Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CPaladin" data-source="post: 8487855" data-attributes="member: 7030144"><p>Session 81 (July 14, 2016)</p><p></p><p>21 Tar-Skard</p><p>The Council gathers in the morning. They discuss the report from the Southlands. [Attached.]</p><p></p><p>The Council speaks to a theologian.</p><p></p><p>"Berta has formed alliances of convenience over the centuries, allowing her to gain various advantages. This time, as the Day of the Dead approached, she formed an alliance with Borsh’tro, likely to protect her people on Khamista, but Borsh’tro was more powerful than usual, and he used this as an opportunity to conquer her people. She has been greatly reduced—to the status of a lesser god. But she may also have been driven mad. She appears to have been silenced, but that would be beyond Borsh’tro’s powers. One of the two Prime Gods could, but they wouldn’t. An alliance of lesser gods might, but Borsh’tro has no allies—Antharax might be a possibility. Surely, even Borsh’tro wouldn’t deal with the Pariah Deities…"</p><p></p><p>The Council fears that Borsh’tro would, and that that could have silenced (or even killed) Berta. They also discuss the idea of trying to draw the Berta cults off—shifting them to Whimsey? Drawing them to Glor’diadel?</p><p></p><p>They discuss the issues with the Mountains of the Mages—no one knows what motivates them. They call the Minister of Magic, and he explains that this is all about the pipes. "There was an Eldar lord there, and his great work was an organ, with many pipes, each with a different magical effect when sounded. When the West called his wife, he lost the will to continue, and he had many human servants he had trained in magic and many fortresses filled with his golems. He released the mages to continue his work. They could not do so, but for a generation tried to. After that, they began fighting among themselves. Now, there is one mage who has five pipes—it might be over in a few centuries. Of course, they can never finish making the organ—there were pipes unmade, and no human mage could make them."</p><p></p><p>They arrange to have the survivor of the attack by the Pariah followers teleported back to Canberry, so they can investigate the attack near the southern coast. A confused tween with a side-bag is brought before the Council.</p><p></p><p>"We were building boats—we were almost to the coast, we had been a fishing city before it fell. They arrived on flying manta rays. The riders looked kinda like that other one we trade with, with the tentacles, but their mouths were fanged. The fellow we trade with, he’s sorta pink, and he wears a lot of gold on his tentacles. He tells stories about people living underground, and scary monsters. He trades for the pearls we find."</p><p></p><p>Kit has the boy visualize what happened. The riders slaughtered most of the residents without any preamble. But some, two women and a group of children, were brought over for sacrifice. A purple pillar arises, two translucent figures emerged, the others bowed to them. Then they mounted the manta rays (leaving two tentacle creatures behind, which then went into the woods.) The boy sees a figure hunt down the two tentacle creatures that went into the woods—a red-robed, piebald skaven. It identifies itself as Skree.</p><p></p><p>"All of the ones sacrificed had selkie blood—there was a selkie city that traded with and intermarried with our old city, before the war. They tried to contact the Selkie city when the war happened, but we couldn’t reach them."</p><p></p><p>* * *</p><p></p><p>Dame Brionna shares a report about the young Mori'quendarim lord. [Attached] The Council calls Prince Mori’quendarim. “I had to resist having the Captain of my Guard kill that one who is not a priest but claims to be. He is bilking the local populace, claiming to have magical healing power granted by a power of the Light that is not your power of the Light.”</p><p></p><p>They have a conversation with him, explaining that they need to maintain an honor guard for him, so he should tell us if he’s going about the city.</p><p></p><p>The prince calls for his tutor, to ask about why there is a higher incidence of psionics among the humans in the lower quarter. “Very old, very faint, dilute fey blood in the lower quarter.”</p><p></p><p>"Why in the lower quarter?"</p><p></p><p>"The fey settlement is beneath it. Well, there are no people there. But there was a delve beneath the lower quarter—that was where their 'tor' was."</p><p>[cont'd]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8487855, member: 7030144"] Session 81 (July 14, 2016) 21 Tar-Skard The Council gathers in the morning. They discuss the report from the Southlands. [Attached.] The Council speaks to a theologian. "Berta has formed alliances of convenience over the centuries, allowing her to gain various advantages. This time, as the Day of the Dead approached, she formed an alliance with Borsh’tro, likely to protect her people on Khamista, but Borsh’tro was more powerful than usual, and he used this as an opportunity to conquer her people. She has been greatly reduced—to the status of a lesser god. But she may also have been driven mad. She appears to have been silenced, but that would be beyond Borsh’tro’s powers. One of the two Prime Gods could, but they wouldn’t. An alliance of lesser gods might, but Borsh’tro has no allies—Antharax might be a possibility. Surely, even Borsh’tro wouldn’t deal with the Pariah Deities…" The Council fears that Borsh’tro would, and that that could have silenced (or even killed) Berta. They also discuss the idea of trying to draw the Berta cults off—shifting them to Whimsey? Drawing them to Glor’diadel? They discuss the issues with the Mountains of the Mages—no one knows what motivates them. They call the Minister of Magic, and he explains that this is all about the pipes. "There was an Eldar lord there, and his great work was an organ, with many pipes, each with a different magical effect when sounded. When the West called his wife, he lost the will to continue, and he had many human servants he had trained in magic and many fortresses filled with his golems. He released the mages to continue his work. They could not do so, but for a generation tried to. After that, they began fighting among themselves. Now, there is one mage who has five pipes—it might be over in a few centuries. Of course, they can never finish making the organ—there were pipes unmade, and no human mage could make them." They arrange to have the survivor of the attack by the Pariah followers teleported back to Canberry, so they can investigate the attack near the southern coast. A confused tween with a side-bag is brought before the Council. "We were building boats—we were almost to the coast, we had been a fishing city before it fell. They arrived on flying manta rays. The riders looked kinda like that other one we trade with, with the tentacles, but their mouths were fanged. The fellow we trade with, he’s sorta pink, and he wears a lot of gold on his tentacles. He tells stories about people living underground, and scary monsters. He trades for the pearls we find." Kit has the boy visualize what happened. The riders slaughtered most of the residents without any preamble. But some, two women and a group of children, were brought over for sacrifice. A purple pillar arises, two translucent figures emerged, the others bowed to them. Then they mounted the manta rays (leaving two tentacle creatures behind, which then went into the woods.) The boy sees a figure hunt down the two tentacle creatures that went into the woods—a red-robed, piebald skaven. It identifies itself as Skree. "All of the ones sacrificed had selkie blood—there was a selkie city that traded with and intermarried with our old city, before the war. They tried to contact the Selkie city when the war happened, but we couldn’t reach them." * * * Dame Brionna shares a report about the young Mori'quendarim lord. [Attached] The Council calls Prince Mori’quendarim. “I had to resist having the Captain of my Guard kill that one who is not a priest but claims to be. He is bilking the local populace, claiming to have magical healing power granted by a power of the Light that is not your power of the Light.” They have a conversation with him, explaining that they need to maintain an honor guard for him, so he should tell us if he’s going about the city. The prince calls for his tutor, to ask about why there is a higher incidence of psionics among the humans in the lower quarter. “Very old, very faint, dilute fey blood in the lower quarter.” "Why in the lower quarter?" "The fey settlement is beneath it. Well, there are no people there. But there was a delve beneath the lower quarter—that was where their 'tor' was." [cont'd] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Aphonion Tales: The Archducal Council -- Unedited notes; later posts are edited transcripts (posts MWF, update 3/1/23)
Top