me as the captain of one of the scout vollers; a significant group has broken away from the main body of the island and headed north. They are not terribly worthy, but there are many small boats, and we do not believe that the material of the boat is from this plane, and we do not know what it does. It is his desire to open fire on the boats, but we thought we should inform you and ask your pleasure as it is closer to your lands. If we leave them alone, they will land somewhere on the east coast, and the boats cause corruption around them, but it cannot spread through the ocean. There are perhaps 50 small boats.” The Kov of Snatterkaz has allowed the red to resume their ancestral colors; they must have known for generations, but the Kovs have tolerated that. The red are more loyal to life itself than to status and hierarchy; they are also devotees of the Light not of the Darkness. They were suppressed because of their opposition to slavery. The Council concludes they should discuss the boats with Princess Curinirim since she’ll likely know about the material issues. A human psion reaches out to her. “50 small boats, so likely 500 then.” “The waters here, prevent the taint from sinking through the water, but if we sink the boats, anything that consumes the fragments will become tainted. Disintegration is your best bet. Wood or metal?” “A very light metal, we believe.” “For the good of the world and our hopes of its survival, I will open the Third Chamber to you. I will send suitable materials; they should be handled with care. A human voller will suffice to mount it. It will disintegrate the boats it strikes. What sorts of creatures are on the boats?" “There are a significant number of creatures that look like illithidae, but are clearly not, and a large number of war beasts that look like crosses between owlbears and dogs; and a number of bald demons, with skin the color of slate.” “That’s encouraging. They haven’t sent even a middling member of their hierarchy. They either haven’t manifested them, or this is a feint. "The war beasts are only dangerous up close, but they do hellacious damage if they close—they tear through armor like paper. Some of the others have a dangerous toxic attack, out to perhaps 120’. “I am transferring 2 disintegration cannons, and enough material for 80 shots.” They are vulnerable to salt. We plan on preparing a landing site, where there’s a sandbar followed by an area of salt water or salty water/sand mix, lots of archers. A shadowelf brigadier arrives, with two groups of six drow artillerists. The Council has them placed on the two best vollers, and have the rest of the vollers ferry archers, engineers, and other ground troops to reinforce the landing site. The plan is to engage them at the right time to drive them to the prepared landing sites. Several days pass while this is put in position and planned. The ground troops get in position, and are reinforced by some locals. The plan mostly succeeds. The moment they come under fire, and realize that the ships are disintegrating when hit, they scatter and head into shore. The trap we set slows them, and kills some of them. Those that reach the shore, however, despite a great deal of archery, a handful of beasts get through and wreak a hellacious toll. About 200 of them make it through the trap, and we lose about 350 people with another several hundred injured. On the 7th, a report from the psion onboard reports to Dame Brionna—"yes, we could handle those cannons, but our best psions couldn’t handle more than 5 or 6 shots." They have 28 charges left. The Shadowelf brigadier offers to leave the humans the weapons. "I was concerned when I first saw those vollers, but her highness said they would fly, and they did." (Clarence Strawberry rolls 4 checks with a +11 each; his results are a 30, a 31, a 19, and a 30, extraordinary rolls. En route to Lyneham, we’re briefed. "A very small submersible vessel made its way north while the Hanalians were distracted. They made land fall at the north edge of the Southern Confederations and disgorged four humanoids, like the bald humans who were with the flotilla. We were not able to track them.” The Council sends some psions to capture the submersible, and see if they can use psychometry to track them. This sounds like technology of the old South Kingdom, scavenged by them. The Council also presumes that they might be Seen-unseen, masquerading as more minor servitors.) [cont'd] [/QUOTE]
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Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
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